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2020-10-31Use static polymorphism in C++ bindingsDavid Robillard3-248/+100
This removes virtual function overhead, and the weird situation of having to include pugl.ipp once (or worse, for pugl to provide a binary C++ library).
2020-10-31Make use of exceptions optionalDavid Robillard2-17/+39
2020-10-31Make most methods noexceptDavid Robillard1-34/+46
2020-10-31Remove use of cassert and type_traitsDavid Robillard1-39/+27
Losing assertions is unfortunate, but these slow down compile times, and in this case the scope of error is small enough that the risk is minimal.
2020-10-31Use a custom exception type for failed constructionDavid Robillard2-4/+24
This avoids an include of <exception>, which is slow, and is better practice anyway.
2020-10-31Remove pugl::ClockDavid Robillard1-46/+0
This is nice, but it bloats the header quite a bit for something that may not be used and requires the C++ standard library.
2020-10-31Remove use of std::unique_ptrDavid Robillard1-13/+17
Although it's generally a good idea to use known-solid std classes, in this case the wrapper is very simple so it's not worth including <memory>.
2020-10-31Cleanup: Remove unnecessary namespace qualificationsDavid Robillard2-27/+27
2020-10-30Remove logging APIDavid Robillard1-23/+0
This was missing from the C++ bindings and barely used anyway, so just remove it for now in the interests of simplicity and finalizing a stable API. The information previously logged in the X11 GL backend is now available programatically, so applications can print the same information portably if they like.
2020-10-30Clean up installed man pagesDavid Robillard1-5/+2
2020-10-30Simplify header namesDavid Robillard4-20/+20
2020-10-30Move C++ bindings to a separate directoryDavid Robillard7-0/+1243
This seemed messy and potentially misleading for what is fundamentally a C++ library. It also makes it possible to set separate clang-tidy and clang-format settings for each to avoid "tainting" the C settings, though currently the headers use the same checks.