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See https://reuse.software/ for details.
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Aside from reading more naturally, this avoids clashes with types that are not
events, like PuglEventFlags. This is also more consistent with the C++
bindings, where "EventExpose" would be quite strange, for example.
Apologies for the noise. Aliases to the old names will be preserved in the
deprecated API like other things for a short while.
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Stub backends were a dependency of other backends to allow some code reuse.
However, that can cause conflicting symbols if multiple backends are linked
into the same binary, which should be possible.
To avoid this, move the shared code into the platform implementation, and
export those symbols so that backends can use them. This adds some semi-public
platform-specific API that can only be used by backends included with pugl.
They are undocumented, subject to change at any time without a corresponding
version change, and may not be used by third parties (for example by custom
backends in an application).
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I think this attempt to be optionally header-only was misguided, particularly
installing source code to the system include path. Typically anyone vendoring
code just includes the repository and builds from there anyway.
This commit moves all the implementation code to a typical src directory (Don't
Be Weird).
I still think there is some value in simple "inline" deployment, but that would
be better achieved another way, like producing a single-file amalgamation that
builds anywhere, ala sqlite.
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