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2019-11-17Use typedefs for flag typesDavid Robillard1-72/+82
This doesn't change anything about type-safety (C can't do that), but at least makes the intent of things clearer.
2019-11-17Cleanup: Use consistent formatting for field documentationDavid Robillard1-141/+141
2019-11-09Fix various clang-tidy warningsDavid Robillard4-17/+17
2019-11-09Add puglStrerror() and improve test program error reportingDavid Robillard2-0/+26
2019-11-03Remove redisplay flag and add puglPostRedisplayRect()David Robillard5-30/+53
2019-11-03X11: Only merge expose events if they intersectDavid Robillard1-13/+45
Towards actual fine-grained exposure. This uses the previous behaviour if expose events intersect to reduce redundant drawing, but dispatches expose events immediately (after flushing and pending configure events) if they don't to support partial redraws.
2019-11-03Add puglGetNativeWorld()David Robillard4-0/+28
2019-11-03Windows: Do not require backends to have a surfaceDavid Robillard1-1/+1
This was just leftover cruft from before error handling was cleaned up, any failure to configure must now be reported by the backend.
2019-11-03Expose functional stub backendDavid Robillard4-1/+79
2019-11-03Move platform stub configuration code to platform headersDavid Robillard4-33/+43
This allows backends which use basic software rendering (like Cairo) to share the common basic window format setup code.
2019-11-03Add stub implementations of backend functionsDavid Robillard5-63/+115
Towards having actual trivial backends, but in general allows backends to not declare functions they don't care about which is nice and already a net reduction of actual code.
2019-11-03Fix puglFreeView() crashes when window creation failedJordan Halase3-14/+28
2019-11-03Cleanup: Fix whitespaceDavid Robillard1-1/+1
2019-11-03Windows: Fix GL context flagsDavid Robillard1-0/+1
2019-10-15Mac: Remove unused method declarationDavid Robillard1-1/+0
2019-09-16Fix memory leakDavid Robillard1-0/+1
2019-09-14Windows: Fix Cairo backend buildDavid Robillard1-18/+18
2019-09-14Add support for using a debug OpenGL contextDavid Robillard3-1/+8
2019-09-14Wrap deprecated declarations in PUGL_DISABLE_DEPRECATEDDavid Robillard1-0/+4
This allows projects that use strict warning flags to suppress warning noise.
2019-09-07Improve documentation and use LV2 documentation styleDavid Robillard2-24/+29
2019-09-07Clean up error handlingDavid Robillard12-114/+123
2019-09-07Add clipboard supportDavid Robillard8-0/+321
2019-09-07Cleanup: Fix whitespaceDavid Robillard1-13/+13
2019-09-07Windows: Fix library leak during world creationDavid Robillard1-0/+2
2019-09-03Windows: Fix puglGetProcAddress() for OpenGL 1.1 functionsDavid Robillard1-1/+9
2019-09-03Make almost everything return a statusDavid Robillard5-37/+60
Prepares the API for proper error handling, even though there isn't any for these functions yet.
2019-09-03Make event handler return a statusDavid Robillard1-1/+1
Currently unused, but this is to leave open the possibility of event propagation or better errror handling.
2019-09-03Reorganize header and documentation into coherent sectionsDavid Robillard1-96/+98
2019-09-03Add puglSetWindowTitle()David Robillard7-9/+65
2019-09-03Rename remaining init functionsDavid Robillard2-22/+63
This finishes the removal of the init/set split. While these ones are superficial, the general idea here is to provide general functions that work before or after window creation where possible. This prevents the situation where ever more dynamic counterparts to existing init functions get added over time.
2019-09-03Add puglSetClassName()David Robillard6-26/+47
2019-09-03Replace puglInitTransientFor() with puglSetTransientFor()David Robillard3-15/+34
2019-09-03Replace size and aspect ratio init functions with dynamic onesDavid Robillard5-43/+144
2019-09-03Move trivial deprecated implementations to headerDavid Robillard2-53/+44
Again just makes non-deprecated things easier to read and review, and also cleans up the symbol table.
2019-09-03Move deprecated API to a separate section of the headerDavid Robillard1-78/+87
This just makes things easier to read.
2019-09-03Add puglGetWorld()David Robillard2-0/+12
2019-09-03X11: Factor out size hints calculationDavid Robillard1-21/+30
2019-09-03Use consistent naming conventionsDavid Robillard6-79/+79
2019-09-03Windows: Fix configured size of child viewsDavid Robillard1-0/+5
2019-09-03Windows: Draw while application menu is openDavid Robillard1-0/+2
2019-09-03Windows: Improve resize smoothness slightlyDavid Robillard1-3/+1
2019-09-03Add swap interval hintDavid Robillard3-1/+3
2019-09-03X11: Improve puglPostRedisplay() performanceDavid Robillard1-7/+19
2019-09-03Windows: Improve puglPostRedisplay() performanceDavid Robillard2-5/+13
2019-09-03Windows: Prevent event loop from running foreverDavid Robillard1-3/+20
2019-09-03Add functions to get and set view size and positionDavid Robillard12-69/+219
2019-09-03Windows: Factor out window flag functionsDavid Robillard1-12/+20
2019-09-03Add puglDispatchEvents()David Robillard5-50/+105
2019-09-03Add puglPollEvents()David Robillard5-16/+79
This allows waiting for events for any view in the world. It also improves on puglWaitForEvent() by the addition of a time parameter that allows indefinite blocking, non-blocking polling, and blocking polling with a timeout.
2019-09-03Move puglGetTime() to PuglWorldDavid Robillard6-19/+20