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2023-05-27Remove dead meson codeDavid Robillard2-10/+0
2023-05-27Separate pugl/glu.h from pugl/gl.hDavid Robillard6-12/+27
The GLU library is often shipped in a separate package, so it's possible to have a system with GL, but no GLU headers. Since use of GLU isn't universal (none of the examples use it), its inclusion can break builds that would otherwise work. So, move it to a separate wrapper header so this can be avoided.
2023-05-26Fix inconsistent whitespaceDavid Robillard1-3/+3
2023-05-23Improve introduction and deployment documentationDavid Robillard3-23/+64
2023-05-22Speed up and improve reliability of timer testDavid Robillard1-3/+3
2023-05-22Test that multiple timers with different frequencies work correctlyDavid Robillard1-41/+100
2023-05-22X11: Fix puglStopTimer() with multiple timersThomas Brand1-5/+3
2023-05-12Clean up Vulkan demo codeDavid Robillard1-96/+100
2023-05-12Factor out return code to status conversionDavid Robillard2-62/+65
2023-05-12Make puglSetSizeHint() tolerate unknown hints on all platformsDavid Robillard1-0/+4
2023-05-12Factor out puglIsValidSize() and use consistent rules everywhereDavid Robillard5-22/+24
2023-05-12Improve size hint documentationDavid Robillard1-3/+21
2023-05-12Make examples continuous by defaultDavid Robillard2-6/+8
2023-05-12Add mouse cursors to examples for testing input latencyDavid Robillard2-11/+82
2023-05-12MacOS: Fix inverted puglPostRedisplay() coordinatesDavid Robillard1-1/+5
2023-05-12X11: Use the root provided by XGetWindowAttributes()David Robillard1-5/+4
2023-05-12X11: Avoid deferring empty exposuresDavid Robillard3-25/+15
2023-05-12X11: Use available X extensions by defaultDavid Robillard2-15/+39
2023-05-12Windows: Improve the frame rate of demos with vsyncDavid Robillard2-2/+3
2023-05-12Windows: Share common drawing context codeDavid Robillard2-12/+5
2023-05-12Windows: Pass the struct from BeginPaint() to EndPaint()David Robillard4-12/+7
The documentation explains that the PAINTSTRUCT returned by BeginPaint() should be passed to the corresponding call to EndPaint(). I'm not sure what real-world effects not doing this had, but this commit fixes things to use the API as intended.
2023-05-12Remove redundant castsDavid Robillard1-3/+3
2023-05-03Fix documentation upload on CIDavid Robillard1-3/+1
2023-05-03Replace strict option with new meson warning levelDavid Robillard7-333/+174
2023-05-03Fix typoDavid Robillard1-1/+1
2023-05-03Use consistent names for internal meson dependenciesDavid Robillard13-28/+28
2023-05-03Fix internal meson dependencies with static buildsDavid Robillard1-1/+8
2023-05-03Fix internal function linkageDavid Robillard1-1/+1
2023-05-03Fix ambiguous function prototypesDavid Robillard2-2/+2
2023-05-03Add missing field initializerDavid Robillard1-1/+1
2023-05-03Avoid double equality comparisonDavid Robillard1-2/+2
2023-05-03Fix mismatched types in ternary expressionsDavid Robillard2-16/+18
2023-05-03Fix mismatched format specifiersDavid Robillard1-1/+1
2023-05-03Fix implicit sign conversionsDavid Robillard4-8/+8
2023-05-03Fix tautological unsigned comparisonsDavid Robillard1-6/+6
2023-05-03Remove dead codeDavid Robillard1-13/+0
2023-05-03Fix documentation generation on CIDavid Robillard1-1/+1
2023-05-03Use consistent meson formatting everywhereDavid Robillard13-52/+85
2023-05-03Merge debug and release rows on CIDavid Robillard1-14/+4
2023-02-18Use XSetWMNormalHints instead of XSetNormalHintssjaehn1-1/+1
2023-02-15Fix crash on views with no title setDavid Robillard1-9/+11
2023-02-10Add a mouse cursor to pugl_cairo_demoDavid Robillard1-15/+66
2023-02-10Fix partial exposure in X11 Cairo backendDavid Robillard1-10/+35
2023-02-10Factor out macrosDavid Robillard2-8/+16
2023-02-10Fix documentation configuration on CIDavid Robillard1-1/+1
2023-02-10Fix "double deprecated" typedefssjaehn1-2/+2
2023-02-03Add missing const qualifiersDavid Robillard1-6/+6
2023-02-03Suppress new warnings in clang-tidy 15David Robillard1-0/+1
2023-01-29Fix pugl_shader_demo on WindowsDavid Robillard1-1/+1
2023-01-20Inline flagsDavid Robillard1-2/+2
Maybe CodeFactor can figure this out, or maybe this really can load from the CWD despite what the documentation seems to say.