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path: root/pugl/detail/win.c
AgeCommit message (Expand)AuthorFilesLines
2020-05-16Add default and maximum sizeDavid Robillard1-0/+18
2020-05-16Use line comments where appropriateDavid Robillard1-1/+1
2020-05-16Use email address in copyright headersDavid Robillard1-1/+1
2020-05-16Fix file documentationDavid Robillard1-1/+2
2020-04-06Implement puglSetTransientFor() for Mac and WindowsDavid Robillard1-0/+17
2020-04-01Consistently use "view" terminology in APIDavid Robillard1-2/+2
2020-04-01Replace puglShowWindow() with puglRealize()David Robillard1-9/+9
2020-03-17Use clearer names for pointer eventsDavid Robillard1-3/+3
2020-03-16Simplify puglRequestAttention()David Robillard1-19/+7
2020-03-16Add timer eventsDavid Robillard1-0/+22
2020-03-16Only send update events when the view is visibleDavid Robillard1-1/+4
2020-03-15Unify event loop functions as puglUpdate()David Robillard1-7/+32
2020-03-15Add type and flags to worldDavid Robillard1-1/+2
2020-03-15Cleanup: Add puglDispatchSimpleEvent() internal utilityDavid Robillard1-2/+1
2020-03-15Cleanup: Remove redundant PUGL_API declarationsDavid Robillard1-1/+1
2020-03-15Remove backend resize methodDavid Robillard1-11/+6
2020-03-14Add logging APIDavid Robillard1-1/+0
2020-03-09Add PuglEventClient and puglSendEvent()David Robillard1-4/+25
2020-03-09Add create, destroy, map, and unmap eventsDavid Robillard1-2/+11
2020-03-09Windows: Configure and redraw only when window is shown, not hiddenDavid Robillard1-3/+5
2020-03-09Windows: Remove unused stores of rectDavid Robillard1-2/+2
2020-03-08Windows: Fix initial frame sizeDavid Robillard1-0/+1
2020-03-08Windows: Prevent input in one window from stalling anotherDavid Robillard1-4/+21
2020-03-08Remove redundant PuglEventCloseDavid Robillard1-1/+1
2020-03-02Omit deprecated implementations with PUGL_DISABLE_DEPRECATEDDavid Robillard1-0/+4
2020-03-01Cleanup: Adjust some code to be more clang-format friendlyDavid Robillard1-14/+27
2020-03-01Cleanup: Fix includesDavid Robillard1-1/+2
2020-02-18Pass expose event to backend enter and leave functionsDavid Robillard1-4/+4
2020-02-02Only resize backend when necessaryDavid Robillard1-9/+14
2019-11-21Rename "backend" headersDavid Robillard1-1/+1
2019-11-03Remove redisplay flag and add puglPostRedisplayRect()David Robillard1-9/+15
2019-11-03Add puglGetNativeWorld()David Robillard1-0/+6
2019-11-03Windows: Do not require backends to have a surfaceDavid Robillard1-1/+1
2019-11-03Expose functional stub backendDavid Robillard1-0/+38
2019-11-03Fix puglFreeView() crashes when window creation failedJordan Halase1-1/+4
2019-09-07Clean up error handlingDavid Robillard1-9/+9
2019-09-07Add clipboard supportDavid Robillard1-0/+82
2019-09-07Cleanup: Fix whitespaceDavid Robillard1-13/+13
2019-09-07Windows: Fix library leak during world creationDavid Robillard1-0/+2
2019-09-03Make almost everything return a statusDavid Robillard1-11/+17
2019-09-03Add puglSetWindowTitle()David Robillard1-4/+16
2019-09-03Add puglSetClassName()David Robillard1-7/+3
2019-09-03Replace size and aspect ratio init functions with dynamic onesDavid Robillard1-0/+22
2019-09-03Use consistent naming conventionsDavid Robillard1-14/+14
2019-09-03Windows: Fix configured size of child viewsDavid Robillard1-0/+5
2019-09-03Windows: Draw while application menu is openDavid Robillard1-0/+2
2019-09-03Windows: Improve resize smoothness slightlyDavid Robillard1-3/+1
2019-09-03Windows: Improve puglPostRedisplay() performanceDavid Robillard1-5/+12
2019-09-03Windows: Prevent event loop from running foreverDavid Robillard1-3/+20
2019-09-03Add functions to get and set view size and positionDavid Robillard1-8/+38