// Copyright 2012-2020 David Robillard // SPDX-License-Identifier: ISC #ifndef PUGL_GL_HPP #define PUGL_GL_HPP #include "pugl/gl.h" #include "pugl/pugl.h" #include "pugl/pugl.hpp" namespace pugl { /** @defgroup glpp OpenGL OpenGL graphics support. @ingroup puglpp @{ */ /// @copydoc PuglGlFunc using GlFunc = PuglGlFunc; /// @copydoc puglGetProcAddress inline GlFunc getProcAddress(const char* name) noexcept { return puglGetProcAddress(name); } /// @copydoc puglEnterContext inline Status enterContext(View& view) noexcept { return static_cast(puglEnterContext(view.cobj())); } /// @copydoc puglLeaveContext inline Status leaveContext(View& view) noexcept { return static_cast(puglLeaveContext(view.cobj())); } /// @copydoc puglGlBackend inline const PuglBackend* glBackend() noexcept { return puglGlBackend(); } /** @} */ } // namespace pugl #endif // PUGL_GL_HPP