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2019-11-09Add clang-tidy file and update lint targetDavid Robillard2-20/+27
2019-11-09Fix various clang-tidy warningsDavid Robillard5-18/+20
2019-11-09Make pugl_gl3_test deterministicDavid Robillard1-16/+15
2019-11-09Add puglStrerror() and improve test program error reportingDavid Robillard5-8/+41
2019-11-03Remove redisplay flag and add puglPostRedisplayRect()David Robillard8-36/+84
2019-11-03X11: Only merge expose events if they intersectDavid Robillard1-13/+45
Towards actual fine-grained exposure. This uses the previous behaviour if expose events intersect to reduce redundant drawing, but dispatches expose events immediately (after flushing and pending configure events) if they don't to support partial redraws.
2019-11-03Add puglGetNativeWorld()David Robillard4-0/+28
2019-11-03Windows: Do not require backends to have a surfaceDavid Robillard1-1/+1
This was just leftover cruft from before error handling was cleaned up, any failure to configure must now be reported by the backend.
2019-11-03Add pugl_print_events test programDavid Robillard2-0/+85
2019-11-03Expose functional stub backendDavid Robillard4-1/+79
2019-11-03Move platform stub configuration code to platform headersDavid Robillard4-33/+43
This allows backends which use basic software rendering (like Cairo) to share the common basic window format setup code.
2019-11-03Add stub implementations of backend functionsDavid Robillard5-63/+115
Towards having actual trivial backends, but in general allows backends to not declare functions they don't care about which is nice and already a net reduction of actual code.
2019-11-03Add verbose option to test programs to print all eventsDavid Robillard3-13/+49
2019-11-03Fix puglFreeView() crashes when window creation failedJordan Halase4-14/+29
2019-11-03Cleanup: Fix whitespaceDavid Robillard1-1/+1
2019-11-03Fix duplicate word in error messageDavid Robillard1-1/+1
2019-11-03Windows: Fix GL context flagsDavid Robillard1-0/+1
2019-10-21Don't use compatible profile in pugl_gl3_testDavid Robillard1-1/+1
It turns out that there are some systems where having this on makes things not work, because compatible profiles are only supported up to earlier versions, despite a much higher version being available.
2019-10-15Mac: Remove unused method declarationDavid Robillard1-1/+0
2019-09-16Fix memory leakDavid Robillard1-0/+1
2019-09-14Windows: Fix Cairo backend buildDavid Robillard1-18/+18
2019-09-14Add support for using a debug OpenGL contextDavid Robillard3-1/+8
2019-09-14Wrap deprecated declarations in PUGL_DISABLE_DEPRECATEDDavid Robillard1-0/+4
This allows projects that use strict warning flags to suppress warning noise.
2019-09-07Build documentation on CIDavid Robillard2-1/+21
2019-09-07Improve documentation and use LV2 documentation styleDavid Robillard9-115/+1212
2019-09-07Clean up error handlingDavid Robillard12-114/+123
2019-09-07Add clipboard supportDavid Robillard9-3/+332
2019-09-07Cleanup: Fix whitespaceDavid Robillard1-13/+13
2019-09-07Windows: Fix library leak during world creationDavid Robillard1-0/+2
2019-09-07Add OpenGL 3 test programDavid Robillard7-5/+3802
2019-09-03Windows: Fix puglGetProcAddress() for OpenGL 1.1 functionsDavid Robillard1-1/+9
2019-09-03Make almost everything return a statusDavid Robillard5-37/+60
Prepares the API for proper error handling, even though there isn't any for these functions yet.
2019-09-03Make event handler return a statusDavid Robillard3-4/+10
Currently unused, but this is to leave open the possibility of event propagation or better errror handling.
2019-09-03Factor out parsing test optionsDavid Robillard3-60/+82
2019-09-03Reorganize header and documentation into coherent sectionsDavid Robillard1-96/+98
2019-09-03Add puglSetWindowTitle()David Robillard7-9/+65
2019-09-03Rename remaining init functionsDavid Robillard4-37/+78
This finishes the removal of the init/set split. While these ones are superficial, the general idea here is to provide general functions that work before or after window creation where possible. This prevents the situation where ever more dynamic counterparts to existing init functions get added over time.
2019-09-03Add puglSetClassName()David Robillard8-29/+50
2019-09-03Replace puglInitTransientFor() with puglSetTransientFor()David Robillard3-15/+34
2019-09-03Replace size and aspect ratio init functions with dynamic onesDavid Robillard7-46/+147
2019-09-03Move trivial deprecated implementations to headerDavid Robillard2-53/+44
Again just makes non-deprecated things easier to read and review, and also cleans up the symbol table.
2019-09-03Move deprecated API to a separate section of the headerDavid Robillard1-78/+87
This just makes things easier to read.
2019-09-03Add puglGetWorld()David Robillard2-0/+12
2019-09-03X11: Factor out size hints calculationDavid Robillard1-21/+30
2019-09-03Use consistent naming conventionsDavid Robillard6-79/+79
2019-09-03Windows: Fix configured size of child viewsDavid Robillard1-0/+5
2019-09-03Windows: Draw while application menu is openDavid Robillard1-0/+2
2019-09-03Windows: Improve resize smoothness slightlyDavid Robillard1-3/+1
2019-09-03Add swap interval hintDavid Robillard4-1/+5
2019-09-03X11: Improve puglPostRedisplay() performanceDavid Robillard1-7/+19