/* Copyright 2012-2020 David Robillard Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef PUGL_PUGL_HPP #define PUGL_PUGL_HPP #include "pugl/pugl.h" #include #if defined(PUGL_HPP_THROW_FAILED_CONSTRUCTION) # include #elif defined(PUGL_HPP_ASSERT_CONSTRUCTION) # include #endif namespace pugl { /** @defgroup puglpp Pugl C++ API Pugl C++ API wrapper. @{ */ namespace detail { /// Free function for a C object template using FreeFunc = void (*)(T*); /// Generic C++ wrapper for a C object template Free> class Wrapper { public: Wrapper(const Wrapper&) = delete; Wrapper& operator=(const Wrapper&) = delete; Wrapper(Wrapper&& wrapper) noexcept : _ptr{wrapper._ptr} { wrapper._ptr = nullptr; } Wrapper& operator=(Wrapper&& wrapper) noexcept { _ptr = wrapper._ptr; wrapper._ptr = nullptr; return *this; } ~Wrapper() noexcept { Free(_ptr); } T* cobj() noexcept { return _ptr; } const T* cobj() const noexcept { return _ptr; } protected: explicit Wrapper(T* ptr) noexcept : _ptr{ptr} {} private: T* _ptr; }; } // namespace detail using Rect = PuglRect; ///< @copydoc PuglRect /** @defgroup eventspp Events @{ */ /** A strongly-typed analogue of PuglEvent. This is bit-for-bit identical to the corresponding PuglEvent. @tparam t The `type` field of the corresponding PuglEvent. @tparam Base The specific struct type of the corresponding PuglEvent. */ template struct Event final : Base { /// The type of the corresponding C event structure using BaseEvent = Base; /// The `type` field of the corresponding C event structure static constexpr const PuglEventType type = t; explicit Event(Base base) : Base{base} {} template explicit Event(const PuglEventFlags f, Args... args) : Base{t, f, args...} {} }; using Mod = PuglMod; ///< @copydoc PuglMod using Mods = PuglMods; ///< @copydoc PuglMods using Key = PuglKey; ///< @copydoc PuglKey using EventType = PuglEventType; ///< @copydoc PuglEventType using EventFlag = PuglEventFlag; ///< @copydoc PuglEventFlag using EventFlags = PuglEventFlags; ///< @copydoc PuglEventFlags using CrossingMode = PuglCrossingMode; ///< @copydoc PuglCrossingMode /// @copydoc PuglCreateEvent using CreateEvent = Event; /// @copydoc PuglDestroyEvent using DestroyEvent = Event; /// @copydoc PuglConfigureEvent using ConfigureEvent = Event; /// @copydoc PuglMapEvent using MapEvent = Event; /// @copydoc PuglUnmapEvent using UnmapEvent = Event; /// @copydoc PuglUpdateEvent using UpdateEvent = Event; /// @copydoc PuglExposeEvent using ExposeEvent = Event; /// @copydoc PuglCloseEvent using CloseEvent = Event; /// @copydoc PuglFocusEvent using FocusInEvent = Event; /// @copydoc PuglFocusEvent using FocusOutEvent = Event; /// @copydoc PuglKeyEvent using KeyPressEvent = Event; /// @copydoc PuglKeyEvent using KeyReleaseEvent = Event; /// @copydoc PuglTextEvent using TextEvent = Event; /// @copydoc PuglCrossingEvent using PointerInEvent = Event; /// @copydoc PuglCrossingEvent using PointerOutEvent = Event; /// @copydoc PuglButtonEvent using ButtonPressEvent = Event; /// @copydoc PuglButtonEvent using ButtonReleaseEvent = Event; /// @copydoc PuglMotionEvent using MotionEvent = Event; /// @copydoc PuglScrollEvent using ScrollEvent = Event; /// @copydoc PuglClientEvent using ClientEvent = Event; /// @copydoc PuglTimerEvent using TimerEvent = Event; /// @copydoc PuglLoopEnterEvent using LoopEnterEvent = Event; /// @copydoc PuglLoopLeaveEvent using LoopLeaveEvent = Event; /** @} @defgroup