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2020-03-08Cleanup: Remove use of GL defines in X11 backendDavid Robillard1-3/+4
These are equivalent anyway, but this avoids include-what-you-use warnings and makes it clear that there is no GL code in the backend.
2020-03-08Cleanup: Fix typoDavid Robillard1-1/+1
2020-03-08Cleanup: Fix some conversion warningsDavid Robillard2-8/+8
2020-03-02Strengthen ultra-strict warnings with clangDavid Robillard1-5/+5
2020-03-02Omit deprecated implementations with PUGL_DISABLE_DEPRECATEDDavid Robillard3-0/+12
2020-03-02X11: Fix return type of puglX11GlGetAttrib()David Robillard1-1/+1
2020-03-02X11: Fix return type of puglX11GlHintValue()David Robillard1-1/+1
2020-03-01Cleanup: Use a consistent style for all backend definitionsDavid Robillard6-54/+42
2020-03-01Cleanup: Adjust some code to be more clang-format friendlyDavid Robillard6-88/+122
2020-03-01Cleanup: Fix includesDavid Robillard5-5/+7
2020-03-01Put PuglEventAny member of PuglEvent first for easy initializationDavid Robillard2-7/+4
2020-03-01Add PUGL_BEGIN_DECLS and PUGL_END_DECLS macrosDavid Robillard1-6/+2
Just to keep the C++ noise out of the headers.
2020-02-18X11: Use ephemeral Cairo surfaces for drawingDavid Robillard1-51/+66
This uses a similar approach to Gtk, where surfaces are created every draw call. It is a bit slower for a single application in most cases, but uses less memory when drawing isn't happening and plays more nicely with other views or applications.
2020-02-18Pass expose event to backend enter and leave functionsDavid Robillard10-62/+61
This is needed for clipping. Unfortunately, the puglEnterContext() and puglLeaveContext() API was not suitable for this, but this shouldn't matter in user code because it is only used for setup, and is slated for removal anyway. Instead, just call the backend functions directly in the implementation.
2020-02-18Remove immediate dispatch of exposed rectsDavid Robillard1-30/+2
This was a hack to support only exposing the rects that were explicitly exposed with puglPostRedisplayRect(), but it caused flaky drawing issues because it circumvented the deferral of exposure until the end of the loop. Instead, simply expand the pending expose to be dispatched later as usual. This means that only the union will be exposed in the end, so more area might be drawn than necessary, but this is probably good enough. If not, we will have to maintain a set of rects and be more clever about combining them.
2020-02-18X11: Use a single Cairo contextDavid Robillard1-22/+20
Cairo has a built-in cache that makes this fast enough to not matter, and it removes some state which is always good.
2020-02-18Fix recursive context entryDavid Robillard1-2/+0
2020-02-11X11: Fix XMoveResizeWindow error checkZoƫ Sparks1-3/+3
In Xlib, a return value of 0 indicates an error (see "Xlib - C Language X Interface", Ch. 1, "Errors"). XMoveResizeWindow accordingly returns 1 on success, but the error check in puglSetFrame used the usual C convention, and so was backwards.
2020-02-02Only resize backend when necessaryDavid Robillard2-17/+26
This avoids resizing the backend when the window is only moved, which fixes flicker with Cairo where resizing is expensive.
2020-02-02X11: Dispatch exposures from event callbacks in the same iterationDavid Robillard2-1/+16
2020-02-02X11: Avoid calculating expose rect if view is not visibleDavid Robillard1-10/+10
2020-02-02X11: Factor out adding a pending exposureDavid Robillard1-14/+22
2019-12-09Mac: Fix missing NSWindowStyleMask type on 10.11Hanspeter Portner2-3/+9
2019-11-21Rename "backend" headersDavid Robillard9-13/+13
Working on Vulkan clarified what has always been slightly smelly about the design and organization here: not everything that is API specific is really in a "backend" (a PuglBackend). The concrete example is puglGetProcAddress(), which only makes sense for GL and is actually implemented in the "backend" files. Arguably puglGetContext() is also such a thing. So, rename the headers so they can be the place where API-specific things go in general, which happens to include a backend most of the time. The stub is a bit of an exception to this, but whatever. The includes look tidier this way. In place of the old headers are compatibility stubs that just emit a warning and include the new version, which will be maintained for a while.
2019-11-21X11: Remove libGL dependency from GL backendDavid Robillard1-3/+0
This was the only use of actual GL in the backend, and I'm relatively sure this flush is pointless anyway. If, for some bizarre reason, anyone really wants to run without double buffers, they are always free to flush themselves.
2019-11-20Mac: Move puglGetProcAddress() to mac_gl.mDavid Robillard2-17/+17
2019-11-20Mac: Fix unused parameter warningDavid Robillard1-1/+1
2019-11-18Cleanup: Remove unnecessary includesDavid Robillard1-1/+0
2019-11-17X11: Don't select on server socket if events are already queuedosch1-1/+3
2019-11-17X11: Support pasting (almost) arbitrarily long textDavid Robillard1-1/+1
This is a bit ridiculous, but using a "probably big enough" value seems to be what everyone does. This particular value is the one used by Gtk.
2019-11-17X11: Don't send expose events to invisible windowsDavid Robillard1-1/+3
2019-11-17X11: Track visibility via system eventsDavid Robillard1-3/+8
This ensure that visibility is properly updated when a window is made visible or invisible by the user or window system. Unfortunately it does not seem to propagate automatically to child windows, but this is at least better than the previous situation, and good enough for most cases.
2019-11-09Fix various clang-tidy warningsDavid Robillard4-17/+17
2019-11-09Add puglStrerror() and improve test program error reportingDavid Robillard1-0/+19
2019-11-03Remove redisplay flag and add puglPostRedisplayRect()David Robillard4-29/+46
2019-11-03X11: Only merge expose events if they intersectDavid Robillard1-13/+45
Towards actual fine-grained exposure. This uses the previous behaviour if expose events intersect to reduce redundant drawing, but dispatches expose events immediately (after flushing and pending configure events) if they don't to support partial redraws.
2019-11-03Add puglGetNativeWorld()David Robillard3-0/+18
2019-11-03Windows: Do not require backends to have a surfaceDavid Robillard1-1/+1
This was just leftover cruft from before error handling was cleaned up, any failure to configure must now be reported by the backend.
2019-11-03Expose functional stub backendDavid Robillard3-0/+68
2019-11-03Move platform stub configuration code to platform headersDavid Robillard4-33/+43
This allows backends which use basic software rendering (like Cairo) to share the common basic window format setup code.
2019-11-03Add stub implementations of backend functionsDavid Robillard4-63/+12
Towards having actual trivial backends, but in general allows backends to not declare functions they don't care about which is nice and already a net reduction of actual code.
2019-11-03Fix puglFreeView() crashes when window creation failedJordan Halase3-14/+28
2019-11-03Cleanup: Fix whitespaceDavid Robillard1-1/+1
2019-11-03Windows: Fix GL context flagsDavid Robillard1-0/+1
2019-10-15Mac: Remove unused method declarationDavid Robillard1-1/+0
2019-09-16Fix memory leakDavid Robillard1-0/+1
2019-09-14Windows: Fix Cairo backend buildDavid Robillard1-18/+18
2019-09-14Add support for using a debug OpenGL contextDavid Robillard2-1/+7
2019-09-07Clean up error handlingDavid Robillard11-107/+113
2019-09-07Add clipboard supportDavid Robillard7-0/+294