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This removes PuglContextType and allows the user to pass a backend directly.
Normally this would come from one of the two accessors declared in the headers,
but it would be possible to add backends without changing any of the existing
code at all.
Unfortunately, it is not possible to preserve backwards compatibility and
achieve the ultimate goal of linking only to the required dependencies, so
puglInitContextType() has just been removed.
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These need to be symmetric because sometimes different things need to happen in
either situation when entering the context as well.
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There are two possible approaches to take here: try to expand dimensions that
are not being explicitly resized (for example expand the bottom when dragging
right), or just stop single-dimension resizes if they would go out of range.
I chose the latter here for two reasons: it's hard to always do something
smooth and unsurprising with the first approach (and it would require more
code), and it can be nice from the user's perspective to easily be able to
resize the window to exactly one of its aspect ratio limits. For example, it
is very easy to drag pugl_test to 1:1 or 16:9.
In other words, simplicity and user power wins.
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Only one field is necessary to store any kind of key, including special keys,
since PuglKey occupies a reserved Unicode region. This is generally much
simpler to deal with since there is only one value to dispatch on.
Text events are separated from key events (like Windows but unlike MacOS or
X11) because it is not possible to derive text events from key press events
when they occur on Windows. Since merging the two has been the source of some
confusion, this approach has some advantages anyway, even though it introduces
the need to handle another event type.
In the process, text input has been almost completely rewritten. I have tested
this with a compose key on X11 and dead keys on Windows and MacOS and
everything seems to work correctly, though there may (as always) still be
issues with more exotic input methods.
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