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2019-09-07Clean up error handlingDavid Robillard12-114/+123
2019-09-07Add clipboard supportDavid Robillard8-0/+321
2019-09-07Cleanup: Fix whitespaceDavid Robillard1-13/+13
2019-09-07Windows: Fix library leak during world creationDavid Robillard1-0/+2
2019-09-03Windows: Fix puglGetProcAddress() for OpenGL 1.1 functionsDavid Robillard1-1/+9
2019-09-03Make almost everything return a statusDavid Robillard5-37/+60
Prepares the API for proper error handling, even though there isn't any for these functions yet.
2019-09-03Make event handler return a statusDavid Robillard1-1/+1
Currently unused, but this is to leave open the possibility of event propagation or better errror handling.
2019-09-03Reorganize header and documentation into coherent sectionsDavid Robillard1-96/+98
2019-09-03Add puglSetWindowTitle()David Robillard7-9/+65
2019-09-03Rename remaining init functionsDavid Robillard2-22/+63
This finishes the removal of the init/set split. While these ones are superficial, the general idea here is to provide general functions that work before or after window creation where possible. This prevents the situation where ever more dynamic counterparts to existing init functions get added over time.
2019-09-03Add puglSetClassName()David Robillard6-26/+47
2019-09-03Replace puglInitTransientFor() with puglSetTransientFor()David Robillard3-15/+34
2019-09-03Replace size and aspect ratio init functions with dynamic onesDavid Robillard5-43/+144
2019-09-03Move trivial deprecated implementations to headerDavid Robillard2-53/+44
Again just makes non-deprecated things easier to read and review, and also cleans up the symbol table.
2019-09-03Move deprecated API to a separate section of the headerDavid Robillard1-78/+87
This just makes things easier to read.
2019-09-03Add puglGetWorld()David Robillard2-0/+12
2019-09-03X11: Factor out size hints calculationDavid Robillard1-21/+30
2019-09-03Use consistent naming conventionsDavid Robillard6-79/+79
2019-09-03Windows: Fix configured size of child viewsDavid Robillard1-0/+5
2019-09-03Windows: Draw while application menu is openDavid Robillard1-0/+2
2019-09-03Windows: Improve resize smoothness slightlyDavid Robillard1-3/+1
2019-09-03Add swap interval hintDavid Robillard3-1/+3
2019-09-03X11: Improve puglPostRedisplay() performanceDavid Robillard1-7/+19
2019-09-03Windows: Improve puglPostRedisplay() performanceDavid Robillard2-5/+13
2019-09-03Windows: Prevent event loop from running foreverDavid Robillard1-3/+20
2019-09-03Add functions to get and set view size and positionDavid Robillard12-69/+219
2019-09-03Windows: Factor out window flag functionsDavid Robillard1-12/+20
2019-09-03Add puglDispatchEvents()David Robillard5-50/+105
2019-09-03Add puglPollEvents()David Robillard5-16/+79
This allows waiting for events for any view in the world. It also improves on puglWaitForEvent() by the addition of a time parameter that allows indefinite blocking, non-blocking polling, and blocking polling with a timeout.
2019-09-03Move puglGetTime() to PuglWorldDavid Robillard6-19/+20
2019-09-03X11: Move input method to worldDavid Robillard2-13/+15
2019-09-03X11: Move atoms to worldDavid Robillard2-29/+37
2019-09-03Add PuglWorldDavid Robillard10-39/+231
The old API was broken for programs that manage multiple views, since it was impossible to wait for events on any view. There are also several functions in the API which are not actually associated with views at all, so those can now be moved to the more appropriate PuglWorld to make this more clear. The old puglInit() and puglDestroy() functions are preserved for compatibility, but marked as deprecated.
2019-09-03Add puglHasFocus()David Robillard4-1/+31
2019-09-03Fix puglGrabFocus() to work between parent and childrenDavid Robillard2-2/+5
2019-09-03Windows: Fix class registration for multiple viewsDavid Robillard1-14/+24
2019-09-03Simplify hints implementationDavid Robillard11-114/+78
2019-09-03Mac: Dispatch expose events from drawing viewMichael Fisher4-2/+15
2019-09-02Cleanup: Fix whitespaceDavid Robillard1-8/+8
2019-08-02Mac: Disable annoying bell on tab or other special key pressesDavid Robillard1-0/+5
2019-08-02Clean up includesDavid Robillard2-1/+2
2019-08-02Fix unnecessary conversionsDavid Robillard2-3/+3
2019-08-02Replace puglIgnoreKeyRepeat() with a hintDavid Robillard6-7/+13
2019-07-31Windows: Support UTF8 in window titlesDavid Robillard1-1/+19
2019-07-31X11: Support UTF8 in window titlesJP Cimalando2-0/+7
It's possible that this does bad things if a UTF8 string is used on a system that does not support it (because XStoreName is still called), but I have no idea how likely this scenario is. Leaving it this way because it means the ASCII case will still work everywhere, and it's easy enough to avoid if this is a problem.
2019-07-31Cleanup: Remove debug print that snuck in there somehowDavid Robillard1-1/+0
2019-07-30Fix incorrect commentssj711-1/+1
The comment was missed when merging the new text API from a branch based on the old integer milliseconds time.
2019-07-29X11: Implement double buffering for CairoDavid Robillard1-31/+66
Also save and restore cairo context state around callbacks, so applications don't need to worry about smashing cairo state across exposures.
2019-07-29Mac: Separate backends from platform implementationDavid Robillard4-390/+445
2019-07-29Mac: Add Cairo on Quartz supportDavid Robillard2-132/+113
This avoids the general hassles of OpenGL, which is deprecated on MacOS, and Cairo apps look much nicer and more integrated this way. As far as I can tell, Cairo actually works best here out of all the platforms, the Windows and X11 backends aren't quite as smooth.