/* Copyright 2012-2020 David Robillard Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef PUGL_GL_HPP #define PUGL_GL_HPP #include "pugl/gl.h" #include "pugl/pugl.h" #include "pugl/pugl.hpp" namespace pugl { /** @defgroup glxx OpenGL OpenGL graphics support. @ingroup puglxx @{ */ /// @copydoc PuglGlFunc using GlFunc = PuglGlFunc; /// @copydoc puglGetProcAddress inline GlFunc getProcAddress(const char* name) noexcept { return puglGetProcAddress(name); } /// @copydoc puglEnterContext inline Status enterContext(View& view) noexcept { return static_cast(puglEnterContext(view.cobj())); } /// @copydoc puglLeaveContext inline Status leaveContext(View& view) noexcept { return static_cast(puglLeaveContext(view.cobj())); } /// @copydoc puglGlBackend inline const PuglBackend* glBackend() noexcept { return puglGlBackend(); } /** @} */ } // namespace pugl #endif // PUGL_GL_HPP