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2020-03-07Fix overly long lineDavid Robillard1-2/+2
2020-03-07Organize documentation into groupsDavid Robillard1-9/+41
2020-03-07Improve documentationDavid Robillard1-82/+184
2020-03-06Use terse Doxygen ref syntaxDavid Robillard1-3/+3
2020-03-06Move puglSetBackend() to init groupDavid Robillard1-11/+11
2020-03-06Move puglSetEventFunc() to init groupDavid Robillard1-6/+6
2020-03-06Move puglPostRedisplay() and friend to graphics groupDavid Robillard1-12/+12
2020-03-06Move puglGetClipboard() after puglGetClipboard() for consistencyDavid Robillard1-11/+11
2020-03-06Move puglHasFocus() after puglGrabFocus() for consistencyDavid Robillard1-6/+6
2020-03-06Move puglGetVisible() to more sensible locationDavid Robillard1-6/+6
2020-03-06Move type definitions to the group they are relevant toDavid Robillard1-72/+72
2020-03-06Clean up event field documentationDavid Robillard1-53/+54
2020-03-02Strengthen ultra-strict warnings with clangDavid Robillard1-2/+2
2020-03-01Put PuglEventAny member of PuglEvent first for easy initializationDavid Robillard1-1/+1
2020-03-01Add PUGL_BEGIN_DECLS and PUGL_END_DECLS macrosDavid Robillard1-4/+8
Just to keep the C++ noise out of the headers.
2019-12-09Cleanup: Fix whitespaceDavid Robillard1-1/+1
2019-11-21Rename "backend" headersDavid Robillard1-2/+2
Working on Vulkan clarified what has always been slightly smelly about the design and organization here: not everything that is API specific is really in a "backend" (a PuglBackend). The concrete example is puglGetProcAddress(), which only makes sense for GL and is actually implemented in the "backend" files. Arguably puglGetContext() is also such a thing. So, rename the headers so they can be the place where API-specific things go in general, which happens to include a backend most of the time. The stub is a bit of an exception to this, but whatever. The includes look tidier this way. In place of the old headers are compatibility stubs that just emit a warning and include the new version, which will be maintained for a while.
2019-11-21Use consistent include guardsDavid Robillard1-3/+3
2019-11-18Move puglGetProcAddress to pugl_gl_backend.hDavid Robillard1-11/+0
This establishes a general pattern for backend-specific APIs, so that pugl.h doesn't become a mess. The name of these headers, and the definition of "backend", is a little fuzzy here, but it was before in reality anyway.
2019-11-17Use typedefs for flag typesDavid Robillard1-72/+82
This doesn't change anything about type-safety (C can't do that), but at least makes the intent of things clearer.
2019-11-17Cleanup: Use consistent formatting for field documentationDavid Robillard1-141/+141
2019-11-09Add puglStrerror() and improve test program error reportingDavid Robillard1-0/+7
2019-11-03Remove redisplay flag and add puglPostRedisplayRect()David Robillard1-1/+7
2019-11-03Add puglGetNativeWorld()David Robillard1-0/+10
2019-09-14Add support for using a debug OpenGL contextDavid Robillard1-0/+1
2019-09-14Wrap deprecated declarations in PUGL_DISABLE_DEPRECATEDDavid Robillard1-0/+4
This allows projects that use strict warning flags to suppress warning noise.
2019-09-07Improve documentation and use LV2 documentation styleDavid Robillard1-22/+27
2019-09-07Clean up error handlingDavid Robillard1-7/+10
2019-09-07Add clipboard supportDavid Robillard1-0/+27
2019-09-03Make almost everything return a statusDavid Robillard1-10/+10
Prepares the API for proper error handling, even though there isn't any for these functions yet.
2019-09-03Make event handler return a statusDavid Robillard1-1/+1
Currently unused, but this is to leave open the possibility of event propagation or better errror handling.
2019-09-03Reorganize header and documentation into coherent sectionsDavid Robillard1-96/+98
2019-09-03Add puglSetWindowTitle()David Robillard1-0/+10
2019-09-03Rename remaining init functionsDavid Robillard1-15/+53
This finishes the removal of the init/set split. While these ones are superficial, the general idea here is to provide general functions that work before or after window creation where possible. This prevents the situation where ever more dynamic counterparts to existing init functions get added over time.
2019-09-03Add puglSetClassName()David Robillard1-6/+21
2019-09-03Replace puglInitTransientFor() with puglSetTransientFor()David Robillard1-9/+21
2019-09-03Replace size and aspect ratio init functions with dynamic onesDavid Robillard1-23/+50
2019-09-03Move trivial deprecated implementations to headerDavid Robillard1-12/+44
Again just makes non-deprecated things easier to read and review, and also cleans up the symbol table.
2019-09-03Move deprecated API to a separate section of the headerDavid Robillard1-78/+87
This just makes things easier to read.
2019-09-03Add puglGetWorld()David Robillard1-0/+6
2019-09-03Use consistent naming conventionsDavid Robillard1-17/+17
2019-09-03Add swap interval hintDavid Robillard1-0/+1
2019-09-03Add functions to get and set view size and positionDavid Robillard1-2/+29
2019-09-03Add puglDispatchEvents()David Robillard1-1/+14
2019-09-03Add puglPollEvents()David Robillard1-1/+19
This allows waiting for events for any view in the world. It also improves on puglWaitForEvent() by the addition of a time parameter that allows indefinite blocking, non-blocking polling, and blocking polling with a timeout.
2019-09-03Move puglGetTime() to PuglWorldDavid Robillard1-10/+10
2019-09-03Add PuglWorldDavid Robillard1-4/+55
The old API was broken for programs that manage multiple views, since it was impossible to wait for events on any view. There are also several functions in the API which are not actually associated with views at all, so those can now be moved to the more appropriate PuglWorld to make this more clear. The old puglInit() and puglDestroy() functions are preserved for compatibility, but marked as deprecated.
2019-09-03Add puglHasFocus()David Robillard1-0/+6
2019-09-03Simplify hints implementationDavid Robillard1-0/+2
2019-08-02Replace puglIgnoreKeyRepeat() with a hintDavid Robillard1-1/+4