Age | Commit message (Collapse) | Author | Files | Lines | |
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2020-03-15 | Add type and flags to world | David Robillard | 1 | -2/+29 | |
Unfortunately this is an API break, but there's no reasonable way to deprecate the old function and this is required for things to work correctly. The type will be used in following commits to tick the main loop and dispatch events correctly for either case. | |||||
2020-03-14 | Add logging API | David Robillard | 1 | -0/+38 | |
2020-03-09 | Deprecate puglEnterContext() and puglLeaveContext() | David Robillard | 1 | -29/+33 | |
These are prone to abuse, and have caused confusion with people who try to use them like in other libraries that support explicit drawing in the main loop. The drawing parameter was also wrong, and these were already just compatibility veneers since the internal context API needs to be more expressive. So, now that PUGL_CREATE and PUGL_DESTROY exist, they can be deprecated to force clients to draw only at the correct time. | |||||
2020-03-09 | Add PuglEventClient and puglSendEvent() | David Robillard | 1 | -1/+28 | |
This event makes it possible to send an arbitrary event to a view, which is useful for many things. In particular, this method of communication with views will wake up the event loop, unlike hacks in applications that share data in some other way. | |||||
2020-03-09 | Add create, destroy, map, and unmap events | David Robillard | 1 | -1/+9 | |
These can be used to do things when a view is created or destroyed, in particular set up the GL context in a more controlled way. Map and unmap events are also added for when views are shown and hidden so application can react to this as well. Towards the deprecation of puglEnterContext() and puglLeaveContext(), which are prone to abuse. squash! Remove client event stuff | |||||
2020-03-08 | Add a user data handle to the world | David Robillard | 1 | -1/+23 | |
2020-03-08 | Link event types to the corresponding struct | David Robillard | 1 | -14/+14 | |
2020-03-08 | Remove redundant PuglEventClose | David Robillard | 1 | -12/+0 | |
This is identical to PuglEventAny. | |||||
2020-03-07 | Fix overly long line | David Robillard | 1 | -2/+2 | |
2020-03-07 | Organize documentation into groups | David Robillard | 1 | -9/+41 | |
2020-03-07 | Improve documentation | David Robillard | 1 | -82/+184 | |
2020-03-06 | Use terse Doxygen ref syntax | David Robillard | 1 | -3/+3 | |
2020-03-06 | Move puglSetBackend() to init group | David Robillard | 1 | -11/+11 | |
2020-03-06 | Move puglSetEventFunc() to init group | David Robillard | 1 | -6/+6 | |
2020-03-06 | Move puglPostRedisplay() and friend to graphics group | David Robillard | 1 | -12/+12 | |
2020-03-06 | Move puglGetClipboard() after puglGetClipboard() for consistency | David Robillard | 1 | -11/+11 | |
2020-03-06 | Move puglHasFocus() after puglGrabFocus() for consistency | David Robillard | 1 | -6/+6 | |
2020-03-06 | Move puglGetVisible() to more sensible location | David Robillard | 1 | -6/+6 | |
2020-03-06 | Move type definitions to the group they are relevant to | David Robillard | 1 | -72/+72 | |
2020-03-06 | Clean up event field documentation | David Robillard | 1 | -53/+54 | |
2020-03-02 | Strengthen ultra-strict warnings with clang | David Robillard | 1 | -2/+2 | |
2020-03-01 | Put PuglEventAny member of PuglEvent first for easy initialization | David Robillard | 1 | -1/+1 | |
2020-03-01 | Add PUGL_BEGIN_DECLS and PUGL_END_DECLS macros | David Robillard | 1 | -4/+8 | |
Just to keep the C++ noise out of the headers. | |||||
2019-12-09 | Cleanup: Fix whitespace | David Robillard | 1 | -1/+1 | |
2019-11-21 | Rename "backend" headers | David Robillard | 1 | -2/+2 | |
