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Pugl GUI library
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2020-04-02
Make puglSetString() safe to call with equal source and destination
David Robillard
1
-3
/
+5
2020-04-02
Add missing include
David Robillard
1
-0
/
+1
2020-04-01
Consistently use "view" terminology in API
David Robillard
6
-15
/
+15
2020-04-01
Cleanup: Fix mismatched file comments
David Robillard
1
-1
/
+1
2020-04-01
Add PUGL_BAD_PARAMETER status
David Robillard
1
-1
/
+3
2020-04-01
Replace puglShowWindow() with puglRealize()
David Robillard
3
-30
/
+45
2020-03-31
Mac: Fix various warnings
David Robillard
3
-25
/
+30
2020-03-31
X11: Don't wait for timeouts less than a millisecond
David Robillard
1
-1
/
+1
2020-03-28
Tolerate puglPostRedisplay() in configure handlers
David Robillard
1
-10
/
+11
2020-03-17
Use clearer names for pointer events
David Robillard
3
-9
/
+9
2020-03-16
Cleanup: Add missing includes
David Robillard
1
-0
/
+2
2020-03-16
Simplify puglRequestAttention()
David Robillard
3
-37
/
+7
2020-03-16
Add timer events
David Robillard
5
-0
/
+217
2020-03-16
Cleanup: Remove unused include
David Robillard
1
-1
/
+0
2020-03-16
MacOS: Fix semantics of puglUpdate() with negative timeout
David Robillard
1
-0
/
+6
2020-03-16
MacOS: Move initial configure to just before map
David Robillard
1
-11
/
+10
2020-03-16
X11: Dispatch a configure event before the map for child windows
David Robillard
1
-0
/
+9
2020-03-16
Separate cached configuration from frame
David Robillard
2
-6
/
+3
2020-03-16
Factor out dispatching configure events in the drawing context
David Robillard
4
-9
/
+25
2020-03-16
Only send update events when the view is visible
David Robillard
3
-3
/
+11
2020-03-15
Unify event loop functions as puglUpdate()
David Robillard
4
-54
/
+104
2020-03-15
X11: Factor out flushing pending exposures
David Robillard
1
-16
/
+22
2020-03-15
Add type and flags to world
David Robillard
5
-6
/
+13
2020-03-15
Cleanup: Add puglDispatchSimpleEvent() internal utility
David Robillard
5
-14
/
+21
2020-03-15
Cleanup: Fix misleading variable name
David Robillard
1
-2
/
+2
2020-03-15
Cleanup: Remove redundant PUGL_API declarations
David Robillard
3
-3
/
+3
2020-03-15
X11: Simplify implementation slightly
David Robillard
1
-6
/
+2
2020-03-15
X11: Read from server if necessary in puglDispatchEvents()
David Robillard
1
-3
/
+3
2020-03-15
X11: Don't use CAIRO_OPERATOR_SOURCE for blitting
David Robillard
1
-1
/
+0
2020-03-15
X11: Only enter drawing context if an expose is pending
David Robillard
1
-2
/
+2
2020-03-15
X11: Update frame immediately on ConfigureNotify
David Robillard
1
-0
/
+4
2020-03-15
X11: Factor out selection event handling
David Robillard
1
-40
/
+69
2020-03-15
Move configure shortcut and frame update to common implementation
David Robillard
3
-36
/
+23
2020-03-15
Remove backend resize method
David Robillard
11
-34
/
+6
2020-03-15
Windows: Use ephemeral Cairo surface for drawing
David Robillard
1
-38
/
+37
2020-03-15
Mac: Remove unnecessary resize handler in GL backend
David Robillard
1
-12
/
+2
2020-03-14
Add logging API
David Robillard
6
-18
/
+66
2020-03-13
Strengthen warnings
David Robillard
2
-10
/
+12
2020-03-09
Deprecate puglEnterContext() and puglLeaveContext()
David Robillard
1
-0
/
+4
2020-03-09
Add PuglEventClient and puglSendEvent()
David Robillard
4
-5
/
+92
2020-03-09
X11: Factor out converting PuglEventExpose to XExposeEvent
David Robillard
1
-16
/
+50
2020-03-09
X11: Only send configure events if something has changed
David Robillard
3
-13
/
+27
2020-03-09
Add create, destroy, map, and unmap events
David Robillard
4
-15
/
+57
2020-03-09
Windows: Configure and redraw only when window is shown, not hidden
David Robillard
1
-3
/
+5
2020-03-09
Windows: Remove unused stores of rect
David Robillard
1
-2
/
+2
2020-03-09
Cleanup: Remove unnecessary includes
David Robillard
1
-1
/
+0
2020-03-09
Fix build with unknown C compilers
David Robillard
1
-2
/
+2
2020-03-08
Enable double buffering by default
David Robillard
1
-1
/
+1
2020-03-08
Make PUGL_DONT_CARE the default for PUGL_SWAP_INTERVAL
David Robillard
1
-1
/
+1
2020-03-08
Windows: Implement PUGL_DONT_CARE for PUGL_SWAP_INTERVAL
David Robillard
1
-2
/
+3
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