statuspp Status @{ */ /// @copydoc PuglStatus enum class Status { success, ///< @copydoc PUGL_SUCCESS failure, ///< @copydoc PUGL_FAILURE unknownError, ///< @copydoc PUGL_UNKNOWN_ERROR badBackend, ///< @copydoc PUGL_BAD_BACKEND badConfiguration, ///< @copydoc PUGL_BAD_CONFIGURATION badParameter, ///< @copydoc PUGL_BAD_PARAMETER backendFailed, ///< @copydoc PUGL_BACKEND_FAILED registrationFailed, ///< @copydoc PUGL_REGISTRATION_FAILED realizeFailed, ///< @copydoc PUGL_REALIZE_FAILED setFormatFailed, ///< @copydoc PUGL_SET_FORMAT_FAILED createContextFailed, ///< @copydoc PUGL_CREATE_CONTEXT_FAILED unsupportedType, ///< @copydoc PUGL_UNSUPPORTED_TYPE }; static_assert(Status(PUGL_UNSUPPORTED_TYPE) == Status::unsupportedType, ""); /// @copydoc puglStrerror inline const char* strerror(const Status status) noexcept { return puglStrerror(static_cast(status)); } /** @} @defgroup worldpp World @{ */ /// @copydoc PuglWorldType enum class WorldType { program, ///< @copydoc PUGL_PROGRAM module, ///< @copydoc PUGL_MODULE }; static_assert(WorldType(PUGL_MODULE) == WorldType::module, ""); /// @copydoc PuglWorldFlag enum class WorldFlag { threads = PUGL_WORLD_THREADS, ///< @copydoc PUGL_WORLD_THREADS }; static_assert(WorldFlag(PUGL_WORLD_THREADS) == WorldFlag::threads, ""); using WorldFlags = PuglWorldFlags; ///< @copydoc PuglWorldFlags #if defined(PUGL_HPP_THROW_FAILED_CONSTRUCTION) /// An exception thrown when construction fails class FailedConstructionError : public std::exception { public: FailedConstructionError(const char* const msg) noexcept : _msg{msg} {} virtual const char* what() const noexcept override; private: const char* _msg; }; # define PUGL_CHECK_CONSTRUCTION(cond, msg) \ do { \ if (!(cond)) { \ throw FailedConstructionError(msg); \ } \ } while (0) #elif defined(PUGL_HPP_ASSERT_CONSTRUCTION) # define PUGL_CHECK_CONSTRUCTION(cond, msg) assert(cond); #else /** Configurable macro for handling construction failure. If `PUGL_HPP_THROW_FAILED_CONSTRUCTION` is defined, then this throws a `pugl::FailedConstructionError` if construction fails. If `PUGL_HPP_ASSERT_CONSTRUCTION` is defined, then this asserts if construction fails. Otherwise, this does nothing. */ # define PUGL_CHECK_CONSTRUCTION(cond, msg) #endif /// @copydoc PuglWorld class World : public detail::Wrapper { public: World(const World&) = delete; World& operator=(const World&) = delete; World(World&&) = delete; World& operator=(World&&) = delete; ~World() = default; World(WorldType type, WorldFlag flag) : Wrapper{puglNewWorld(static_cast(type), static_cast(flag))} { PUGL_CHECK_CONSTRUCTION(cobj(), "Failed to create pugl::World"); } World(WorldType type, WorldFlags flags) : Wrapper{puglNewWorld(static_cast(type), flags)} { PUGL_CHECK_CONSTRUCTION(cobj(), "Failed to create pugl::World"); } explicit World(WorldType type) : World{type, WorldFlags{}} {} /// @copydoc puglGetNativeWorld void* nativeWorld() noexcept { return puglGetNativeWorld(cobj()); } /// @copydoc puglSetClassName Status setClassName(const char* const name) noexcept { return static_cast(puglSetClassName(cobj(), name)); } /// @copydoc puglGetTime double time() const noexcept { return puglGetTime(cobj()); } /// @copydoc puglUpdate Status update(const double timeout) noexcept { return static_cast(puglUpdate(cobj(), timeout)); } }; /** @} @defgroup viewpp View @{ */ using Backend = PuglBackend; ///< @copydoc PuglBackend using