/* Copyright 2012-2020 David Robillard Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /** @file pugl.ipp @brief Pugl C++ API wrapper implementation. This file must be included exactly once in the application. */ #include "pugl/pugl.hpp" namespace pugl { #ifdef PUGL_HPP_THROW_FAILED_CONSTRUCTION const char* FailedConstructionError::what() const noexcept { return _msg; } #endif Status View::onCreate(const CreateEvent&) { return Status::success; } Status View::onDestroy(const DestroyEvent&) { return Status::success; } Status View::onConfigure(const ConfigureEvent&) { return Status::success; } Status View::onMap(const MapEvent&) { return Status::success; } Status View::onUnmap(const UnmapEvent&) { return Status::success; } Status View::onUpdate(const UpdateEvent&) { return Status::success; } Status View::onExpose(const ExposeEvent&) { return Status::success; } Status View::onClose(const CloseEvent&) { return Status::success; } Status View::onFocusIn(const FocusInEvent&) { return Status::success; } Status View::onFocusOut(const FocusOutEvent&) { return Status::success; } Status View::onKeyPress(const KeyPressEvent&) { return Status::success; } Status View::onKeyRelease(const KeyReleaseEvent&) { return Status::success; } Status View::onText(const TextEvent&) { return Status::success; } Status View::onPointerIn(const PointerInEvent&) { return Status::success; } Status View::onPointerOut(const PointerOutEvent&) { return Status::success; } Status View::onButtonPress(const ButtonPressEvent&) { return Status::success; } Status View::onButtonRelease(const ButtonReleaseEvent&) { return Status::success; } Status View::onMotion(const MotionEvent&) { return Status::success; } Status View::onScroll(const ScrollEvent&) { return Status::success; } Status View::onClient(const ClientEvent&) { return Status::success; } Status View::onTimer(const TimerEvent&) { return Status::success; } Status View::onLoopEnter(const LoopEnterEvent&) { return Status::success; } Status View::onLoopLeave(const LoopLeaveEvent&) { return Status::success; } } // namespace pugl