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This is more conventional and directories named "include" are specially
understood by some tooling like clang-tidy.
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This makes things more consistent between platforms and backends.
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This allows retrieving properties of the view that may be needed, such as the
actual bit depth (which may vary from the suggested depth provided as a hint).
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Unfortunately there is no warning like Wpadded but only for internal padding,
so that can't be turned on, but if there was, after this commit the build would
be clean with it. Maybe some day...
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Not really sure why I used a web link here (maybe because it's more stable),
but this is more conventional.
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This event makes it possible to send an arbitrary event to a view, which is
useful for many things. In particular, this method of communication with views
will wake up the event loop, unlike hacks in applications that share data in
some other way.
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This allows backends which use basic software rendering (like Cairo) to share
the common basic window format setup code.
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The old API was broken for programs that manage multiple views, since it was
impossible to wait for events on any view. There are also several functions in
the API which are not actually associated with views at all, so those can now
be moved to the more appropriate PuglWorld to make this more clear.
The old puglInit() and puglDestroy() functions are preserved for compatibility,
but marked as deprecated.
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It's possible that this does bad things if a UTF8 string is used on a system
that does not support it (because XStoreName is still called), but I have no
idea how likely this scenario is.
Leaving it this way because it means the ASCII case will still work everywhere,
and it's easy enough to avoid if this is a problem.
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Taking a page from C++ convention, where "detail" is for things that should not
be included in user code.
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