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2019-11-20Mac: Move puglGetProcAddress() to mac_gl.mDavid Robillard2-17/+17
2019-11-20Mac: Fix unused parameter warningDavid Robillard1-1/+1
2019-11-18Cleanup: Remove unnecessary includesDavid Robillard1-1/+0
2019-11-17X11: Don't select on server socket if events are already queuedosch1-1/+3
2019-11-17X11: Support pasting (almost) arbitrarily long textDavid Robillard1-1/+1
This is a bit ridiculous, but using a "probably big enough" value seems to be what everyone does. This particular value is the one used by Gtk.
2019-11-17X11: Don't send expose events to invisible windowsDavid Robillard1-1/+3
2019-11-17X11: Track visibility via system eventsDavid Robillard1-3/+8
This ensure that visibility is properly updated when a window is made visible or invisible by the user or window system. Unfortunately it does not seem to propagate automatically to child windows, but this is at least better than the previous situation, and good enough for most cases.
2019-11-09Fix various clang-tidy warningsDavid Robillard4-17/+17
2019-11-09Add puglStrerror() and improve test program error reportingDavid Robillard1-0/+19
2019-11-03Remove redisplay flag and add puglPostRedisplayRect()David Robillard4-29/+46
2019-11-03X11: Only merge expose events if they intersectDavid Robillard1-13/+45
Towards actual fine-grained exposure. This uses the previous behaviour if expose events intersect to reduce redundant drawing, but dispatches expose events immediately (after flushing and pending configure events) if they don't to support partial redraws.
2019-11-03Add puglGetNativeWorld()David Robillard3-0/+18
2019-11-03Windows: Do not require backends to have a surfaceDavid Robillard1-1/+1
This was just leftover cruft from before error handling was cleaned up, any failure to configure must now be reported by the backend.
2019-11-03Expose functional stub backendDavid Robillard3-0/+68
2019-11-03Move platform stub configuration code to platform headersDavid Robillard4-33/+43
This allows backends which use basic software rendering (like Cairo) to share the common basic window format setup code.
2019-11-03Add stub implementations of backend functionsDavid Robillard4-63/+12
Towards having actual trivial backends, but in general allows backends to not declare functions they don't care about which is nice and already a net reduction of actual code.
2019-11-03Fix puglFreeView() crashes when window creation failedJordan Halase3-14/+28
2019-11-03Cleanup: Fix whitespaceDavid Robillard1-1/+1
2019-11-03Windows: Fix GL context flagsDavid Robillard1-0/+1
2019-10-15Mac: Remove unused method declarationDavid Robillard1-1/+0
2019-09-16Fix memory leakDavid Robillard1-0/+1
2019-09-14Windows: Fix Cairo backend buildDavid Robillard1-18/+18
2019-09-14Add support for using a debug OpenGL contextDavid Robillard2-1/+7
2019-09-07Clean up error handlingDavid Robillard11-107/+113
2019-09-07Add clipboard supportDavid Robillard7-0/+294
2019-09-07Cleanup: Fix whitespaceDavid Robillard1-13/+13
2019-09-07Windows: Fix library leak during world creationDavid Robillard1-0/+2
2019-09-03Windows: Fix puglGetProcAddress() for OpenGL 1.1 functionsDavid Robillard1-1/+9
2019-09-03Make almost everything return a statusDavid Robillard4-27/+50
Prepares the API for proper error handling, even though there isn't any for these functions yet.
2019-09-03Add puglSetWindowTitle()David Robillard6-9/+55
2019-09-03Rename remaining init functionsDavid Robillard1-7/+10
This finishes the removal of the init/set split. While these ones are superficial, the general idea here is to provide general functions that work before or after window creation where possible. This prevents the situation where ever more dynamic counterparts to existing init functions get added over time.
2019-09-03Add puglSetClassName()David Robillard5-20/+26
2019-09-03Replace puglInitTransientFor() with puglSetTransientFor()David Robillard2-6/+13
2019-09-03Replace size and aspect ratio init functions with dynamic onesDavid Robillard4-20/+94
2019-09-03Move trivial deprecated implementations to headerDavid Robillard1-41/+0
Again just makes non-deprecated things easier to read and review, and also cleans up the symbol table.
2019-09-03Add puglGetWorld()David Robillard1-0/+6
2019-09-03X11: Factor out size hints calculationDavid Robillard1-21/+30
2019-09-03Use consistent naming conventionsDavid Robillard5-62/+62
2019-09-03Windows: Fix configured size of child viewsDavid Robillard1-0/+5
2019-09-03Windows: Draw while application menu is openDavid Robillard1-0/+2
2019-09-03Windows: Improve resize smoothness slightlyDavid Robillard1-3/+1
2019-09-03Add swap interval hintDavid Robillard2-1/+2
2019-09-03X11: Improve puglPostRedisplay() performanceDavid Robillard1-7/+19
2019-09-03Windows: Improve puglPostRedisplay() performanceDavid Robillard2-5/+13
2019-09-03Windows: Prevent event loop from running foreverDavid Robillard1-3/+20
2019-09-03Add functions to get and set view size and positionDavid Robillard11-67/+190
2019-09-03Windows: Factor out window flag functionsDavid Robillard1-12/+20
2019-09-03Add puglDispatchEvents()David Robillard4-49/+91
2019-09-03Add puglPollEvents()David Robillard4-15/+60
This allows waiting for events for any view in the world. It also improves on puglWaitForEvent() by the addition of a time parameter that allows indefinite blocking, non-blocking polling, and blocking polling with a timeout.
2019-09-03Move puglGetTime() to PuglWorldDavid Robillard5-9/+10