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2019-07-25Mac: Use mach_absolute_time()David Robillard1-4/+3
This fixes the build for older versions of MacOS, since clock_gettime() was only added in 10.12.
2019-07-25Use standard Cairo include paths everywhereDavid Robillard1-2/+2
Weird convention, that.
2019-07-25Windows: Fix initial display once againDavid Robillard1-5/+6
I have no idea why this affects anything, but it seems to fix this, this time, again. One of these days I'll get it right.
2019-07-25Use standard cairo include pathDavid Robillard1-1/+1
2019-07-25Fix type of PuglEventText::timeDavid Robillard1-1/+1
2019-07-25Mac: Fix event Y coordinatesDavid Robillard1-9/+9
2019-07-25Handle backspace and delete consistently across platformsStefan Westerfeld2-0/+4
2019-07-24Support additional special keysDavid Robillard4-79/+133
2019-07-24Unify key and character fields and separate text eventsDavid Robillard4-205/+278
Only one field is necessary to store any kind of key, including special keys, since PuglKey occupies a reserved Unicode region. This is generally much simpler to deal with since there is only one value to dispatch on. Text events are separated from key events (like Windows but unlike MacOS or X11) because it is not possible to derive text events from key press events when they occur on Windows. Since merging the two has been the source of some confusion, this approach has some advantages anyway, even though it introduces the need to handle another event type. In the process, text input has been almost completely rewritten. I have tested this with a compose key on X11 and dead keys on Windows and MacOS and everything seems to work correctly, though there may (as always) still be issues with more exotic input methods.
2019-07-24Rename PuglEventKey::utf8 to "string" with char typeDavid Robillard4-28/+27
This matches Gtk and is generally less annoying to work with.
2019-07-24Remove view pointer from eventsDavid Robillard4-31/+13
This makes events POD, which is generally nice. The view was originally added to reflect the display and window references in XEvent, but doesn't seem very useful in Pugl applications.
2019-07-24Represent event time as double in seconds on all platformsStefan Westerfeld3-15/+15
2019-07-24Simplify modifier translation codeDavid Robillard3-22/+16
2019-07-23Mac: Give new child views focus on creationDavid Robillard1-0/+1
2019-07-23Mac: Fix initial view allocationDavid Robillard1-2/+1
2019-07-23Mac: Fix coordinate systemDavid Robillard1-0/+5
2019-07-23Windows: Only kill timer when actually flashingDavid Robillard1-2/+6
2019-07-23Windows: Only set double buffered pixel format when requestedDavid Robillard1-1/+2
2019-07-23Windows: Clean up and factor out window flagsDavid Robillard1-10/+24
2019-07-23Windows: Focus windows when shownDavid Robillard1-0/+1
This is a bit sloppy, but matches the typical behaviour on other platforms.
2019-07-23Windows: Improve live resize smoothnessDavid Robillard1-8/+9
2019-07-23Windows: Fix configured window sizeDavid Robillard1-1/+1
2019-07-23Windows: Use DispatchMessageDavid Robillard1-1/+1
Unlike on other platforms, PeekMessage can return messages for windows other than the given parameter (namely children). Unfortunately it doesn't seem possible to implement this function on Windows to work exactly like on the other platforms, but using DispatchMessage will at least dispatch them accordingly.
2019-07-23X11: Fix memory leakDavid Robillard1-0/+2
2019-07-23X11: Factor out impl variable for brevityDavid Robillard1-11/+12
2019-07-23X11: Improve live resize smoothnessDavid Robillard1-9/+15
This avoids a double context swap when both a configure and expose event arrive in the same loop iteration, which happens often during resize.
2019-07-23X11: Factor out window event maskDavid Robillard1-5/+6
2019-07-21Update stale copyright datesDavid Robillard2-2/+2
2019-07-21Fix some warningsDavid Robillard3-11/+11
2019-07-21Tidy up X11 codeDavid Robillard1-30/+16
2019-07-21Make windows miniaturizable on MacOSDavid Robillard1-1/+3
2019-07-21Remove redundant and mismatched prototypeDavid Robillard1-5/+2
2019-07-21Show minimize and maximize buttons on top level windows on WindowsDavid Robillard1-2/+4
2019-07-21Add puglRequestAttention()David Robillard6-0/+93
2019-07-21Fix handling of WM_DELETE_WINDOWDavid Robillard2-8/+16
2019-07-21Use local display and window variables for brevityDavid Robillard1-18/+18
2019-07-21Implement focus on MacOSDavid Robillard1-19/+44
2019-07-21Implement puglGrabFocus on Windows and MacOSDavid Robillard2-3/+2
2019-07-21Implement aspect ratio on MacOSDavid Robillard1-0/+5
Unfortunately MacOS does not seem to support constraints here, so just use the minimum.
2019-07-21Fix Cairo on MacOSDavid Robillard2-3/+104
2019-07-21Fix initial display on Windows againDavid Robillard1-0/+1
2019-07-21Implement focus on WindowsDavid Robillard1-0/+6
2019-07-21Implement enter and leave notifications on WindowsDavid Robillard1-1/+40
2019-07-21Implement enter and leave notifications on MacOSDavid Robillard1-2/+24
2019-07-21Remove redundant prototypesDavid Robillard1-21/+0
2019-07-21Draw during resizing on MacOSDavid Robillard1-2/+32
Unfortunately drawing still stalls if the user just grabs the resize handle until the first resize event happens, but it seems to be impossible to fix this without using another thread.
2019-07-21Clean up Objective C syntaxDavid Robillard1-7/+7
2019-07-21Draw during resizing on WindowsDavid Robillard1-10/+48
2019-07-21Fix initial window display on WindowsDavid Robillard1-5/+7
2019-07-21Clean up event loop on MacOSDavid Robillard1-20/+14