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Eventually we'll need an actual smart flags type here, but for now there's only
one flag anyway, so simply define an overload that takes one.
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This was a bit weird since event dispatching can be handled by some other
object. Just remove them, and have clients use a catch-all template to handle
events that are not handled specially.
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These names were confusing because a view is not necessarily a window. Since
there's no room for ambiguity here, simply drop the superfluous word.
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This allows puglCreateSurface() to be used with some other loader, or when
linking to Vulkan at compile time.
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This removes virtual function overhead, and the weird situation of having to
include pugl.ipp once (or worse, for pugl to provide a binary C++ library).
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