Age | Commit message (Collapse) | Author | Files | Lines | |
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2023-01-11 | Relax timer test slightly and make it run for less time | David Robillard | 1 | -2/+2 | |
2023-01-11 | Spread tests around the screen | David Robillard | 16 | -19/+34 | |
This makes it unlikely for tests to be completely obscured, which should hopefully make things a bit more consistent and reliable, especially when running all of the tests in parallel. It also makes things a bit less visually confusing. | |||||
2023-01-09 | Raise test windows initially | David Robillard | 11 | -12/+12 | |
This seems to make thing a bit more reliable, and matches what was happening before the addition of more precise show commands. | |||||
2023-01-08 | Add support for OpenGL ES 3.2 in pugl_shader_demo | David Robillard | 1 | -1/+23 | |
2023-01-08 | Prepare OpenGL context flags for OpenGL ES support | David Robillard | 3 | -13/+18 | |
2023-01-08 | Add PUGL_SAMPLE_BUFFERS hint | David Robillard | 2 | -0/+4 | |
Towards a more direct and explicit mapping to platform hints, and more consistent behaviour across platforms. OpenGL applications are generally expected to be explicit about hints like this. | |||||
2023-01-08 | Gracefully handle out of range hints | David Robillard | 1 | -0/+6 | |
2023-01-08 | Add support for raising windows | David Robillard | 12 | -13/+13 | |
2023-01-07 | Replace map/unmap events with more expressive configure events | David Robillard | 4 | -26/+14 | |
2023-01-07 | Add support for special view types and styles | David Robillard | 1 | -6/+43 | |
2023-01-07 | Rename create/destroy events to realize/unrealize | David Robillard | 5 | -29/+29 | |
As evidence that this was confusing, the documentation for these was an outright lie, and I've burned quite a bit of time in the past few days trying to rework things based around that flawed understanding. These names make it clear what these events actually are. If we need actual create/destroy events with a broader scope, they'll have to be added, but I suspect those aren't actually useful anyway. | |||||
2023-01-04 | Add puglUnrealize() | David Robillard | 1 | -13/+30 | |
2023-01-04 | Clean up licensing metadata | David Robillard | 1 | -0/+3 | |
2023-01-04 | Improve reliability of remote copy/paste test | David Robillard | 1 | -0/+2 | |
Things tend to stall when the two windows exactly overlap each other, which is itself probably a bug of some sort, but that's an unusual situation and not what this test is about. | |||||
2022-11-24 | Use 0BSD for trivial "public domain intent" things | David Robillard | 1 | -1/+1 | |
2022-11-05 | Fix meson warnings on MacOS | David Robillard | 1 | -1/+1 | |
2022-10-07 | Use uppercase integer literal suffixes | David Robillard | 6 | -7/+7 | |
2022-10-07 | Simplify clang-tidy configuration | David Robillard | 1 | -8/+1 | |
2022-10-07 | Suppress new warnings in clang-tidy 14 | David Robillard | 1 | -0/+2 | |
2022-10-07 | Clean up meson definitions | David Robillard | 1 | -33/+59 | |
2022-08-31 | Fix non-strict MacOS build | David Robillard | 1 | -1/+1 | |
2022-06-28 | Simplify clang-tidy configuration | David Robillard | 1 | -2/+0 | |
2022-06-08 | Use consistent terminology for native views | David Robillard | 1 | -2/+2 | |
On MacOS in particular, views and windows are entirely different concepts, so confusing them... confuses things. This was the last holdover in the API that used the old "native window". | |||||
2022-06-08 | Separate private and public function implementations | David Robillard | 2 | -5/+7 | |
2022-06-07 | Use a consistent scheme for enum sizes | David Robillard | 1 | -3/+1 | |
2022-06-07 | Remove unnecessary forward-compatibility code | David Robillard | 1 | -10/+0 | |
2022-06-07 | Make puglRealize() always gracefully fail with a bad configuration | David Robillard | 1 | -1/+5 | |
2022-05-28 | Clean up and strengthen warning flags | David Robillard | 2 | -14/+18 | |
2022-05-23 | Add rich clipboard support | David Robillard | 3 | -12/+70 | |
This implements a more powerful protocol for working with clipboards, which supports datatype negotiation, and fixes various issues by mapping more directly to how things work on X11. | |||||
