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path: root/pugl/pugl_win.c
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2019-07-24Unify key and character fields and separate text eventsDavid Robillard1-120/+57
Only one field is necessary to store any kind of key, including special keys, since PuglKey occupies a reserved Unicode region. This is generally much simpler to deal with since there is only one value to dispatch on. Text events are separated from key events (like Windows but unlike MacOS or X11) because it is not possible to derive text events from key press events when they occur on Windows. Since merging the two has been the source of some confusion, this approach has some advantages anyway, even though it introduces the need to handle another event type. In the process, text input has been almost completely rewritten. I have tested this with a compose key on X11 and dead keys on Windows and MacOS and everything seems to work correctly, though there may (as always) still be issues with more exotic input methods.
2019-07-24Rename PuglEventKey::utf8 to "string" with char typeDavid Robillard1-8/+8
This matches Gtk and is generally less annoying to work with.
2019-07-24Remove view pointer from eventsDavid Robillard1-2/+0
This makes events POD, which is generally nice. The view was originally added to reflect the display and window references in XEvent, but doesn't seem very useful in Pugl applications.
2019-07-24Represent event time as double in seconds on all platformsStefan Westerfeld1-5/+5
2019-07-24Simplify modifier translation codeDavid Robillard1-7/+5
2019-07-23Windows: Only kill timer when actually flashingDavid Robillard1-2/+6
2019-07-23Windows: Only set double buffered pixel format when requestedDavid Robillard1-1/+2
2019-07-23Windows: Clean up and factor out window flagsDavid Robillard1-10/+24
2019-07-23Windows: Focus windows when shownDavid Robillard1-0/+1
This is a bit sloppy, but matches the typical behaviour on other platforms.
2019-07-23Windows: Improve live resize smoothnessDavid Robillard1-8/+9
2019-07-23Windows: Fix configured window sizeDavid Robillard1-1/+1
2019-07-23Windows: Use DispatchMessageDavid Robillard1-1/+1
Unlike on other platforms, PeekMessage can return messages for windows other than the given parameter (namely children). Unfortunately it doesn't seem possible to implement this function on Windows to work exactly like on the other platforms, but using DispatchMessage will at least dispatch them accordingly.
2019-07-21Show minimize and maximize buttons on top level windows on WindowsDavid Robillard1-2/+4
2019-07-21Add puglRequestAttention()David Robillard1-0/+21
2019-07-21Implement puglGrabFocus on Windows and MacOSDavid Robillard1-2/+1
2019-07-21Fix initial display on Windows againDavid Robillard1-0/+1
2019-07-21Implement focus on WindowsDavid Robillard1-0/+6
2019-07-21Implement enter and leave notifications on WindowsDavid Robillard1-1/+40
2019-07-21Draw during resizing on WindowsDavid Robillard1-10/+48
2019-07-21Fix initial window display on WindowsDavid Robillard1-5/+7
2019-07-21Make time start from approximately zeroDavid Robillard1-6/+9
2019-07-20Remove redisplay flag and use system events insteadDavid Robillard1-6/+1
2019-07-20Use C for Windows implementationDavid Robillard1-0/+791
This avoids C++ binary compatibility and dependency hassles when cross-compiling.