NativeView = PuglNativeView; ///< @copydoc PuglNativeView /// @copydoc PuglViewHint enum class ViewHint { useCompatProfile, ///< @copydoc PUGL_USE_COMPAT_PROFILE useDebugContext, ///< @copydoc PUGL_USE_DEBUG_CONTEXT contextVersionMajor, ///< @copydoc PUGL_CONTEXT_VERSION_MAJOR contextVersionMinor, ///< @copydoc PUGL_CONTEXT_VERSION_MINOR redBits, ///< @copydoc PUGL_RED_BITS greenBits, ///< @copydoc PUGL_GREEN_BITS blueBits, ///< @copydoc PUGL_BLUE_BITS alphaBits, ///< @copydoc PUGL_ALPHA_BITS depthBits, ///< @copydoc PUGL_DEPTH_BITS stencilBits, ///< @copydoc PUGL_STENCIL_BITS samples, ///< @copydoc PUGL_SAMPLES doubleBuffer, ///< @copydoc PUGL_DOUBLE_BUFFER swapInterval, ///< @copydoc PUGL_SWAP_INTERVAL resizable, ///< @copydoc PUGL_RESIZABLE ignoreKeyRepeat, ///< @copydoc PUGL_IGNORE_KEY_REPEAT refreshRate, ///< @copydoc PUGL_REFRESH_RATE }; static_assert(ViewHint(PUGL_REFRESH_RATE) == ViewHint::refreshRate, ""); using ViewHintValue = PuglViewHintValue; ///< @copydoc PuglViewHintValue /// @copydoc PuglCursor enum class Cursor { arrow, ///< @copydoc PUGL_CURSOR_ARROW caret, ///< @copydoc PUGL_CURSOR_CARET crosshair, ///< @copydoc PUGL_CURSOR_CROSSHAIR hand, ///< @copydoc PUGL_CURSOR_HAND no, ///< @copydoc PUGL_CURSOR_NO leftRight, ///< @copydoc PUGL_CURSOR_LEFT_RIGHT upDown, ///< @copydoc PUGL_CURSOR_UP_DOWN }; static_assert(Cursor(PUGL_CURSOR_UP_DOWN) == Cursor::upDown, ""); /// @copydoc PuglView class View : protected detail::Wrapper { public: /** @name Setup Methods for creating and destroying a view. @{ */ explicit View(World& world) : Wrapper{puglNewView(world.cobj())} , _world(world) { PUGL_CHECK_CONSTRUCTION(cobj(), "Failed to create pugl::View"); } const World& world() const noexcept { return _world; } World& world() noexcept { return _world; } /** Set the object that will be called to handle events. This is a type-safe wrapper for the C functions puglSetHandle() and puglSetEventFunc() that will automatically dispatch events to the `onEvent` method of `handler` that takes the appropriate event type. The handler must have such a method defined for every event type, but if the handler is the view itself, a `using` declaration can be used to "inherit" the default implementation to avoid having to define every method. For example: @code class MyView : public pugl::View { public: explicit MyView(pugl::World& world) : pugl::View{world} { setEventHandler(*this); } using pugl::View::onEvent; pugl::Status onEvent(const pugl::ConfigureEvent& event) noexcept; pugl::Status onEvent(const pugl::ExposeEvent& event) noexcept; }; @endcode This facility is just a convenience, applications may use the C API directly to set a handle and event function to set up a different approach for event handling. */ template Status setEventHandler(Handler& handler) { puglSetHandle(cobj(), &handler); return static_cast(puglSetEventFunc(cobj(), eventFunc)); } /// @copydoc puglSetBackend Status setBackend(const PuglBackend* backend) noexcept { return static_cast(puglSetBackend(cobj(), backend)); } /// @copydoc puglSetViewHint Status setHint(ViewHint hint, int value) noexcept { return static_cast( puglSetViewHint(cobj(), static_cast(hint), value)); } /// @copydoc puglGetViewHint int getHint(ViewHint hint) noexcept { return puglGetViewHint(cobj(), static_cast(hint)); } /** @} @name Frame Methods for working with the position and size of a view. @{ */ /// @copydoc puglGetFrame