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This replaces the window title and class name APIs with a more general one that
can be easily extended to other things, like icon names, more detailed
application hints, and so on.
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This was just a source of ambiguity and bugs, since it represented different
things at different times and could become stale. Redundant data is always
trouble, so eliminate it, leaving just two positions/sizes: the defaults (used
when the view is not yet realized), and the last configuration.
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As evidence that this was confusing, the documentation for these was an
outright lie, and I've burned quite a bit of time in the past few days trying
to rework things based around that flawed understanding.
These names make it clear what these events actually are. If we need actual
create/destroy events with a broader scope, they'll have to be added, but I
suspect those aren't actually useful anyway.
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Otherwise, there will be crashes in the implementation.
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This makes the internal header structure match the "kinds" of definition inside
Pugl: common implementations of public API, things available internally to
platform implementations, and things the platform must define.
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