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2020-03-09
Add create, destroy, map, and unmap events
David Robillard
4
-15
/
+57
2020-03-09
Windows: Configure and redraw only when window is shown, not hidden
David Robillard
1
-3
/
+5
2020-03-09
Windows: Remove unused stores of rect
David Robillard
1
-2
/
+2
2020-03-09
Cleanup: Remove unnecessary includes
David Robillard
1
-1
/
+0
2020-03-09
Fix build with unknown C compilers
David Robillard
1
-2
/
+2
2020-03-08
Enable double buffering by default
David Robillard
1
-1
/
+1
2020-03-08
Make PUGL_DONT_CARE the default for PUGL_SWAP_INTERVAL
David Robillard
1
-1
/
+1
2020-03-08
Windows: Implement PUGL_DONT_CARE for PUGL_SWAP_INTERVAL
David Robillard
1
-2
/
+3
2020-03-08
X11: Implement PUGL_SWAP_INTERVAL
David Robillard
1
-0
/
+9
2020-03-08
X11: Use function typedefs in glxext.h
David Robillard
1
-6
/
+4
2020-03-08
Add a user data handle to the world
David Robillard
2
-0
/
+13
2020-03-08
Windows: Fix initial frame size
David Robillard
1
-0
/
+1
2020-03-08
Windows: Prevent input in one window from stalling another
David Robillard
1
-4
/
+21
2020-03-08
Mac: Prevent indefinite blocking of puglDispatchEvents
David Robillard
1
-0
/
+9
2020-03-08
Mac: Do not dispatch expose events if window is invisible
David Robillard
1
-0
/
+4
2020-03-08
Mac: Make windows initially invisible as on other platforms
David Robillard
1
-0
/
+1
2020-03-08
Mac: Fix stub backend
David Robillard
2
-17
/
+96
2020-03-08
Remove redundant PuglEventClose
David Robillard
1
-1
/
+1
2020-03-08
Cleanup: Remove use of GL defines in X11 backend
David Robillard
1
-3
/
+4
2020-03-08
Cleanup: Fix typo
David Robillard
1
-1
/
+1
2020-03-08
Cleanup: Fix some conversion warnings
David Robillard
2
-8
/
+8
2020-03-02
Strengthen ultra-strict warnings with clang
David Robillard
1
-5
/
+5
2020-03-02
Omit deprecated implementations with PUGL_DISABLE_DEPRECATED
David Robillard
3
-0
/
+12
2020-03-02
X11: Fix return type of puglX11GlGetAttrib()
David Robillard
1
-1
/
+1
2020-03-02
X11: Fix return type of puglX11GlHintValue()
David Robillard
1
-1
/
+1
2020-03-01
Cleanup: Use a consistent style for all backend definitions
David Robillard
6
-54
/
+42
2020-03-01
Cleanup: Adjust some code to be more clang-format friendly
David Robillard
6
-88
/
+122
2020-03-01
Cleanup: Fix includes
David Robillard
5
-5
/
+7
2020-03-01
Put PuglEventAny member of PuglEvent first for easy initialization
David Robillard
2
-7
/
+4
2020-03-01
Add PUGL_BEGIN_DECLS and PUGL_END_DECLS macros
David Robillard
1
-6
/
+2
2020-02-18
X11: Use ephemeral Cairo surfaces for drawing
David Robillard
1
-51
/
+66
2020-02-18
Pass expose event to backend enter and leave functions
David Robillard
10
-62
/
+61
2020-02-18
Remove immediate dispatch of exposed rects
David Robillard
1
-30
/
+2
2020-02-18
X11: Use a single Cairo context
David Robillard
1
-22
/
+20
2020-02-18
Fix recursive context entry
David Robillard
1
-2
/
+0
2020-02-11
X11: Fix XMoveResizeWindow error check
Zoƫ Sparks
1
-3
/
+3
2020-02-02
Only resize backend when necessary
David Robillard
2
-17
/
+26
2020-02-02
X11: Dispatch exposures from event callbacks in the same iteration
David Robillard
2
-1
/
+16
2020-02-02
X11: Avoid calculating expose rect if view is not visible
David Robillard
1
-10
/
+10
2020-02-02
X11: Factor out adding a pending exposure
David Robillard
1
-14
/
+22
2019-12-09
Mac: Fix missing NSWindowStyleMask type on 10.11
Hanspeter Portner
2
-3
/
+9
2019-11-21
Rename "backend" headers
David Robillard
9
-13
/
+13
2019-11-21
X11: Remove libGL dependency from GL backend
David Robillard
1
-3
/
+0
2019-11-20
Mac: Move puglGetProcAddress() to mac_gl.m
David Robillard
2
-17
/
+17
2019-11-20
Mac: Fix unused parameter warning
David Robillard
1
-1
/
+1
2019-11-18
Cleanup: Remove unnecessary includes
David Robillard
1
-1
/
+0
2019-11-17
X11: Don't select on server socket if events are already queued
osch
1
-1
/
+3
2019-11-17
X11: Support pasting (almost) arbitrarily long text
David Robillard
1
-1
/
+1
2019-11-17
X11: Don't send expose events to invisible windows
David Robillard
1
-1
/
+3
2019-11-17
X11: Track visibility via system events
David Robillard
1
-3
/
+8
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