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These could be combined into a hint-like general get/set mechanism, but
currently there's only two window relationships and no immediate plans to add
more, so that feels a bit over-engineered. So, just rename for consistency
with puglSetTransientParent().
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As evidence that this was confusing, the documentation for these was an
outright lie, and I've burned quite a bit of time in the past few days trying
to rework things based around that flawed understanding.
These names make it clear what these events actually are. If we need actual
create/destroy events with a broader scope, they'll have to be added, but I
suspect those aren't actually useful anyway.
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This becomes important when the documentation is included in larger projects.
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