Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2020-03-08 | Windows: Fix initial frame size | David Robillard | 1 | -0/+1 | |
2020-03-08 | Windows: Prevent input in one window from stalling another | David Robillard | 1 | -4/+21 | |
This dispatches events on a per-window basic instead of globally, using the same mark trick as before to bound the number of events dispatched. After the events are dispatched, all the windows are updated if they have an invalid region. This ensures that all windows get drawn every iteration if necessary, since Windows itself does not send WM_PAINT messages if there is lots of input activity. | |||||
2020-03-08 | Remove redundant PuglEventClose | David Robillard | 1 | -1/+1 | |
This is identical to PuglEventAny. | |||||
2020-03-02 | Omit deprecated implementations with PUGL_DISABLE_DEPRECATED | David Robillard | 1 | -0/+4 | |
2020-03-01 | Cleanup: Adjust some code to be more clang-format friendly | David Robillard | 1 | -14/+27 | |
2020-03-01 | Cleanup: Fix includes | David Robillard | 1 | -1/+2 | |
2020-02-18 | Pass expose event to backend enter and leave functions | David Robillard | 1 | -4/+4 | |
This is needed for clipping. Unfortunately, the puglEnterContext() and puglLeaveContext() API was not suitable for this, but this shouldn't matter in user code because it is only used for setup, and is slated for removal anyway. Instead, just call the backend functions directly in the implementation. | |||||
2020-02-02 | Only resize backend when necessary | David Robillard | 1 | -9/+14 | |
This avoids resizing the backend when the window is only moved, which fixes flicker with Cairo where resizing is expensive. | |||||
2019-11-21 | Rename "backend" headers | David Robillard | 1 | -1/+1 | |
Working on Vulkan clarified what has always been slightly smelly about the design and organization here: not everything that is API specific is really in a "backend" (a PuglBackend). The concrete example is puglGetProcAddress(), which only makes sense for GL and is actually implemented in the "backend" files. Arguably puglGetContext() is also such a thing. So, rename the headers so they can be the place where API-specific things go in general, which happens to include a backend most of the time. The stub is a bit of an exception to this, but whatever. The includes look tidier this way. In place of the old headers are compatibility stubs that just emit a warning and include the new version, which will be maintained for a while. | |||||
2019-11-03 | Remove redisplay flag and add puglPostRedisplayRect() | David Robillard | 1 | -9/+15 | |
2019-11-03 | Add puglGetNativeWorld() | David Robillard | 1 | -0/+6 | |
2019-11-03 | Windows: Do not require backends to have a surface | David Robillard | 1 | -1/+1 | |
This was just leftover cruft from before error handling was cleaned up, any failure to configure must now be reported by the backend. | |||||
2019-11-03 | Expose functional stub backend | David Robillard | 1 | -0/+38 | |
2019-11-03 | Fix puglFreeView() crashes when window creation failed | Jordan Halase | 1 | -1/+4 | |
2019-09-07 | Clean up error handling | David Robillard | 1 | -9/+9 | |
2019-09-07 | Add clipboard support | David Robillard | 1 | -0/+82 | |
2019-09-07 | Cleanup: Fix whitespace | David Robillard | 1 | -13/+13 | |
2019-09-07 | Windows: Fix library leak during world creation | David Robillard | 1 | -0/+2 | |
2019-09-03 | Make almost everything return a status | David Robillard | 1 | -11/+17 | |
Prepares the API for proper error handling, even though there isn't any for these functions yet. | |||||
2019-09-03 | Add puglSetWindowTitle() | David Robillard | 1 | -4/+16 | |
2019-09-03 | Add puglSetClassName() | David Robillard | 1 | -7/+3 | |
2019-09-03 | Replace size and aspect ratio init functions with dynamic ones | David Robillard | 1 | -0/+22 | |
2019-09-03 | Use consistent naming conventions | David Robillard | 1 | -14/+14 | |
2019-09-03 | Windows: Fix configured size of child views | David Robillard | 1 | -0/+5 | |
2019-09-03 | Windows: Draw while application menu is open | David Robillard | 1 | -0/+2 | |
2019-09-03 | Windows: Improve resize smoothness slightly | David Robillard | 1 | -3/+1 | |
2019-09-03 | Windows: Improve puglPostRedisplay() performance | David Robillard | 1 | -5/+12 | |
2019-09-03 | Windows: Prevent event loop from running forever | David Robillard | 1 | -3/+20 | |
2019-09-03 | Add functions to get and set view size and position | David Robillard | 1 | -8/+38 | |
2019-09-03 | Add puglDispatchEvents() | David Robillard | 1 | -3/+9 | |
2019-09-03 | Add puglPollEvents() | David Robillard | 1 | -0/+14 | |
This allows waiting for events for any view in the world. It also improves on puglWaitForEvent() by the addition of a time parameter that allows indefinite blocking, non-blocking polling, and blocking polling with a timeout. | |||||
2019-09-03 | Move puglGetTime() to PuglWorld | David Robillard | 1 | -3/+3 | |
2019-09-03 | Add PuglWorld | David Robillard | 1 | -8/+22 | |
The old API was broken for programs that manage multiple views, since it was impossible to wait for events on any view. There are also several functions in the API which are not actually associated with views at all, so those can now be moved to the more appropriate PuglWorld to make this more clear. The old puglInit() and puglDestroy() functions are preserved for compatibility, but marked as deprecated. | |||||
2019-09-03 | Add puglHasFocus() | David Robillard | 1 | -1/+7 | |
2019-09-03 | Windows: Fix class registration for multiple views | David Robillard | 1 | -14/+24 | |
2019-09-03 | Simplify hints implementation | David Robillard | 1 | -1/+1 | |
2019-08-02 | Fix unnecessary conversions | David Robillard | 1 | -1/+1 | |
2019-08-02 | Replace puglIgnoreKeyRepeat() with a hint | David Robillard | 1 | -1/+1 | |
2019-07-31 | Windows: Support UTF8 in window titles | David Robillard | 1 | -1/+19 | |
2019-07-29 | Cleanup: Clean up includes and call IWYU in lint target | David Robillard | 1 | -0/+2 | |
2019-07-29 | Fix various clang-tidy warnings | David Robillard | 1 | -13/+13 | |
2019-07-29 | Reorganize source to separate private implementation details | David Robillard | 1 | -0/+677 | |
Taking a page from C++ convention, where "detail" is for things that should not be included in user code. |