Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2019-07-25 | Clear GL context in puglLeaveContext() on all platforms | David Robillard | 1 | -0/+1 | |
2019-07-25 | Windows: Fix initial display once again | David Robillard | 1 | -5/+6 | |
I have no idea why this affects anything, but it seems to fix this, this time, again. One of these days I'll get it right. | |||||
2019-07-25 | Handle backspace and delete consistently across platforms | Stefan Westerfeld | 1 | -0/+2 | |
2019-07-24 | Support additional special keys | David Robillard | 1 | -28/+56 | |
2019-07-24 | Unify key and character fields and separate text events | David Robillard | 1 | -120/+57 | |
Only one field is necessary to store any kind of key, including special keys, since PuglKey occupies a reserved Unicode region. This is generally much simpler to deal with since there is only one value to dispatch on. Text events are separated from key events (like Windows but unlike MacOS or X11) because it is not possible to derive text events from key press events when they occur on Windows. Since merging the two has been the source of some confusion, this approach has some advantages anyway, even though it introduces the need to handle another event type. In the process, text input has been almost completely rewritten. I have tested this with a compose key on X11 and dead keys on Windows and MacOS and everything seems to work correctly, though there may (as always) still be issues with more exotic input methods. | |||||
2019-07-24 | Rename PuglEventKey::utf8 to "string" with char type | David Robillard | 1 | -8/+8 | |
This matches Gtk and is generally less annoying to work with. | |||||
2019-07-24 | Remove view pointer from events | David Robillard | 1 | -2/+0 | |
This makes events POD, which is generally nice. The view was originally added to reflect the display and window references in XEvent, but doesn't seem very useful in Pugl applications. | |||||
2019-07-24 | Represent event time as double in seconds on all platforms | Stefan Westerfeld | 1 | -5/+5 | |
2019-07-24 | Simplify modifier translation code | David Robillard | 1 | -7/+5 | |
2019-07-23 | Windows: Only kill timer when actually flashing | David Robillard | 1 | -2/+6 | |
2019-07-23 | Windows: Only set double buffered pixel format when requested | David Robillard | 1 | -1/+2 | |
2019-07-23 | Windows: Clean up and factor out window flags | David Robillard | 1 | -10/+24 | |
2019-07-23 | Windows: Focus windows when shown | David Robillard | 1 | -0/+1 | |
This is a bit sloppy, but matches the typical behaviour on other platforms. | |||||
2019-07-23 | Windows: Improve live resize smoothness | David Robillard | 1 | -8/+9 | |
2019-07-23 | Windows: Fix configured window size | David Robillard | 1 | -1/+1 | |
2019-07-23 | Windows: Use DispatchMessage | David Robillard | 1 | -1/+1 | |
Unlike on other platforms, PeekMessage can return messages for windows other than the given parameter (namely children). Unfortunately it doesn't seem possible to implement this function on Windows to work exactly like on the other platforms, but using DispatchMessage will at least dispatch them accordingly. | |||||
2019-07-21 | Show minimize and maximize buttons on top level windows on Windows | David Robillard | 1 | -2/+4 | |
2019-07-21 | Add puglRequestAttention() | David Robillard | 1 | -0/+21 | |
2019-07-21 | Implement puglGrabFocus on Windows and MacOS | David Robillard | 1 | -2/+1 | |
2019-07-21 | Fix initial display on Windows again | David Robillard | 1 | -0/+1 | |
2019-07-21 | Implement focus on Windows | David Robillard | 1 | -0/+6 | |
2019-07-21 | Implement enter and leave notifications on Windows | David Robillard | 1 | -1/+40 | |
2019-07-21 | Draw during resizing on Windows | David Robillard | 1 | -10/+48 | |
2019-07-21 | Fix initial window display on Windows | David Robillard | 1 | -5/+7 | |
2019-07-21 | Make time start from approximately zero | David Robillard | 1 | -6/+9 | |
2019-07-20 | Remove redisplay flag and use system events instead | David Robillard | 1 | -6/+1 | |
2019-07-20 | Use C for Windows implementation | David Robillard | 1 | -0/+791 | |
This avoids C++ binary compatibility and dependency hassles when cross-compiling. |