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This replaces the window title and class name APIs with a more general one that
can be easily extended to other things, like icon names, more detailed
application hints, and so on.
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This makes it unlikely for tests to be completely obscured, which should
hopefully make things a bit more consistent and reliable, especially when
running all of the tests in parallel. It also makes things a bit less visually
confusing.
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Towards a more direct and explicit mapping to platform hints, and more
consistent behaviour across platforms. OpenGL applications are generally
expected to be explicit about hints like this.
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This collapses many functions into one, which makes the API more easily
extensible and reduces code size.
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See https://reuse.software/ for details.
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This makes things a little more clear when something goes wrong, for example if
a test hangs.
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This allows retrieving properties of the view that may be needed, such as the
actual bit depth (which may vary from the suggested depth provided as a hint).
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