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Diffstat (limited to 'shaders/rect.vert')
-rw-r--r-- | shaders/rect.vert | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/shaders/rect.vert b/shaders/rect.vert new file mode 100644 index 0000000..34fe0b3 --- /dev/null +++ b/shaders/rect.vert @@ -0,0 +1,18 @@ +#version 330 + +/* The vertex shader is trivial, but forwards scaled UV coordinates (in pixels) + to the fragment shader for drawing the border. */ + +uniform mat4 MVP; +uniform vec2 u_size; + +in vec2 v_position; + +noperspective out vec2 f_uv; + +void +main() +{ + f_uv = v_position * u_size; + gl_Position = MVP * vec4(v_position, 0.0, 1.0); +} |