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This was a bit weird since event dispatching can be handled by some other
object. Just remove them, and have clients use a catch-all template to handle
events that are not handled specially.
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These names were confusing because a view is not necessarily a window. Since
there's no room for ambiguity here, simply drop the superfluous word.
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It's a nightmare trying to get this thing to check everything.
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This removes virtual function overhead, and the weird situation of having to
include pugl.ipp once (or worse, for pugl to provide a binary C++ library).
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Losing assertions is unfortunate, but these slow down compile times, and in
this case the scope of error is small enough that the risk is minimal.
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This avoids an include of <exception>, which is slow, and is better practice
anyway.
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This is nice, but it bloats the header quite a bit for something that may not
be used and requires the C++ standard library.
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Although it's generally a good idea to use known-solid std classes, in this
case the wrapper is very simple so it's not worth including <memory>.
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This was missing from the C++ bindings and barely used anyway, so just remove
it for now in the interests of simplicity and finalizing a stable API.
The information previously logged in the X11 GL backend is now available
programatically, so applications can print the same information portably if
they like.
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This seemed messy and potentially misleading for what is fundamentally a C++
library. It also makes it possible to set separate clang-tidy and clang-format
settings for each to avoid "tainting" the C settings, though currently the
headers use the same checks.
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