Rect frame() const noexcept { return puglGetFrame(cobj()); } /// @copydoc puglSetFrame Status setFrame(Rect frame) noexcept { return static_cast(puglSetFrame(cobj(), frame)); } /// @copydoc puglSetDefaultSize Status setDefaultSize(int width, int height) noexcept { return static_cast(puglSetDefaultSize(cobj(), width, height)); } /// @copydoc puglSetMinSize Status setMinSize(int width, int height) noexcept { return static_cast(puglSetMinSize(cobj(), width, height)); } /// @copydoc puglSetMaxSize Status setMaxSize(int width, int height) noexcept { return static_cast(puglSetMaxSize(cobj(), width, height)); } /// @copydoc puglSetAspectRatio Status setAspectRatio(int minX, int minY, int maxX, int maxY) noexcept { return static_cast( puglSetAspectRatio(cobj(), minX, minY, maxX, maxY)); } /** @} @name Windows Methods for working with top-level windows. @{ */ /// @copydoc puglSetWindowTitle Status setWindowTitle(const char* title) noexcept { return static_cast(puglSetWindowTitle(cobj(), title)); } /// @copydoc puglSetParentWindow Status setParentWindow(NativeView parent) noexcept { return static_cast(puglSetParentWindow(cobj(), parent)); } /// @copydoc puglSetTransientFor Status setTransientFor(NativeView parent) noexcept { return static_cast(puglSetTransientFor(cobj(), parent)); } /// @copydoc puglRealize Status realize() noexcept { return static_cast(puglRealize(cobj())); } /// @copydoc puglShow Status show() noexcept { return static_cast(puglShow(cobj())); } /// @copydoc puglHide Status hide() noexcept { return static_cast(puglHide(cobj())); } /// @copydoc puglGetVisible bool visible() const noexcept { return puglGetVisible(cobj()); } /// @copydoc puglGetNativeWindow NativeView nativeWindow() noexcept { return puglGetNativeWindow(cobj()); } /** @} @name Graphics Methods for working with the graphics context and scheduling redisplays. @{ */ /// @copydoc puglGetContext void* context() noexcept { return puglGetContext(cobj()); } /// @copydoc puglPostRedisplay Status postRedisplay() noexcept { return static_cast(puglPostRedisplay(cobj())); } /// @copydoc puglPostRedisplayRect Status postRedisplayRect(const Rect rect) noexcept { return static_cast(puglPostRedisplayRect(cobj(), rect)); } /** @} @name Interaction Methods for interacting with the user and window system. @{ */ /// @copydoc puglGrabFocus Status grabFocus() noexcept { return static_cast(puglGrabFocus(cobj())); } /// @copydoc puglHasFocus bool hasFocus() const noexcept { return puglHasFocus(cobj()); } /// @copydoc puglSetCursor Status setCursor(const Cursor cursor) noexcept { return static_cast( puglSetCursor(cobj(), static_cast(cursor))); } /// @copydoc puglRequestAttention Status requestAttention() noexcept { return static_cast(puglRequestAttention(cobj())); } /** Activate a repeating timer event. This starts a timer which will send a timer event to `view` every `timeout` seconds. This can be used to perform some action in a view at a regular interval with relatively low frequency. Note that the frequency of timer events may be limited by how often update() is called. If the given timer already exists, it is replaced. @param id The identifier for this timer. This is an application-specific ID that should be a low number, typically the value of a constant or `enum` that starts from 0. There is a platform-specific limit to the number of supported timers, and overhead associated with each, so