2022-05-21 | Use consistent integer types for view positions and sizes | David Robillard | 2 | -21/+24 | |
Actual window sizes and positions fit easily in a 16-bit integer. So, we use that in "representation contexts" like events. This makes structures smaller, and allows the values to be converted to float, double, or integer without casting (since any int16_t or uint16_t value can fit in them without loss). Setter APIs use native integers for convenience, to avoid casting hassles when doing arithmetic. Ranges are checked at runtime. | |||||
2022-05-21 | Add a uniform API for setting size hints | David Robillard | 16 | -23/+24 | |
This collapses many functions into one, which makes the API more easily extensible and reduces code size. | |||||
2022-05-21 | Rename PUGL_UNSUPPORTED_TYPE to be more generic | David Robillard | 1 | -1/+1 | |
2022-05-21 | Set a title for all test windows | David Robillard | 5 | -0/+6 | |
2022-05-20 | Use consistent class names and titles in tests and examples | David Robillard | 17 | -19/+19 | |
2022-05-03 | Fix crash when destroying OpenGL views that haven't been realized | Jean Pierre Cimalando | 2 | -1/+63 | |
2022-04-23 | Put unit tests in a "unit" suite | David Robillard | 1 | -4/+8 | |
This enables running them without the data tests (which can be annoying while working in a messy repo), and for bonus points makes the log output look more uniform. | |||||
2022-04-23 | Fix IWYU warnings | David Robillard | 1 | -1/+0 | |
I suspect that using the same configuration across both C and C++ is starting to wear a bit thin, but this will do for now. | |||||
2022-04-23 | Relax redisplay test to pass on MacOS 11.6 | David Robillard | 1 | -4/+6 | |
Since upgrading to 11.6 (on an Intel Macbook), this test no longer seems to pass. It's unfortunate to not test that small redisplay requests only result in small exposures, but I don't think the previous strict check reflects reality. Exposing more than the application requested, for whatever reason, is a natural part of window environments, so I don't know if this is something that can be reliably unit tested. | |||||
2022-04-23 | Add descriptive verbose output to test_redisplay | David Robillard | 1 | -8/+21 | |
2022-04-23 | Move reserved platform defines from code to build system | David Robillard | 3 | -4/+0 | |
Numerous things warn about this, and it's generally a bad idea to put these in the code since it can result in incompatibly compiled code being linked together. Unfortunately this makes building manually (without the build system) more fiddly, but such is life. | |||||
2021-12-17 | Adopt REUSE machine-readable licensing standard | David Robillard | 24 | -349/+58 | |
See https://reuse.software/ for details. | |||||
2021-12-17 | Suppress new warnings in clang-tidy 13 | David Robillard | 1 | -1/+1 | |
2021-12-17 | Remove unnecessary include | David Robillard | 1 | -1/+0 | |
2021-12-16 | MacOS: Fix warnings in unified ObjC++ test build | David Robillard | 1 | -1/+12 | |
2021-08-28 | Suppress new clang-tidy warnings | David Robillard | 1 | -0/+3 | |
2021-05-28 | Remove static downcasts in C++ bindings | David Robillard | 1 | -1/+0 | |
2021-05-28 | Remove unnecessary "void" in C++ | David Robillard | 1 | -1/+1 | |
2021-05-28 | Split up warning suppression flags more finely | David Robillard | 1 | -3/+62 | |
This avoids polluting the main list of suppressions with things that are only triggered in tests or examples, making it clearer which warning are present in pugl itself. | |||||
2021-05-27 | Add test for building the implementation as included C++ | David Robillard | 3 | -0/+161 | |
2021-05-25 | Rename event structs in a more readable style | David Robillard | 4 | -5/+5 | |
Aside from reading more naturally, this avoids clashes with types that are not events, like PuglEventFlags. This is also more consistent with the C++ bindings, where "EventExpose" would be quite strange, for example. Apologies for the noise. Aliases to the old names will be preserved in the deprecated API like other things for a short while. |