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2025-01-22Rename PuglViewSize to PuglAreaDavid Robillard1-5/+5
2025-01-22Make puglSetSizeHint() consistent with puglSetSize()David Robillard1-9/+3
In general, it's more convenient to have full-width integers as parameters, since C will promote any arithmetic on smaller types to them anyway. Using narrow types here, then, doesn't really make anything stricter, just forces an annoying cast when lots of warnings are enabled, which is likely unchecked. Better to handle it here, since it's more convenient, and the integer range checks the compiler can do aren't correct anyway (the max width/height is intentionally smaller than the max PuglSpan, so it can fit in a signed 16-bit integer).
2025-01-22Windows: Avoid waiting less than a millisecondDavid Robillard1-2/+4
There is API to access the minimum timer resolution, but it seems to always be 1 millisecond, which is also the unit of the MsgWaitForMultipleObjects parameter, so just avoid the fuss and hardcode this as the minimum. This should slightly reduce overhead when the main loop is running without much of a margin until the frame needs to be drawn.
2025-01-21Support building for Windows with or without UNICODEDavid Robillard1-40/+63
2025-01-21Add PUGL_KEY_NONEDavid Robillard1-3/+3
This isn't a strict enumeration anyway, so a sentinel value does no harm, and using it avoids warnings about testing an enum with no zero value.
2025-01-21Fix whitespaceDavid Robillard1-4/+1
2025-01-21Fix warnings in clang build on WindowsDavid Robillard1-12/+15
2024-07-12Windows: Support building with UNICODEDavid Robillard1-18/+35
2023-11-11Add support for Num, Scroll, and Caps LockDavid Robillard1-5/+9
2023-10-21Filter out corresponding modifiers from key eventsDavid Robillard1-1/+2
Platforms differ here, but it's meaningless to ask about the state of a modifier that's currently being pressed or released, so simply mask this out in general so it's easy for platform implementations to clean events up before dispatching them.
2023-10-21Windows: Fix left and right key distinctionDavid Robillard1-6/+6
2023-05-29Add support for numeric keypad and simplify keyboard handlingDavid Robillard1-37/+49
2023-05-29Deprecate redundant key symbolsDavid Robillard1-5/+5
2023-05-12Factor out return code to status conversionDavid Robillard1-32/+30
2023-05-12Factor out puglIsValidSize() and use consistent rules everywhereDavid Robillard1-3/+3
2023-05-12Windows: Pass the struct from BeginPaint() to EndPaint()David Robillard1-4/+2
The documentation explains that the PAINTSTRUCT returned by BeginPaint() should be passed to the corresponding call to EndPaint(). I'm not sure what real-world effects not doing this had, but this commit fixes things to use the API as intended.
2023-05-12Remove redundant castsDavid Robillard1-3/+3
2023-05-03Add missing field initializerDavid Robillard1-1/+1
2023-05-03Avoid double equality comparisonDavid Robillard1-2/+2
2023-05-03Fix mismatched types in ternary expressionsDavid Robillard1-11/+12
2023-05-03Fix implicit sign conversionsDavid Robillard1-2/+2
2023-01-14Windows: Fix potentially insecure library loadingDavid Robillard1-2/+4
2023-01-14Windows: Add PUGL_DARK_FRAME hintDavid Robillard1-0/+20
This allows dark applications to visually integrate more nicely in Windows 10. A little thing, but it really goes a long way to make programs not look out of place and half-baked.
2023-01-14Add general string hint interfaceDavid Robillard1-15/+19
This replaces the window title and class name APIs with a more general one that can be easily extended to other things, like icon names, more detailed application hints, and so on.
2023-01-11Clean up puglRealize() implementationsDavid Robillard1-7/+3
2023-01-11Remove cached frame from viewDavid Robillard1-58/+91
This was just a source of ambiguity and bugs, since it represented different things at different times and could become stale. Redundant data is always trouble, so eliminate it, leaving just two positions/sizes: the defaults (used when the view is not yet realized), and the last configuration.
2023-01-11Fix checks for invalid view positionsDavid Robillard1-1/+1
2023-01-11Center windows on their transient parent where possibleDavid Robillard1-10/+18
This is only really relevant in practice on MacOS and Windows. On X11, the window manager places new windows where it pleases.
2023-01-10Add PUGL_CURSOR_ALL_SCROLLDavid Robillard1-0/+1
2023-01-10Windows: Make puglGetScaleFactor always return a reasonable valueDavid Robillard1-4/+24
This guesses the likely scale factor when the view hasn't been realized (and so there's no real window to get information for). It may still be wrong for multiple display systems, but will always return some scale factor that "exists" on the system, and should always be correct when there's only one display.
2023-01-08Use ensureHint pattern everywhereDavid Robillard1-12/+4
2023-01-08Add support for raising windowsDavid Robillard1-3/+15
2023-01-07Replace map/unmap events with more expressive configure eventsDavid Robillard1-6/+4
2023-01-07Add support for special view types and stylesDavid Robillard1-23/+109
2023-01-07Support closing views by sending a close eventDavid Robillard1-0/+5
2023-01-07Rename create/destroy events to realize/unrealizeDavid Robillard1-18/+17
As evidence that this was confusing, the documentation for these was an outright lie, and I've burned quite a bit of time in the past few days trying to rework things based around that flawed understanding. These names make it clear what these events actually are. If we need actual create/destroy events with a broader scope, they'll have to be added, but I suspect those aren't actually useful anyway.
2023-01-04Add puglUnrealize()David Robillard1-1/+25
2023-01-02Factor out common realize checks and initializationDavid Robillard1-16/+8
2022-12-27Fix inconsistent initial window positioning across platformsDavid Robillard1-4/+8
2022-12-27Set transient parent when views are realized if necessaryDavid Robillard1-0/+4
2022-12-24Add diagonal cursorsfalkTX1-7/+9
2022-10-30Windows: Fix missing field initializers when building as C++falkTX1-4/+14
2022-10-07Suppress MinGW warningsDavid Robillard1-1/+1
2022-10-07Use uppercase integer literal suffixesDavid Robillard1-17/+17
2022-06-08Use consistent terminology for native viewsDavid Robillard1-1/+1
On MacOS in particular, views and windows are entirely different concepts, so confusing them... confuses things. This was the last holdover in the API that used the old "native window".
2022-06-08Separate platform.h from internal.hDavid Robillard1-0/+1
This makes the internal header structure match the "kinds" of definition inside Pugl: common implementations of public API, things available internally to platform implementations, and things the platform must define.
2022-06-08Separate private and public function implementationsDavid Robillard1-1/+1
2022-06-07Use a consistent scheme for enum sizesDavid Robillard1-1/+1
2022-05-23Add rich clipboard supportDavid Robillard1-11/+70
This implements a more powerful protocol for working with clipboards, which supports datatype negotiation, and fixes various issues by mapping more directly to how things work on X11.
2022-05-21Add puglGetScaleFactor()David Robillard1-1/+42