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examples
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pugl_gl3_demo.c
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2020-04-04
Shader Demo: Support both GL 3 and 4
David Robillard
1
-403
/
+0
2020-04-04
Shader Demo: Use a UBO
David Robillard
1
-7
/
+16
2020-04-04
Shader Demo: Factor out version-dependent GLSL header
David Robillard
1
-1
/
+3
2020-04-04
Shader Demo: Factor out animated rectangle definitions
David Robillard
1
-44
/
+3
2020-04-04
Shader Demo: Explicitly set up alpha blending
David Robillard
1
-1
/
+2
2020-04-02
Strengthen warnings
David Robillard
1
-8
/
+8
2020-04-01
Replace puglShowWindow() with puglRealize()
David Robillard
1
-1
/
+2
2020-03-31
GL3 Demo: Fix conversion warnings
David Robillard
1
-5
/
+7
2020-03-15
Unify event loop functions as puglUpdate()
David Robillard
1
-3
/
+5
2020-03-15
Add type and flags to world
David Robillard
1
-1
/
+1
2020-03-13
Strengthen warnings
David Robillard
1
-2
/
+0
2020-03-09
GL3 Demo: Set up and tear down GL on PUGL_CREATE and PUGL_DESTROY
David Robillard
1
-19
/
+17
2020-03-09
GL3 Demo: Factor out GL setup and teardown
David Robillard
1
-69
/
+102
2020-03-08
Add vsync command line options to demos
David Robillard
1
-1
/
+1
2020-03-08
Move demo programs to examples directory
David Robillard
1
-0
/
+398