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2022-04-23Move reserved platform defines from code to build systemDavid Robillard8-22/+10
Numerous things warn about this, and it's generally a bad idea to put these in the code since it can result in incompatibly compiled code being linked together. Unfortunately this makes building manually (without the build system) more fiddly, but such is life.
2022-04-23Suppress warnings when building with clang on WindowsDavid Robillard2-0/+8
2022-04-23Build C++ components as C++14David Robillard1-1/+1
2022-04-23Windows: Remove redundant view size assignmentDavid Robillard1-5/+0
2022-04-23Windows: Avoid initialization warningDavid Robillard1-1/+2
2022-04-23Windows: Remove pointless const qualifiersDavid Robillard1-4/+1
2022-04-23Windows: Avoid else after returnDavid Robillard2-5/+15
2022-04-23Strengthen MSVC warningsDavid Robillard3-6/+4
2022-04-21Fix MacOS buildDavid Robillard1-0/+6
2022-04-21Update READMEDavid Robillard1-3/+7
2022-04-21Improve error handlingDavid Robillard9-79/+140
2022-04-21Remove unused return type from backend destroy methodsDavid Robillard11-35/+24
Since this is essentially a destructor, I don't think there's anything really useful to do with errors here, and in practice no backends actually used it anyway.
2022-04-21Move attribute definitions to a separate headerDavid Robillard4-12/+21
2022-04-21Fix private include guardsDavid Robillard5-15/+15
2022-03-14Fix warning in VS2019David Robillard1-1/+3
2022-03-14Fix documentation markupDavid Robillard1-1/+1
2022-03-14Fix build on systems without a "python" executableDavid Robillard1-1/+1
This script is technically 2/3 compatible, but 3 is required to build anyway, so whatever.
2022-03-14Suppress warnings in MinGWDavid Robillard1-0/+6
2022-03-14Make C++ compiler optionalDavid Robillard1-2/+3
2021-12-17Remove unused struct definitionDavid Robillard1-4/+0
2021-12-17Reduce variable scopeDavid Robillard1-2/+2
2021-12-17Pass const references where appropriateDavid Robillard2-10/+11
2021-12-17Remove redundant virtual qualifierDavid Robillard1-1/+1
2021-12-17Adopt REUSE machine-readable licensing standardDavid Robillard97-1086/+385
See https://reuse.software/ for details.
2021-12-17Suppress new warnings in clang-tidy 13David Robillard6-5/+8
2021-12-17Remove unnecessary includeDavid Robillard1-1/+0
2021-12-17Fix spelling errorsDavid Robillard2-5/+5
2021-12-17Windows: Support extended mouse buttonsDavid Robillard1-0/+14
2021-12-17Make button numbers consistent across platformsDavid Robillard4-8/+30
There's no universal consensus on how buttons are numbered. Left, right, middle as 0, 1, 2 seems to be the most common convention on modern vaguely similar libraries, so I've gone with that. The switch to zero-based indices will obviously break all current client code. Particularly since now is the time to finish any breaking changes before a stable release, I think that is better than only changing the middle and right numbers, which would likely go unnoticed.
2021-12-17Call glXQueryDrawable() from within the GLX contextDavid Robillard1-5/+8
This fixes getting the PUGL_SWAP_INTERVAL hint on some NVidia drivers.
2021-12-17Explicitly check for supported GLX extensionsDavid Robillard1-11/+24
2021-12-16Add puglGetBackend()David Robillard2-0/+10
2021-12-16Add puglGetClassName()David Robillard2-0/+11
2021-12-16Add puglGetWindowTitle()David Robillard2-0/+11
2021-12-16Add puglGetParentWindow()David Robillard2-0/+11
2021-12-16Add puglGetTransientParent()David Robillard2-0/+16
2021-12-16Rename puglSetTransientFor to puglSetTransientParentDavid Robillard6-11/+23
2021-12-16MacOS: Fix warnings in unified ObjC++ test buildDavid Robillard1-1/+12
2021-12-16X11: Fix potential crash in puglGrabFocus()David Robillard2-2/+18
This is really a mistake in user code, but things shouldn't crash in general. So, this commit fixes the crash and adds some documentation so that developers hopefully don't try to grab focus before it makes sense. The case that was previously a crash will now gracefully fail, that is, the focus will not be (and can not be) grabbed.
2021-11-20Suppress warnings in GCC release buildsDavid Robillard1-0/+1
2021-10-09Use the correct macro for GLX_CONTEXT_PROFILE_MASK_ARBfalkTX1-1/+1
GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB is the correct counterpart to GLX_CONTEXT_CORE_PROFILE_BIT_ARB in this context. This has the same value as the GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB it replaces though, so this change should not actually affect anything.
2021-10-09Only call SetProcessDPIAware in programsfalkTX1-10/+11
This prevents plugins from changing global host state, which causes serious problems in hosts that are not DPI aware.
2021-08-28Suppress new clang-tidy warningsDavid Robillard5-0/+11
2021-08-28X11: Check for XRandR extension before usagefalkTX1-6/+9
It happens in practice that XRandR is enabled in the build but is not available at runtime, particularly with X11 forwarding over SSH. This properly queries the extension first to avoid crashing in such situations.
2021-08-25Fix whitespaceDavid Robillard1-1/+2
2021-08-25MacOS: Fix build on MacOS 10.9 and earlierfalkTX1-0/+1
NSEventSubtype was introduced in 10.10.
2021-06-07MacOS: Reset GL context after initial window reshapefalkTX1-0/+1
2021-06-07MacOS: Fix conversion warningfalkTX1-1/+1
2021-05-28Remove static downcasts in C++ bindingsDavid Robillard4-34/+29
2021-05-28Remove unnecessary "void" in C++David Robillard1-1/+1