Working on Vulkan clarified what has always been slightly smelly about the design and organization here: not everything that is API specific is really in a "backend" (a PuglBackend). The concrete example is puglGetProcAddress(), which only makes sense for GL and is actually implemented in the "backend" files. Arguably puglGetContext() is also such a thing. So, rename the headers so they can be the place where API-specific things go in general, which happens to include a backend most of the time. The stub is a bit of an exception to this, but whatever. The includes look tidier this way. In place of the old headers are compatibility stubs that just emit a warning and include the new version, which will be maintained for a while. | |||||
2019-11-21 | Use consistent include guards | David Robillard | 1 | -3/+3 | |
2019-11-18 | Move puglGetProcAddress to pugl_gl_backend.h | David Robillard | 1 | -11/+0 | |
This establishes a general pattern for backend-specific APIs, so that pugl.h doesn't become a mess. The name of these headers, and the definition of "backend", is a little fuzzy here, but it was before in reality anyway. | |||||
2019-11-17 | Use typedefs for flag types | David Robillard | 1 | -72/+82 | |
This doesn't change anything about type-safety (C can't do that), but at least makes the intent of things clearer. | |||||
2019-11-17 | Cleanup: Use consistent formatting for field documentation | David Robillard | 1 | -141/+141 | |
2019-11-09 | Add puglStrerror() and improve test program error reporting | David Robillard | 1 | -0/+7 | |
2019-11-03 | Remove redisplay flag and add puglPostRedisplayRect() | David Robillard | 1 | -1/+7 | |
2019-11-03 | Add puglGetNativeWorld() | David Robillard | 1 | -0/+10 | |
2019-09-14 | Add support for using a debug OpenGL context | David Robillard | 1 | -0/+1 | |
2019-09-14 | Wrap deprecated declarations in PUGL_DISABLE_DEPRECATED | David Robillard | 1 | -0/+4 | |
This allows projects that use strict warning flags to suppress warning noise. | |||||
2019-09-07 | Improve documentation and use LV2 documentation style | David Robillard | 1 | -22/+27 | |
2019-09-07 | Clean up error handling | David Robillard | 1 | -7/+10 | |
2019-09-07 | Add clipboard support | David Robillard | 1 | -0/+27 | |
2019-09-03 | Make almost everything return a status | David Robillard | 1 | -10/+10 | |
Prepares the API for proper error handling, even though there isn't any for these functions yet. | |||||
2019-09-03 | Make event handler return a status | David Robillard | 1 | -1/+1 | |
Currently unused, but this is to leave open the possibility of event propagation or better errror handling. | |||||
2019-09-03 | Reorganize header and documentation into coherent sections | David Robillard | 1 | -96/+98 | |
2019-09-03 | Add puglSetWindowTitle() | David Robillard | 1 | -0/+10 | |
2019-09-03 | Rename remaining init functions | David Robillard | 1 | -15/+53 | |
This finishes the removal of the init/set split. While these ones are superficial, the general idea here is to provide general functions that work before or after window creation where possible. This prevents the situation where ever more dynamic counterparts to existing init functions get added over time. | |||||
2019-09-03 | Add puglSetClassName() | David Robillard | 1 | -6/+21 | |
2019-09-03 | Replace puglInitTransientFor() with puglSetTransientFor() | David Robillard | 1 | -9/+21 | |
2019-09-03 | Replace size and aspect ratio init functions with dynamic ones | David Robillard | 1 | -23/+50 | |
2019-09-03 | Move trivial deprecated implementations to header | David Robillard | 1 | -12/+44 | |
Again just makes non-deprecated things easier to read and review, and also cleans up the symbol table. | |||||
2019-09-03 | Move deprecated API to a separate section of the header | David Robillard | 1 | -78/+87 | |
This just makes things easier to read. | |||||
2019-09-03 | Add puglGetWorld() | David Robillard | 1 | -0/+6 | |
2019-09-03 | Use consistent naming conventions | David Robillard | 1 | -17/+17 | |
2019-09-03 | Add swap interval hint | David Robillard | 1 | -0/+1 | |