applications should create only a few timers and perform several tasks in one if necessary. @param timeout The period, in seconds, of this timer. This is not guaranteed to have a resolution better than 10ms (the maximum timer resolution on Windows) and may be rounded up if it is too short. On X11 and MacOS, a resolution of about 1ms can usually be relied on. @return #PUGL_FAILURE if timers are not supported by the system, #PUGL_UNKNOWN_ERROR if setting the timer failed. */ Status startTimer(const uintptr_t id, const double timeout) noexcept { return static_cast(puglStartTimer(cobj(), id, timeout)); } /** Stop an active timer. @param id The ID previously passed to startTimer(). @return #PUGL_FAILURE if timers are not supported by this system, #PUGL_UNKNOWN_ERROR if stopping the timer failed. */ Status stopTimer(const uintptr_t id) noexcept { return static_cast(puglStopTimer(cobj(), id)); } template Status sendEvent(const Event& event) noexcept { PuglEvent cEvent{{t, 0}}; *reinterpret_cast(&cEvent) = event; return static_cast(puglSendEvent(cobj(), &cEvent)); } /** @} */ PuglView* cobj() noexcept { return Wrapper::cobj(); } const PuglView* cobj() const noexcept { return Wrapper::cobj(); } private: template static Status dispatch(Target& target, const PuglEvent* event) { switch (event->type) { case PUGL_NOTHING: return Status::success; case PUGL_CREATE: return target.onEvent(CreateEvent{event->any}); case PUGL_DESTROY: return target.onEvent(DestroyEvent{event->any}); case PUGL_CONFIGURE: return target.onEvent(ConfigureEvent{event->configure}); case PUGL_MAP: return target.onEvent(MapEvent{event->any}); case PUGL_UNMAP: return target.onEvent(UnmapEvent{event->any}); case PUGL_UPDATE: return target.onEvent(UpdateEvent{event->any}); case PUGL_EXPOSE: return target.onEvent(ExposeEvent{event->expose}); case PUGL_CLOSE: return target.onEvent(CloseEvent{event->any}); case PUGL_FOCUS_IN: return target.onEvent(FocusInEvent{event->focus}); case PUGL_FOCUS_OUT: return target.onEvent(FocusOutEvent{event->focus}); case PUGL_KEY_PRESS: return target.onEvent(KeyPressEvent{event->key}); case PUGL_KEY_RELEASE: return target.onEvent(KeyReleaseEvent{event->key}); case PUGL_TEXT: return target.onEvent(TextEvent{event->text}); case PUGL_POINTER_IN: return target.onEvent(PointerInEvent{event->crossing}); case PUGL_POINTER_OUT: return target.onEvent(PointerOutEvent{event->crossing}); case PUGL_BUTTON_PRESS: return target.onEvent(ButtonPressEvent{event->button}); case PUGL_BUTTON_RELEASE: return target.onEvent(ButtonReleaseEvent{event->button}); case PUGL_MOTION: return target.onEvent(MotionEvent{event->motion}); case PUGL_SCROLL: return target.onEvent(ScrollEvent{event->scroll}); case PUGL_CLIENT: return target.onEvent(ClientEvent{event->client}); case PUGL_TIMER: return target.onEvent(TimerEvent{event->timer}); case PUGL_LOOP_ENTER: return target.onEvent(LoopEnterEvent{event->any}); case PUGL_LOOP_LEAVE: return target.onEvent(LoopLeaveEvent{event->any}); } return Status::failure; } template static PuglStatus eventFunc(PuglView* view, const PuglEvent* event) noexcept { auto* target = static_cast(puglGetHandle(view)); #ifdef __cpp_exceptions try { return static_cast(dispatch(*target, event)); } catch (...) { return PUGL_UNKNOWN_ERROR; } #else return static_cast(pugl::dispatch(*target, event)); #endif } World& _world; }; /** @} @} */ } // namespace pugl #endif // PUGL_PUGL_HPP