aboutsummaryrefslogtreecommitdiffstats
path: root/test
AgeCommit message (Collapse)AuthorFilesLines
2020-03-07Test: Don't reuse cube vertices for backgroundDavid Robillard1-3/+10
This was pretty confusing since it looked like the parent view was drawing the cube as well, and inefficient since only a single rect needs to be drawn here.
2020-03-07Test: Fix cube rotation via mouseDavid Robillard1-2/+2
2020-03-02Strengthen ultra-strict warnings with clangDavid Robillard3-12/+15
2020-03-01Cleanup: Adjust some code to be more clang-format friendlyDavid Robillard1-0/+6
2020-03-01Cleanup: Shorten event printing codeDavid Robillard1-42/+63
2020-03-01Cleanup: Fix includesDavid Robillard1-0/+1
2020-02-18Cairo Test: Preserve clip rectangle for background fillDavid Robillard1-2/+1
2019-12-11GL3 Test: Use instancingDavid Robillard1-49/+62
2019-12-11GL3 Test: Update bindings to OpenGL 3.3David Robillard2-8/+324
2019-12-11GL3 Test: Spread out rectangles moreDavid Robillard1-7/+11
2019-12-11GL3 Test: Calculate border color on the GPUDavid Robillard1-13/+5
2019-12-11GL3 Test: Move shaders to separate filesDavid Robillard1-43/+33
2019-12-09Fix use of incorrect union elementDavid Robillard1-4/+4
2019-11-21Rename "backend" headersDavid Robillard4-4/+4
Working on Vulkan clarified what has always been slightly smelly about the design and organization here: not everything that is API specific is really in a "backend" (a PuglBackend). The concrete example is puglGetProcAddress(), which only makes sense for GL and is actually implemented in the "backend" files. Arguably puglGetContext() is also such a thing. So, rename the headers so they can be the place where API-specific things go in general, which happens to include a backend most of the time. The stub is a bit of an exception to this, but whatever. The includes look tidier this way. In place of the old headers are compatibility stubs that just emit a warning and include the new version, which will be maintained for a while.
2019-11-18Cleanup: Remove unnecessary includesDavid Robillard3-5/+0
2019-11-18Add test utility function for logging errorsDavid Robillard5-16/+23
2019-11-18Add error checking option to test programsDavid Robillard3-1/+8
2019-11-09Fix various clang-tidy warningsDavid Robillard1-1/+3
2019-11-09Make pugl_gl3_test deterministicDavid Robillard1-16/+15
2019-11-09Add puglStrerror() and improve test program error reportingDavid Robillard3-8/+15
2019-11-03Remove redisplay flag and add puglPostRedisplayRect()David Robillard1-5/+28
2019-11-03Add pugl_print_events test programDavid Robillard1-0/+83
2019-11-03Add verbose option to test programs to print all eventsDavid Robillard3-13/+49
2019-11-03Fix duplicate word in error messageDavid Robillard1-1/+1
2019-10-21Don't use compatible profile in pugl_gl3_testDavid Robillard1-1/+1
It turns out that there are some systems where having this on makes things not work, because compatible profiles are only supported up to earlier versions, despite a much higher version being available.
2019-09-07Add clipboard supportDavid Robillard1-3/+11
2019-09-07Add OpenGL 3 test programDavid Robillard6-0/+3791
2019-09-03Make event handler return a statusDavid Robillard2-3/+9
Currently unused, but this is to leave open the possibility of event propagation or better errror handling.
2019-09-03Factor out parsing test optionsDavid Robillard3-60/+82
2019-09-03Rename remaining init functionsDavid Robillard2-15/+15
This finishes the removal of the init/set split. While these ones are superficial, the general idea here is to provide general functions that work before or after window creation where possible. This prevents the situation where ever more dynamic counterparts to existing init functions get added over time.
2019-09-03Add puglSetClassName()David Robillard2-3/+3
2019-09-03Replace size and aspect ratio init functions with dynamic onesDavid Robillard2-3/+3
2019-09-03Add swap interval hintDavid Robillard1-0/+2
2019-09-03Make pugl_test use a nested view and test focus and movementDavid Robillard3-83/+228
2019-09-03Add functions to get and set view size and positionDavid Robillard2-6/+11
2019-09-03Add puglDispatchEvents()David Robillard2-2/+2
2019-09-03Add puglPollEvents()David Robillard2-2/+2
This allows waiting for events for any view in the world. It also improves on puglWaitForEvent() by the addition of a time parameter that allows indefinite blocking, non-blocking polling, and blocking polling with a timeout.
2019-09-03Move puglGetTime() to PuglWorldDavid Robillard3-13/+16
2019-09-03Add PuglWorldDavid Robillard2-14/+21
The old API was broken for programs that manage multiple views, since it was impossible to wait for events on any view. There are also several functions in the API which are not actually associated with views at all, so those can now be moved to the more appropriate PuglWorld to make this more clear. The old puglInit() and puglDestroy() functions are preserved for compatibility, but marked as deprecated.
2019-08-02Clean up includesDavid Robillard1-0/+1
2019-08-02Test: Remove use of static dataDavid Robillard1-39/+48
Not very becoming of a library that exists specifically to avoid static data.
2019-08-02Replace puglIgnoreKeyRepeat() with a hintDavid Robillard2-2/+2
2019-08-02Test: Remove locale hacksDavid Robillard1-3/+0
2019-08-02Test: Configure GL in configure handler instead of mainDavid Robillard1-6/+4
2019-08-02Test: Factor out FPS printerDavid Robillard3-24/+35
2019-08-01Add missing string terminationDavid Robillard1-1/+1
2019-07-31X11: Support UTF8 in window titlesJP Cimalando1-1/+3
It's possible that this does bad things if a UTF8 string is used on a system that does not support it (because XStoreName is still called), but I have no idea how likely this scenario is. Leaving it this way because it means the ASCII case will still work everywhere, and it's easy enough to avoid if this is a problem.
2019-07-29Add animation to Cairo test programDavid Robillard1-23/+60
Mainly to be able to test backends, this is still a silly program.
2019-07-29Cleanup: Clean up includes and call IWYU in lint targetDavid Robillard2-1/+2
2019-07-29Completely separate backends from platform implementationDavid Robillard2-1/+4
This removes PuglContextType and allows the user to pass a backend directly. Normally this would come from one of the two accessors declared in the headers, but it would be possible to add backends without changing any of the existing code at all. Unfortunately, it is not possible to preserve backwards compatibility and achieve the ultimate goal of linking only to the required dependencies, so puglInitContextType() has just been removed.