diff options
Diffstat (limited to 'pugl')
-rw-r--r-- | pugl/pugl_win.cpp | 56 |
1 files changed, 33 insertions, 23 deletions
diff --git a/pugl/pugl_win.cpp b/pugl/pugl_win.cpp index b823001..31fe2d3 100644 --- a/pugl/pugl_win.cpp +++ b/pugl/pugl_win.cpp @@ -65,23 +65,20 @@ puglInit() return view; } -PuglView* -puglCreateInternals(PuglNativeWindow parent, - const char* title, - int width, - int height, - bool resizable, - bool visible) +PuglInternals* +puglInitInternals() { - PuglView* view = (PuglView*)calloc(1, sizeof(PuglView)); - PuglInternals* impl = (PuglInternals*)calloc(1, sizeof(PuglInternals)); - if (!view || !impl) { - return NULL; - } + return (PuglInternals*)calloc(1, sizeof(PuglInternals)); +} - view->impl = impl; - view->width = width; - view->height = height; +int +puglCreateWindow(PuglView* view, const char* title) +{ + PuglInternals* impl = view->impl; + + if (!title) { + title = "Window"; + } // FIXME: This is nasty, and pugl should not have static anything. // Should class be a parameter? Does this make sense on other platforms? @@ -102,25 +99,25 @@ puglCreateInternals(PuglNativeWindow parent, RegisterClass(&impl->wc); int winFlags = WS_POPUPWINDOW | WS_CAPTION; - if (resizable) { + if (view->resizable) { winFlags |= WS_SIZEBOX; } // Adjust the overall window size to accomodate our requested client size - RECT wr = { 0, 0, width, height }; + RECT wr = { 0, 0, view->width, view->height }; AdjustWindowRectEx(&wr, winFlags, FALSE, WS_EX_TOPMOST); impl->hwnd = CreateWindowEx( WS_EX_TOPMOST, classNameBuf, title, - (visible ? WS_VISIBLE : 0) | (parent ? WS_CHILD : winFlags), + (view->parent ? WS_CHILD : winFlags), CW_USEDEFAULT, CW_USEDEFAULT, wr.right-wr.left, wr.bottom-wr.top, - (HWND)parent, NULL, NULL, NULL); + (HWND)view->parent, NULL, NULL, NULL); if (!impl->hwnd) { free(impl); free(view); - return NULL; + return 1; } #ifdef _WIN64 @@ -147,10 +144,23 @@ puglCreateInternals(PuglNativeWindow parent, impl->hglrc = wglCreateContext(impl->hdc); wglMakeCurrent(impl->hdc, impl->hglrc); - view->width = width; - view->height = height; + return 0; +} - return view; +void +puglShowWindow(PuglView* view) +{ + PuglInternals* impl = view->impl; + + ShowWindow(impl->hwnd, SW_SHOWNORMAL); +} + +void +puglHideWindow(PuglView* view) +{ + PuglInternals* impl = view->impl; + + ShowWindow(impl->hwnd, SW_HIDE); } void |