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Adds a PuglClipboard enum, and uses it everywhere necessary to "structurally"
support multiple clipboards. Towards re-using this API to support DnD.
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This replaces the window title and class name APIs with a more general one that
can be easily extended to other things, like icon names, more detailed
application hints, and so on.
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This makes it unlikely for tests to be completely obscured, which should
hopefully make things a bit more consistent and reliable, especially when
running all of the tests in parallel. It also makes things a bit less visually
confusing.
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This seems to make thing a bit more reliable, and matches what was happening
before the addition of more precise show commands.
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This implements a more powerful protocol for working with clipboards, which
supports datatype negotiation, and fixes various issues by mapping more
directly to how things work on X11.
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This collapses many functions into one, which makes the API more easily
extensible and reduces code size.
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See https://reuse.software/ for details.
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