Age | Commit message (Collapse) | Author | Files | Lines | |
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2020-04-04 | Shader Demo: Support both GL 3 and 4 | David Robillard | 7 | -21/+52 | |
2020-04-04 | Shader Demo: Use a UBO | David Robillard | 3 | -9/+23 | |
2020-04-04 | Shader Demo: Factor out version-dependent GLSL header | David Robillard | 5 | -13/+17 | |
2020-04-04 | Shader Demo: Factor out animated rectangle definitions | David Robillard | 2 | -44/+84 | |
2020-04-04 | Shader Demo: Explicitly set up alpha blending | David Robillard | 1 | -1/+2 | |
2020-04-04 | Fix mismatched printf parameter warning | David Robillard | 1 | -2/+1 | |
Compilers are allowed to choose signed or unsigned for enums, and apparently gcc and c++ make different choices. | |||||
2020-04-04 | Update README | David Robillard | 1 | -2/+12 | |
2020-04-03 | Rewrite C++ bindings | David Robillard | 17 | -105/+1188 | |
2020-04-03 | Mac: Use NSMakeRect over CGRectMake | David Robillard | 1 | -1/+1 | |
Using CGRectMake here apparently doesn't work on older versions of MacOS. | |||||
2020-04-03 | Remove glew.h compatibility header | David Robillard | 1 | -31/+0 | |
Not sure what the thinking behind this was, glew.h isn't available on MacOS anyway. | |||||
2020-04-02 | Switch to a submodule for autowaf and update to waf 2.0.19 | David Robillard | 4 | -0/+33 | |
2020-04-02 | Remove waf in preparation for switching to a submodule | David Robillard | 184 | -41981/+0 | |
Unfortunately this leaves a commit with no build system at all in the history, but some systems do not handle replacing a directory with a submodule in the same commit properly. | |||||
2020-04-02 | Strengthen warnings | David Robillard | 5 | -23/+34 | |
2020-04-02 | Make puglGetVisible() take a const view argument | David Robillard | 2 | -2/+2 | |
2020-04-02 | Make puglSetString() safe to call with equal source and destination | David Robillard | 1 | -3/+5 | |
This is sometimes used by puglSetWindowTitle() using the existing title. | |||||
2020-04-02 | Add missing include | David Robillard | 1 | -0/+1 | |
2020-04-01 | Increase space above field documentation slightly | David Robillard | 1 | -1/+1 | |
2020-04-01 | Add types and documentation for all event types | David Robillard | 1 | -6/+72 | |
These are not necessary since they are just aliases for PuglEventAny, but provide a place to put the documentation, and can make code clearer where a specific event type is known. | |||||
2020-04-01 | Consistently use "view" terminology in API | David Robillard | 7 | -30/+41 | |
The sloppy use of "window" caused quite a bit of confusion, since views only correspond to top-level windows in some cases, and on MacOS, a non-top-level view is not a "window" at all. | |||||
2020-04-01 | Cleanup: Fix mismatched file comments | David Robillard | 2 | -2/+2 | |
2020-04-01 | Add PUGL_BAD_PARAMETER status | David Robillard | 2 | -1/+4 | |
2020-04-01 | Replace puglShowWindow() with puglRealize() | David Robillard | 14 | -58/+101 | |
2020-03-31 | GL3 Demo: Fix conversion warnings | David Robillard | 1 | -5/+7 | |
2020-03-31 | Mac: Fix various warnings | David Robillard | 3 | -25/+30 | |
2020-03-31 | Remove unused configuration option | David Robillard | 1 | -2/+1 | |
2020-03-31 | Add format attribute to logError() | David Robillard | 1 | -1/+8 | |
2020-03-31 | Fix mismatched printf parameter types | David Robillard | 1 | -2/+2 | |
2020-03-31 | X11: Don't wait for timeouts less than a millisecond | David Robillard | 1 | -1/+1 | |
2020-03-28 | Tolerate puglPostRedisplay() in configure handlers | David Robillard | 1 | -10/+11 | |
2020-03-18 | Reorder event struct definitions to match PuglEventType | David Robillard | 1 | -27/+27 | |
2020-03-17 | Use a more logical order for PuglEventType | David Robillard | 1 | -5/+5 | |
2020-03-17 | Use clearer names for pointer events | David Robillard | 8 | -37/+46 | |
These old "notify" names are a smell from X11 which is a bit strange and inconsistent here, since nearly everything is a "notification" of sorts. I think the new names here are much more clear since they are consistent with the keyboard focus events. | |||||
2020-03-16 | Cleanup: Add missing includes | David Robillard | 2 | -0/+4 | |
2020-03-16 | Italicise the brief description of structs as with functions | David Robillard | 1 | -1/+1 | |
2020-03-16 | Embed Demo: Add timer to occasionally reverse spin direction | David Robillard | 1 | -2/+10 | |
2020-03-16 | Simplify puglRequestAttention() | David Robillard | 3 | -37/+7 | |
Now that timers are exposed, applications can repeatedly nag for attention themselves if they really want to. | |||||
2020-03-16 | Add timer events | David Robillard | 9 | -4/+449 | |
2020-03-16 | Cleanup: Remove unused include | David Robillard | 2 | -1/+1 | |
2020-03-16 | MacOS: Fix semantics of puglUpdate() with negative timeout | David Robillard | 1 | -0/+6 | |
2020-03-16 | MacOS: Move initial configure to just before map | David Robillard | 1 | -11/+10 | |
2020-03-16 | X11: Dispatch a configure event before the map for child windows | David Robillard | 1 | -0/+9 | |
It does not seem to be guaranteed that child windows receive a ConfigureNotify at all. Work around this by explicitly dispatching one first, so child views receive events consistently with how top level views do. | |||||
2020-03-16 | Make update test more tolerant | David Robillard | 1 | -1/+1 | |
2020-03-16 | Separate cached configuration from frame | David Robillard | 2 | -6/+3 | |
This was a bad idea and a never-ending source of problems. The frame represents what the "current" frame is from a Pugl perspective, but with the asynchronicity of X11 and other issues this cant be used to filter configure events. Instead, simply cache the last configure event that was sent and compare with that. | |||||
2020-03-16 | Factor out dispatching configure events in the drawing context | David Robillard | 4 | -9/+25 | |
The updates here need to happen whenever a configure is dispatched, even outside puglDispatchEvent(). This removes the last remaining direct calls to the event callback so the common implementation can always do the right thing. | |||||
2020-03-16 | Window Demo: Only redisplay on update when running continuously | David Robillard | 1 | -1/+3 | |
2020-03-16 | Only send update events when the view is visible | David Robillard | 3 | -3/+11 | |
2020-03-15 | Cleanup: Fix stale comment | David Robillard | 1 | -2/+2 | |
2020-03-15 | Cleanup: Fix documentation links | David Robillard | 1 | -2/+2 | |
2020-03-15 | Update event loop documentation | David Robillard | 1 | -4/+14 | |
2020-03-15 | Unify event loop functions as puglUpdate() | David Robillard | 17 | -118/+321 | |
The previous separation between polling and dispatching was a lie, especially on MacOS where it is impossible to only poll for events without dispatching anything. Providing such an API is misleading, and problematic in various other ways. So, merge them into a single puglUpdate() function which can do the right thing on all platforms. This also adds the behaviour of actually processing all events in the given time interval, which is almost always what clients actually want to do when using a positive timeout (naively doing this before caused terrible input lag). |