// Copyright 2012-2020 David Robillard // SPDX-License-Identifier: ISC #include "cube_view.h" #include "demo_utils.h" #include "test/test_utils.h" #include "pugl/gl.h" #include "pugl/pugl.h" #include #include #include #include #include static const int borderWidth = 64; static const uintptr_t reverseTimerId = 1u; typedef struct { PuglWorld* world; PuglView* parent; PuglView* child; double xAngle; double yAngle; double lastMouseX; double lastMouseY; double lastDrawTime; float dist; int quit; bool continuous; bool mouseEntered; bool verbose; bool reversing; } PuglTestApp; // clang-format off static const float backgroundVertices[] = { -1.0f, 1.0f, -1.0f, // Top left 1.0f, 1.0f, -1.0f, // Top right -1.0f, -1.0f, -1.0f, // Bottom left 1.0f, -1.0f, -1.0f, // Bottom right }; static const float backgroundColorVertices[] = { 0.25f, 0.25f, 0.25f, // Top left 0.25f, 0.50f, 0.25f, // Top right 0.25f, 0.50f, 0.25f, // Bottom left 0.25f, 0.75f, 0.5f, // Bottom right }; // clang-format on static PuglRect getChildFrame(const PuglRect parentFrame) { const PuglRect childFrame = {borderWidth, borderWidth, parentFrame.width - 2 * borderWidth, parentFrame.height - 2 * borderWidth}; return childFrame; } static void onDisplay(PuglView* view) { PuglTestApp* app = (PuglTestApp*)puglGetHandle(view); const double thisTime = puglGetTime(app->world); if (app->continuous) { const double dTime = (thisTime - app->lastDrawTime) * (app->reversing ? -1.0 : 1.0); app->xAngle = fmod(app->xAngle + dTime * 100.0, 360.0); app->yAngle = fmod(app->yAngle + dTime * 100.0, 360.0); } displayCube( view, app->dist, (float)app->xAngle, (float)app->yAngle, app->mouseEntered); app->lastDrawTime = thisTime; } static void swapFocus(PuglTestApp* app) { if (puglHasFocus(app->parent)) { puglGrabFocus(app->child); } else { puglGrabFocus(app->parent); } if (!app->continuous) { puglPostRedisplay(app->parent); puglPostRedisplay(app->child); } } static void onKeyPress(PuglView* view, const PuglKeyEvent* event, const char* prefix) { PuglTestApp* app = (PuglTestApp*)puglGetHandle(view); PuglRect frame = puglGetFrame(view); if (event->key == '\t') { swapFocus(app); } else if (event->key == 'q' || event->key == PUGL_KEY_ESCAPE) { app->quit = 1; } else if (event->state & PUGL_MOD_CTRL && event->key == 'c') { puglSetClipboard(view, NULL, "Pugl test", strlen("Pugl test") + 1); fprintf(stderr, "%sCopy \"Pugl test\"\n", prefix); } else if (event->state & PUGL_MOD_CTRL && event->key == 'v') { const char* type = NULL; size_t len = 0; const char* text = (const char*)puglGetClipboard(view, &type, &len); fprintf(stderr, "%sPaste \"%s\"\n", prefix, text); } else if (event->state & PUGL_MOD_SHIFT) { if (event->key == PUGL_KEY_UP) { frame.height += 10; } else if (event->key == PUGL_KEY_DOWN) { frame.height -= 10; } else if (event->key == PUGL_KEY_LEFT) { frame.width -= 10; } else if (event->key == PUGL_KEY_RIGHT) { frame.width += 10; } else { return; } puglSetFrame(view, frame); } else { if (event->key == PUGL_KEY_UP) { frame.y -= 10; } else if (event->key == PUGL_KEY_DOWN) { frame.y += 10; } else if (event->key == PUGL_KEY_LEFT) { frame.x -= 10; } else if (event->key == PUGL_KEY_RIGHT) { frame.x += 10; } else { return; } puglSetFrame(view, frame); } } static PuglStatus onParentEvent(PuglView* view, const PuglEvent* event) { PuglTestApp* app = (PuglTestApp*)puglGetHandle(view); const PuglRect parentFrame = puglGetFrame(view); printEvent(event, "Parent: ", app->verbose); switch (event->type) { case PUGL_CONFIGURE: reshapeCube((float)event->configure.width, (float)event->configure.height); puglSetFrame(app->child, getChildFrame(parentFrame)); break; case PUGL_UPDATE: if (app->continuous) { puglPostRedisplay(view); } break; case PUGL_EXPOSE: if (puglHasFocus(app->parent)) { glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_COLOR_ARRAY); glVertexPointer(3, GL_FLOAT, 0, backgroundVertices); glColorPointer(3, GL_FLOAT, 0, backgroundColorVertices); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableClientState(GL_COLOR_ARRAY); glDisableClientState(GL_VERTEX_ARRAY); } else { glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } break; case