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AgeCommit message (Collapse)AuthorFilesLines
2023-01-14Simplify library build definitionsDavid Robillard1-12/+10
2023-01-14Fix library naming on WindowsDavid Robillard1-0/+8
2023-01-14Windows: Disable as many windows.h features as possibleDavid Robillard1-1/+53
2023-01-14Windows: Fix build with MSVC as CDavid Robillard1-1/+0
2023-01-14Windows: Add PUGL_DARK_FRAME hintDavid Robillard1-1/+2
This allows dark applications to visually integrate more nicely in Windows 10. A little thing, but it really goes a long way to make programs not look out of place and half-baked.
2023-01-08Add support for raising windowsDavid Robillard1-1/+1
2023-01-07MacOS: Consistently use the same flags for ObjC and ObjC++David Robillard1-3/+6
The implementation only uses ObjC, but this is mistake-prone, it's better to just have things set up properly for all of the languages that are present in the build at all.
2023-01-04Add puglUnrealize()David Robillard1-2/+2
2022-12-27MacOS: Use appleframeworks meson dependenciesMichael Fisher1-13/+7
2022-11-24Use 0BSD for trivial "public domain intent" thingsDavid Robillard1-1/+1
2022-11-05Fix meson warnings on MacOSDavid Robillard1-1/+1
2022-10-07Fix MacOS buildDavid Robillard1-1/+1
2022-10-07Suppress warnings from third-party and system includesDavid Robillard1-8/+30
2022-10-07Specify that native (build time) C++ support isn't requiredDavid Robillard1-1/+1
2022-10-07Override pkg-config dependencies within mesonDavid Robillard1-5/+23
2022-10-07Clean up meson definitionsDavid Robillard1-86/+122
2022-08-31Add include_directories to pugl_depMichael Fisher1-1/+3
2022-06-28Clean up meson configurationDavid Robillard1-6/+6
2022-06-17Remove redundant assignmentDavid Robillard1-1/+0
2022-06-08Separate private and public function implementationsDavid Robillard1-1/+6
2022-06-03Fix Cairo warnings on MacOSDavid Robillard1-0/+1
2022-05-29Make meson configuration more modularDavid Robillard1-133/+5
2022-05-28Clean up and strengthen warning flagsDavid Robillard1-119/+197
2022-05-23Add rich clipboard supportDavid Robillard1-2/+5
This implements a more powerful protocol for working with clipboards, which supports datatype negotiation, and fixes various issues by mapping more directly to how things work on X11.
2022-05-21Rename PUGL_UNSUPPORTED_TYPE to be more genericDavid Robillard1-1/+1
2022-04-23Move reserved platform defines from code to build systemDavid Robillard1-1/+1
Numerous things warn about this, and it's generally a bad idea to put these in the code since it can result in incompatibly compiled code being linked together. Unfortunately this makes building manually (without the build system) more fiddly, but such is life.
2022-04-23Suppress warnings when building with clang on WindowsDavid Robillard1-0/+7
2022-04-23Build C++ components as C++14David Robillard1-1/+1
2022-04-23Strengthen MSVC warningsDavid Robillard1-3/+1
2022-04-21Fix MacOS buildDavid Robillard1-0/+6
2022-03-14Suppress warnings in MinGWDavid Robillard1-0/+6
2022-03-14Make C++ compiler optionalDavid Robillard1-2/+3
2021-12-17Adopt REUSE machine-readable licensing standardDavid Robillard1-0/+3
See https://reuse.software/ for details.
2021-12-17Suppress new warnings in clang-tidy 13David Robillard1-0/+1
2021-11-20Suppress warnings in GCC release buildsDavid Robillard1-0/+1
2021-05-28Split up meson build definitions moreDavid Robillard1-34/+6
2021-05-28Use files() almost everywhere in mesonDavid Robillard1-9/+9
2021-05-28Split up warning suppression flags more finelyDavid Robillard1-66/+3
This avoids polluting the main list of suppressions with things that are only triggered in tests or examples, making it clearer which warning are present in pugl itself.
2021-05-28Fix build when tests and examples are disabledDavid Robillard1-1/+2
2021-05-27Add test for building the implementation as included C++David Robillard1-4/+9
2021-05-27Make code build cleanly as C++David Robillard1-0/+3
2021-05-24Separate stub backends from other backendsDavid Robillard1-6/+4
Stub backends were a dependency of other backends to allow some code reuse. However, that can cause conflicting symbols if multiple backends are linked into the same binary, which should be possible. To avoid this, move the shared code into the platform implementation, and export those symbols so that backends can use them. This adds some semi-public platform-specific API that can only be used by backends included with pugl. They are undocumented, subject to change at any time without a corresponding version change, and may not be used by third parties (for example by custom backends in an application).
2021-05-24MacOS: Fix duplicate PuglStubView symbolDavid Robillard1-1/+1
2021-05-24Consistently refer to C++ as "cpp" and fix installationDavid Robillard1-10/+16
2021-03-10Fix warnings with VS2019David Robillard1-2/+4
2021-01-10Fix configuration summary when documentation is disabledDavid Robillard1-0/+2
2021-01-10Bump versionDavid Robillard1-1/+1
2021-01-10Show installation paths in configuration summaryDavid Robillard1-9/+18
2021-01-09Use strict warnings on CIDavid Robillard1-1/+3
2021-01-09Supress windows warning about exceptionsDavid Robillard1-0/+1
Shame to turn this off, but I don't know how to avoid it as MSVC apparently can't figure out that vkGetInstanceProcAddr is a C function that doesn't throw.