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2020-10-20Fix puglSetFrame() error handling on X11David Robillard1-7/+10
2020-10-20Split stub backends into separate filesDavid Robillard6-90/+141
This makes things more consistent between platforms and backends.
2020-10-19Gracefully handle puglRealize() being called twiceDavid Robillard3-2/+13
2020-10-17Windows: Use default cursor on window decorationThomas Brand1-0/+2
Update AUTHORS
2020-10-17Mac: React to cursorUpdateThomas Brand1-0/+6
2020-10-16Windows: Return backend errors directlyJordan Halase1-4/+4
2020-10-04Fix potentially short string bufferDavid Robillard1-1/+1
2020-10-04Add refresh rate hintDavid Robillard5-3/+36
2020-10-04Add puglGetViewHint()David Robillard7-4/+111
This allows retrieving properties of the view that may be needed, such as the actual bit depth (which may vary from the suggested depth provided as a hint).
2020-10-03Set defaults to 32-bit RGBA with no depth or stencil bufferDavid Robillard1-6/+6
2020-10-03Store real double buffer value in hint and remove separate variableDavid Robillard1-5/+2
2020-10-03Refuse to set hints to PUGL_DONT_CARE when it doesn't make senseDavid Robillard1-0/+13
2020-09-19Call glXSwapIntervalEXT inside active contextHanspeter Portner1-0/+2
Some NVIDIA cards using the proprietary drivers (e.g. GeForce GTX 460/550) need that.
2020-09-19Move puglX11GlEnter() and puglX11GlLeave() above puglX11GlCreate()David Robillard1-22/+22
2020-07-05Improve struct packingDavid Robillard2-5/+5
Unfortunately there is no warning like Wpadded but only for internal padding, so that can't be turned on, but if there was, after this commit the build would be clean with it. Maybe some day...
2020-07-05Move stub backend function implementations to a detail headerDavid Robillard9-5/+83
2020-07-05Replace isHint bool with a flagDavid Robillard3-3/+3
I don't have any particular future use case in mind, but I think the concept makes sense for general events and it seems it could be useful for things like gestures as well. Also fixes another padding warning in the API.
2020-07-05Add scroll direction fieldDavid Robillard3-17/+48
2020-07-05Replace grab flag in PuglEventFocus with crossing modeDavid Robillard2-3/+8
2020-07-05Remove redundant focus field from PuglEventMotionDavid Robillard1-1/+0
2020-07-05Remove count field from PuglEventExposeDavid Robillard4-7/+3
This was never particularly useful, and it makes no sense with the new drawing model, even on X11, so its presence just adds confusion. So, remove it, which also conveniently fixes a padding warning in PuglEventExpose.
2020-07-04Windows: Fix old-style declaration warningDavid Robillard2-3/+4
2020-07-04Windows: Remove unused constantsDavid Robillard1-2/+0
2020-07-04X11: Fix internal timer ID type to match public interfaceDavid Robillard1-1/+1
2020-07-04X11: Fix integer to enum conversion warningDavid Robillard1-1/+2
2020-07-04X11: Fix sign conversion warningDavid Robillard1-4/+4
2020-07-02Mac: Fix implicit conversion warningsDavid Robillard2-4/+4
2020-07-02Mac: Declare instance variables in implementationDavid Robillard5-28/+25
Declaring instance variables in interfaces is deprecated, according to Wobjc-interface-vars (Apple clang version 11.0.0).
2020-07-02Fix cast alignment warnings on 32-bit ARMDavid Robillard1-2/+4
2020-06-13Mac: Only create an AutoreleasePool for programsDavid Robillard1-5/+10
Avoids crashes in some plugin scenarios when draining the AutoreleasePool. This is still probably not ideal, more fine-grained use of auto release facilities might be more appropriate here.
2020-06-13Add puglSetCursor()Jean Pierre Cimalando6-2/+170
2020-06-13Fix mouse position of events on high resolution MacOSDavid Robillard1-1/+11
2020-06-13Cleanup: Fix implicit conversion warnings with clangDavid Robillard1-6/+7
2020-06-13Cleanup: Fix uninitialised variablesDavid Robillard1-5/+5
2020-06-08Windows: Only call SwapBuffers with OpenGLJean Pierre Cimalando2-2/+0
2020-06-08Windows: Fix maximum sizeDavid Robillard1-2/+4
2020-05-16Add default and maximum sizeDavid Robillard6-40/+161
2020-05-16Fix indentationDavid Robillard1-3/+3
2020-05-16Use line comments where appropriateDavid Robillard4-30/+30
2020-05-16Use email address in copyright headersDavid Robillard16-16/+16
Not really sure why I used a web link here (maybe because it's more stable), but this is more conventional.
2020-05-16Fix file documentationDavid Robillard16-24/+40
2020-04-08Mac: Use high-resolution backing surfacesDavid Robillard3-43/+111
2020-04-06Implement puglSetTransientFor() for Mac and WindowsDavid Robillard3-1/+38
2020-04-03Mac: Use NSMakeRect over CGRectMakeDavid Robillard1-1/+1
Using CGRectMake here apparently doesn't work on older versions of MacOS.
2020-04-02Make puglGetVisible() take a const view argumentDavid Robillard1-1/+1
2020-04-02Make puglSetString() safe to call with equal source and destinationDavid Robillard1-3/+5
This is sometimes used by puglSetWindowTitle() using the existing title.
2020-04-02Add missing includeDavid Robillard1-0/+1
2020-04-01Consistently use "view" terminology in APIDavid Robillard6-15/+15
The sloppy use of "window" caused quite a bit of confusion, since views only correspond to top-level windows in some cases, and on MacOS, a non-top-level view is not a "window" at all.
2020-04-01Cleanup: Fix mismatched file commentsDavid Robillard1-1/+1
2020-04-01Add PUGL_BAD_PARAMETER statusDavid Robillard1-1/+3