PUGL_KEY_PRESS: onKeyPress(view, &event->key, "Parent: "); break; case PUGL_MOTION: break; case PUGL_CLOSE: app->quit = 1; break; default: break; } return PUGL_SUCCESS; } static PuglStatus onEvent(PuglView* view, const PuglEvent* event) { PuglTestApp* app = (PuglTestApp*)puglGetHandle(view); printEvent(event, "Child: ", app->verbose); switch (event->type) { case PUGL_CONFIGURE: reshapeCube((float)event->configure.width, (float)event->configure.height); break; case PUGL_UPDATE: if (app->continuous) { puglPostRedisplay(view); } break; case PUGL_EXPOSE: onDisplay(view); break; case PUGL_CLOSE: app->quit = 1; break; case PUGL_KEY_PRESS: onKeyPress(view, &event->key, "Child: "); break; case PUGL_MOTION: app->xAngle -= event->motion.x - app->lastMouseX; app->yAngle += event->motion.y - app->lastMouseY; app->lastMouseX = event->motion.x; app->lastMouseY = event->motion.y; if (!app->continuous) { puglPostRedisplay(view); puglPostRedisplay(app->parent); } break; case PUGL_SCROLL: app->dist = fmaxf(10.0f, app->dist + (float)event->scroll.dy); if (!app->continuous) { puglPostRedisplay(view); } break; case PUGL_POINTER_IN: app->mouseEntered = true; break; case PUGL_POINTER_OUT: app->mouseEntered = false; break; case PUGL_TIMER: app->reversing = !app->reversing; break; default: break; } return PUGL_SUCCESS; } int main(int argc, char** argv) { PuglTestApp app = {0}; app.dist = 10; const PuglTestOptions opts = puglParseTestOptions(&argc, &argv); if (opts.help) { puglPrintTestUsage("pugl_test", ""); return 1; } app.continuous = opts.continuous; app.verbose = opts.verbose; app.world = puglNewWorld(PUGL_PROGRAM, 0); app.parent = puglNewView(app.world); app.child = puglNewView(app.world); puglSetClassName(app.world, "PuglEmbedDemo"); const PuglRect parentFrame = {0, 0, 512, 512}; puglSetDefaultSize(app.parent, 512, 512); puglSetMinSize(app.parent, borderWidth * 3, borderWidth * 3); puglSetMaxSize(app.parent, 1024, 1024); puglSetAspectRatio(app.parent, 1, 1, 16, 9); puglSetBackend(app.parent, puglGlBackend()); puglSetViewHint(app.parent, PUGL_USE_DEBUG_CONTEXT, opts.errorChecking); puglSetViewHint(app.parent, PUGL_RESIZABLE, opts.resizable); puglSetViewHint(app.parent, PUGL_SAMPLES, opts.samples); puglSetViewHint(app.parent, PUGL_DOUBLE_BUFFER, opts.doubleBuffer); puglSetViewHint(app.parent, PUGL_SWAP_INTERVAL, opts.sync); puglSetViewHint(app.parent, PUGL_IGNORE_KEY_REPEAT, opts.ignoreKeyRepeat); puglSetHandle(app.parent, &app); puglSetEventFunc(app.parent, onParentEvent); PuglStatus st = PUGL_SUCCESS; const uint8_t title[] = { 'P', 'u', 'g', 'l', ' ', 'P', 'r', 0xC3, 0xBC, 'f', 'u', 'n', 'g', 0}; puglSetWindowTitle(app.parent, (const char*)title); if ((st = puglRealize(app.parent))) { return logError("Failed to create parent window (%s)\n", puglStrerror(st)); } puglSetFrame(app.child, getChildFrame(parentFrame)); puglSetParentWindow(app.child, puglGetNativeWindow(app.parent)); puglSetViewHint(app.child, PUGL_USE_DEBUG_CONTEXT, opts.errorChecking); puglSetViewHint(app.child, PUGL_SAMPLES, opts.samples); puglSetViewHint(app.child, PUGL_DOUBLE_BUFFER, opts.doubleBuffer); puglSetViewHint(app.child, PUGL_SWAP_INTERVAL, opts.sync); puglSetBackend(app.child, puglGlBackend()); puglSetViewHint(app.child, PUGL_IGNORE_KEY_REPEAT, opts.ignoreKeyRepeat); puglSetHandle(app.child, &app); puglSetEventFunc(app.child, onEvent); if ((st = puglRealize(app.child))) { return logError("Failed to create child window (%s)\n", puglStrerror(st)); } puglShow(app.parent); puglShow(app.child); puglStartTimer(app.child, reverseTimerId, 3.6); PuglFpsPrinter fpsPrinter = {puglGetTime(app.world)}; unsigned framesDrawn = 0; bool requestedAttention = false; while (!app.quit) { const double thisTime = puglGetTime(app.world); puglUpdate(app.world, app.continuous ? 0.0 : -1.0); ++framesDrawn; if (!requestedAttention && thisTime > 5.0) { puglRequestAttention(app.parent); requestedAttention = true; } if (app.continuous) { puglPrintFps(app.world, &fpsPrinter, &framesDrawn); } } puglFreeView(app.child); puglFreeView(app.parent); puglFreeWorld(app.world); return 0; }