Age | Commit message (Collapse) | Author | Files | Lines |
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This is really a mistake in user code, but things shouldn't crash in general.
So, this commit fixes the crash and adds some documentation so that developers
hopefully don't try to grab focus before it makes sense.
The case that was previously a crash will now gracefully fail, that is, the
focus will not be (and can not be) grabbed.
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GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB is the correct counterpart to
GLX_CONTEXT_CORE_PROFILE_BIT_ARB in this context. This has the same value as
the GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB it replaces though, so this change
should not actually affect anything.
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This prevents plugins from changing global host state, which causes serious
problems in hosts that are not DPI aware.
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It happens in practice that XRandR is enabled in the build but is not available
at runtime, particularly with X11 forwarding over SSH. This properly queries
the extension first to avoid crashing in such situations.
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NSEventSubtype was introduced in 10.10.
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This avoids a warning, and makes more sense in this situation anyway because
negatives are also a bad configuration.
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Aside from reading more naturally, this avoids clashes with types that are not
events, like PuglEventFlags. This is also more consistent with the C++
bindings, where "EventExpose" would be quite strange, for example.
Apologies for the noise. Aliases to the old names will be preserved in the
deprecated API like other things for a short while.
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Avoids narrowing warnings when building as C++, and uses unsigned operands with
bitwise operators in various places.
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Stub backends were a dependency of other backends to allow some code reuse.
However, that can cause conflicting symbols if multiple backends are linked
into the same binary, which should be possible.
To avoid this, move the shared code into the platform implementation, and
export those symbols so that backends can use them. This adds some semi-public
platform-specific API that can only be used by backends included with pugl.
They are undocumented, subject to change at any time without a corresponding
version change, and may not be used by third parties (for example by custom
backends in an application).
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X11 Window managers set WM_STATE to notify about minimization, often without
sending core X visibility events (which seems odd to me, but that's what Gnome
does anyway). So, implement this protocol and send map/unmap events to the
view, and adjust the Windows implementation to do the same for consistency
across all platforms.
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I think the conditional here was because this is typical when the view is
embedded, but window manager behaviour is all over the place and this is
something we want to always guarantee.
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I don't think there is any UB actually happening here, but some of these were
casting to a pointer of a larger type, which is problematic. Unfortunately, it
makes for quite a bit of tedious verbosity, but I don't see a decent way around
that in C99.
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These will not be used in the Sphinx documentation, and most were
self-explanatory and only there to make the Doxygen index look nice anyway.
Where there was actually useful information, it has been preserved as regular
comments.
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These names were confusing because a view is not necessarily a window. Since
there's no room for ambiguity here, simply drop the superfluous word.
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These only do anything for OpenGL, and it seems unlikely that they will ever be
used for anything else. So, move them to the GL headers to remove clutter from
the core API, and ensure that they are only used in GL applications that
include the appropriate headers and link with a GL backend.
Also add missing C++ bindings.
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This allows puglCreateSurface() to be used with some other loader, or when
linking to Vulkan at compile time.
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These libc-specific warnings are a new level, even for LLVM. Using an opt-out
style for this is probably not going to last.
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This fixes an issue where the default frame position would be set based on the
screen size for child windows. This went unnoticed so far because most
plugins, like pugl_embed_demo, explicitly set the frame and so avoided this
code path.
Also generally tidy up puglRealize() along the way to make it a bit more
readable.
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