// Copyright 2012-2023 David Robillard <d@drobilla.net> // SPDX-License-Identifier: ISC #ifndef PUGL_GL_HPP #define PUGL_GL_HPP #include <pugl/gl.h> #include <pugl/pugl.h> #include <pugl/pugl.hpp> namespace pugl { /** @defgroup puglpp_gl OpenGL OpenGL graphics support. @ingroup puglpp @{ */ /// @copydoc PuglGlFunc using GlFunc = PuglGlFunc; /// @copydoc puglGetProcAddress inline GlFunc getProcAddress(const char* name) noexcept { return puglGetProcAddress(name); } /// @copydoc puglEnterContext inline Status enterContext(View& view) noexcept { return static_cast<Status>(puglEnterContext(view.cobj())); } /// @copydoc puglLeaveContext inline Status leaveContext(View& view) noexcept { return static_cast<Status>(puglLeaveContext(view.cobj())); } /// @copydoc puglGlBackend inline const PuglBackend* glBackend() noexcept { return puglGlBackend(); } /** @} */ } // namespace pugl #endif // PUGL_GL_HPP