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2019-11-17X11: Don't send expose events to invisible windowsDavid Robillard1-1/+3
2019-11-17X11: Track visibility via system eventsDavid Robillard1-3/+8
2019-11-17Use typedefs for flag typesDavid Robillard1-72/+82
2019-11-17Cleanup: Use consistent formatting for field documentationDavid Robillard1-141/+141
2019-11-09Fix various clang-tidy warningsDavid Robillard4-17/+17
2019-11-09Add puglStrerror() and improve test program error reportingDavid Robillard2-0/+26
2019-11-03Remove redisplay flag and add puglPostRedisplayRect()David Robillard5-30/+53
2019-11-03X11: Only merge expose events if they intersectDavid Robillard1-13/+45
2019-11-03Add puglGetNativeWorld()David Robillard4-0/+28
2019-11-03Windows: Do not require backends to have a surfaceDavid Robillard1-1/+1
2019-11-03Expose functional stub backendDavid Robillard4-1/+79
2019-11-03Move platform stub configuration code to platform headersDavid Robillard4-33/+43
2019-11-03Add stub implementations of backend functionsDavid Robillard5-63/+115
2019-11-03Fix puglFreeView() crashes when window creation failedJordan Halase3-14/+28
2019-11-03Cleanup: Fix whitespaceDavid Robillard1-1/+1
2019-11-03Windows: Fix GL context flagsDavid Robillard1-0/+1
2019-10-15Mac: Remove unused method declarationDavid Robillard1-1/+0
2019-09-16Fix memory leakDavid Robillard1-0/+1
2019-09-14Windows: Fix Cairo backend buildDavid Robillard1-18/+18
2019-09-14Add support for using a debug OpenGL contextDavid Robillard3-1/+8
2019-09-14Wrap deprecated declarations in PUGL_DISABLE_DEPRECATEDDavid Robillard1-0/+4
2019-09-07Improve documentation and use LV2 documentation styleDavid Robillard2-24/+29
2019-09-07Clean up error handlingDavid Robillard12-114/+123
2019-09-07Add clipboard supportDavid Robillard8-0/+321
2019-09-07Cleanup: Fix whitespaceDavid Robillard1-13/+13
2019-09-07Windows: Fix library leak during world creationDavid Robillard1-0/+2
2019-09-03Windows: Fix puglGetProcAddress() for OpenGL 1.1 functionsDavid Robillard1-1/+9
2019-09-03Make almost everything return a statusDavid Robillard5-37/+60
2019-09-03Make event handler return a statusDavid Robillard1-1/+1
2019-09-03Reorganize header and documentation into coherent sectionsDavid Robillard1-96/+98
2019-09-03Add puglSetWindowTitle()David Robillard7-9/+65
2019-09-03Rename remaining init functionsDavid Robillard2-22/+63
2019-09-03Add puglSetClassName()David Robillard6-26/+47
2019-09-03Replace puglInitTransientFor() with puglSetTransientFor()David Robillard3-15/+34
2019-09-03Replace size and aspect ratio init functions with dynamic onesDavid Robillard5-43/+144
2019-09-03Move trivial deprecated implementations to headerDavid Robillard2-53/+44
2019-09-03Move deprecated API to a separate section of the headerDavid Robillard1-78/+87
2019-09-03Add puglGetWorld()David Robillard2-0/+12
2019-09-03X11: Factor out size hints calculationDavid Robillard1-21/+30
2019-09-03Use consistent naming conventionsDavid Robillard6-79/+79
2019-09-03Windows: Fix configured size of child viewsDavid Robillard1-0/+5
2019-09-03Windows: Draw while application menu is openDavid Robillard1-0/+2
2019-09-03Windows: Improve resize smoothness slightlyDavid Robillard1-3/+1
2019-09-03Add swap interval hintDavid Robillard3-1/+3
2019-09-03X11: Improve puglPostRedisplay() performanceDavid Robillard1-7/+19
2019-09-03Windows: Improve puglPostRedisplay() performanceDavid Robillard2-5/+13
2019-09-03Windows: Prevent event loop from running foreverDavid Robillard1-3/+20
2019-09-03Add functions to get and set view size and positionDavid Robillard12-69/+219
2019-09-03Windows: Factor out window flag functionsDavid Robillard1-12/+20
2019-09-03Add puglDispatchEvents()David Robillard5-50/+105