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-rw-r--r--pugl_test.c34
1 files changed, 17 insertions, 17 deletions
diff --git a/pugl_test.c b/pugl_test.c
index 51084e5..4abbcda 100644
--- a/pugl_test.c
+++ b/pugl_test.c
@@ -30,7 +30,7 @@ static float dist = 10.0f;
#define KEY_ESCAPE 27
static void
-onDisplay(PuglWindow* win)
+onDisplay(PuglView* view)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
@@ -75,7 +75,7 @@ onDisplay(PuglWindow* win)
}
static void
-onKeyboard(PuglWindow* win, bool press, uint32_t key)
+onKeyboard(PuglView* view, bool press, uint32_t key)
{
fprintf(stderr, "Key %c %s\n", (char)key, press ? "down" : "up");
if (key == 'q' || key == 'Q' || key == KEY_ESCAPE) {
@@ -84,30 +84,30 @@ onKeyboard(PuglWindow* win, bool press, uint32_t key)
}
static void
-onMotion(PuglWindow* win, int x, int y)
+onMotion(PuglView* view, int x, int y)
{
xAngle = x % 360;
yAngle = y % 360;
- puglPostRedisplay(win);
+ puglPostRedisplay(view);
}
static void
-onMouse(PuglWindow* win, int button, bool press, int x, int y)
+onMouse(PuglView* view, int button, bool press, int x, int y)
{
fprintf(stderr, "Mouse %d %s at %d,%d\n",
button, press ? "down" : "up", x, y);
}
static void
-onScroll(PuglWindow* win, float dx, float dy)
+onScroll(PuglView* view, float dx, float dy)
{
fprintf(stderr, "Scroll %f %f\n", dx, dy);
dist += dy / 4.0f;
- puglPostRedisplay(win);
+ puglPostRedisplay(view);
}
static void
-onClose(PuglWindow* win)
+onClose(PuglView* view)
{
quit = 1;
}
@@ -116,18 +116,18 @@ int
main(int argc, char** argv)
{
bool resizable = argc > 1;
- PuglWindow* win = puglCreate(0, "Pugl Test", 512, 512, resizable);
- puglSetKeyboardFunc(win, onKeyboard);
- puglSetMotionFunc(win, onMotion);
- puglSetMouseFunc(win, onMouse);
- puglSetScrollFunc(win, onScroll);
- puglSetDisplayFunc(win, onDisplay);
- puglSetCloseFunc(win, onClose);
+ PuglView* view = puglCreate(0, "Pugl Test", 512, 512, resizable);
+ puglSetKeyboardFunc(view, onKeyboard);
+ puglSetMotionFunc(view, onMotion);
+ puglSetMouseFunc(view, onMouse);
+ puglSetScrollFunc(view, onScroll);
+ puglSetDisplayFunc(view, onDisplay);
+ puglSetCloseFunc(view, onClose);
while (!quit) {
- puglProcessEvents(win);
+ puglProcessEvents(view);
}
- puglDestroy(win);
+ puglDestroy(view);
return 0;
}