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-rw-r--r--test/test_realize.c100
1 files changed, 50 insertions, 50 deletions
diff --git a/test/test_realize.c b/test/test_realize.c
index bb0b327..3c4e09a 100644
--- a/test/test_realize.c
+++ b/test/test_realize.c
@@ -34,67 +34,67 @@
#include <stddef.h>
typedef enum {
- START,
- CREATED,
+ START,
+ CREATED,
} State;
typedef struct {
- PuglWorld* world;
- PuglView* view;
- PuglTestOptions opts;
- State state;
+ PuglWorld* world;
+ PuglView* view;
+ PuglTestOptions opts;
+ State state;
} PuglTest;
static PuglStatus
onEvent(PuglView* view, const PuglEvent* event)
{
- PuglTest* test = (PuglTest*)puglGetHandle(view);
-
- if (test->opts.verbose) {
- printEvent(event, "Event: ", true);
- }
-
- switch (event->type) {
- case PUGL_CREATE:
- assert(test->state == START);
- test->state = CREATED;
- break;
- default:
- break;
- }
-
- return PUGL_SUCCESS;
+ PuglTest* test = (PuglTest*)puglGetHandle(view);
+
+ if (test->opts.verbose) {
+ printEvent(event, "Event: ", true);
+ }
+
+ switch (event->type) {
+ case PUGL_CREATE:
+ assert(test->state == START);
+ test->state = CREATED;
+ break;
+ default:
+ break;
+ }
+
+ return PUGL_SUCCESS;
}
int
main(int argc, char** argv)
{
- PuglTest test = {puglNewWorld(PUGL_PROGRAM, 0),
- NULL,
- puglParseTestOptions(&argc, &argv),
- START};
-
- // Set up view
- test.view = puglNewView(test.world);
- puglSetClassName(test.world, "Pugl Test");
- puglSetBackend(test.view, puglStubBackend());
- puglSetHandle(test.view, &test);
- puglSetEventFunc(test.view, onEvent);
- puglSetDefaultSize(test.view, 512, 512);
-
- // Create initially invisible window
- assert(!puglRealize(test.view));
- assert(!puglGetVisible(test.view));
- while (test.state < CREATED) {
- assert(!puglUpdate(test.world, -1.0));
- }
-
- // Check that calling realize() again is okay
- assert(puglRealize(test.view) == PUGL_FAILURE);
-
- // Tear down
- puglFreeView(test.view);
- puglFreeWorld(test.world);
-
- return 0;
+ PuglTest test = {puglNewWorld(PUGL_PROGRAM, 0),
+ NULL,
+ puglParseTestOptions(&argc, &argv),
+ START};
+
+ // Set up view
+ test.view = puglNewView(test.world);
+ puglSetClassName(test.world, "Pugl Test");
+ puglSetBackend(test.view, puglStubBackend());
+ puglSetHandle(test.view, &test);
+ puglSetEventFunc(test.view, onEvent);
+ puglSetDefaultSize(test.view, 512, 512);
+
+ // Create initially invisible window
+ assert(!puglRealize(test.view));
+ assert(!puglGetVisible(test.view));
+ while (test.state < CREATED) {
+ assert(!puglUpdate(test.world, -1.0));
+ }
+
+ // Check that calling realize() again is okay
+ assert(puglRealize(test.view) == PUGL_FAILURE);
+
+ // Tear down
+ puglFreeView(test.view);
+ puglFreeWorld(test.world);
+
+ return 0;
}