// Copyright 2012-2020 David Robillard // SPDX-License-Identifier: ISC #include "test/test_utils.h" #include "pugl/gl.h" #include "pugl/pugl.h" #include static const int N_CURSORS = 7; static const int N_ROWS = 2; static const int N_COLS = 4; typedef struct { PuglWorld* world; PuglTestOptions opts; bool quit; } PuglTestApp; static void onConfigure(const double width, const double height) { glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glClearColor(0.2f, 0.2f, 0.2f, 1.0f); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glViewport(0, 0, (int)width, (int)height); } static void onExpose(void) { glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glColor3f(0.6f, 0.6f, 0.6f); for (int row = 1; row < N_ROWS; ++row) { const float y = (float)row * (2.0f / (float)N_ROWS) - 1.0f; glBegin(GL_LINES); glVertex2f(-1.0f, y); glVertex2f(1.0f, y); glEnd(); } for (int col = 1; col < N_COLS; ++col) { const float x = (float)col * (2.0f / (float)N_COLS) - 1.0f; glBegin(GL_LINES); glVertex2f(x, -1.0f); glVertex2f(x, 1.0f); glEnd(); } } static void onMotion(PuglView* view, double x, double y) { const PuglRect frame = puglGetFrame(view); int row = (int)(y * N_ROWS / frame.height); int col = (int)(x * N_COLS / frame.width); row = (row < 0) ? 0 : (row >= N_ROWS) ? (N_ROWS - 1) : row; col = (col < 0) ? 0 : (col >= N_COLS) ? (N_COLS - 1) : col; const PuglCursor cursor = (PuglCursor)((row * N_COLS + col) % N_CURSORS); puglSetCursor(view, cursor); } static PuglStatus onEvent(PuglView* view, const PuglEvent* event) { PuglTestApp* app = (PuglTestApp*)puglGetHandle(view); printEvent(event, "Event: ", app->opts.verbose); switch (event->type) { case PUGL_CONFIGURE: onConfigure(event->configure.width, event->configure.height); break; case PUGL_KEY_PRESS: if (event->key.key == 'q' || event->key.key == PUGL_KEY_ESCAPE) { app->quit = 1; } break; case PUGL_MOTION: onMotion(view, event->motion.x, event->motion.y); break; case PUGL_EXPOSE: onExpose(); break; case PUGL_POINTER_OUT: puglSetCursor(view, PUGL_CURSOR_ARROW); break; case PUGL_CLOSE: app->quit = 1; break; default: break; } return PUGL_SUCCESS; } int main(int argc, char** argv) { PuglTestApp app = {0}; app.opts = puglParseTestOptions(&argc, &argv); if (app.opts.help) { puglPrintTestUsage(argv[0], ""); return 1; } app.world = puglNewWorld(PUGL_PROGRAM, 0); puglSetWorldHandle(app.world, &app); puglSetClassName(app.world, "PuglCursorDemo"); PuglView* view = puglNewView(app.world); puglSetWindowTitle(view, "Pugl Cursor Demo"); puglSetDefaultSize(view, 512, 256); puglSetMinSize(view, 128, 64); puglSetMaxSize(view, 512, 256); puglSetBackend(view, puglGlBackend()); puglSetViewHint(view, PUGL_USE_DEBUG_CONTEXT, app.opts.errorChecking); puglSetViewHint(view, PUGL_RESIZABLE, app.opts.resizable); puglSetViewHint(view, PUGL_SAMPLES, app.opts.samples); puglSetViewHint(view, PUGL_DOUBLE_BUFFER, app.opts.doubleBuffer); puglSetViewHint(view, PUGL_SWAP_INTERVAL, app.opts.sync); puglSetViewHint(view, PUGL_IGNORE_KEY_REPEAT, app.opts.ignoreKeyRepeat); puglSetHandle(view, &app); puglSetEventFunc(view, onEvent); const PuglStatus st = puglRealize(view); if (st) { return logError("Failed to create window (%s)\n", puglStrerror(st)); } puglShow(view); while (!app.quit) { puglUpdate(app.world, -1.0); } puglFreeView(view); puglFreeWorld(app.world); return 0; }