// Copyright 2019-2020 David Robillard // SPDX-License-Identifier: ISC /* An example of drawing with Vulkan. This is an example of using Vulkan for pixel-perfect 2D drawing. It uses the same data and shaders as pugl_shader_demo.c and attempts to draw the same thing, except using Vulkan. Since Vulkan is a complicated and very verbose API, this example is unfortunately much larger than the others. You should not use this as a resource to learn Vulkan, but it provides a decent demo of using Vulkan with Pugl that works nicely on all supported platforms. */ #include "demo_utils.h" #include "file_utils.h" #include "rects.h" #include "test/test_utils.h" #include "sybok.hpp" #include "pugl/pugl.h" #include "pugl/pugl.hpp" #include "pugl/vulkan.hpp" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef __APPLE__ # define SHADER_DIR "../" #else # define SHADER_DIR "shaders/" #endif namespace { constexpr uintptr_t resizeTimerId = 1u; struct PhysicalDeviceSelection { sk::PhysicalDevice physicalDevice; uint32_t graphicsFamilyIndex; }; /// Basic Vulkan context associated with the window struct VulkanContext { VkResult init(const pugl::VulkanLoader& loader, const PuglTestOptions& opts); sk::VulkanApi vk; sk::Instance instance; sk::DebugReportCallbackEXT debugCallback; }; /// Basic setup of graphics device struct GraphicsDevice { VkResult init(const pugl::VulkanLoader& loader, const VulkanContext& context, pugl::View& view, const PuglTestOptions& opts); sk::SurfaceKHR surface; sk::PhysicalDevice physicalDevice{}; uint32_t graphicsIndex{}; VkSurfaceFormatKHR surfaceFormat{}; VkPresentModeKHR presentMode{}; VkPresentModeKHR resizePresentMode{}; sk::Device device{}; sk::Queue graphicsQueue{}; sk::CommandPool commandPool{}; }; /// Buffer allocated on the GPU struct Buffer { VkResult init(const sk::VulkanApi& vk, const GraphicsDevice& gpu, VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties); sk::Buffer buffer; sk::DeviceMemory deviceMemory; }; /// A set of frames that can be rendered concurrently struct Swapchain { VkResult init(const sk::VulkanApi& vk, const GraphicsDevice& gpu, VkSurfaceCapabilitiesKHR capabilities, VkExtent2D extent, VkSwapchainKHR oldSwapchain, bool resizing); VkSurfaceCapabilitiesKHR capabilities{}; VkExtent2D extent{}; sk::SwapchainKHR swapchain{}; std::vector imageViews{}; }; /// A pass that renders to a target struct RenderPass { VkResult init(const sk::VulkanApi& vk, const GraphicsDevice& gpu, const Swapchain& swapchain); sk::RenderPass renderPass; std::vector framebuffers; sk::CommandBuffers> commandBuffers; }; /// Uniform buffer for constant data used in shaders struct UniformBufferObject { mat4 projection; }; /// Rectangle data that does not depend on renderer configuration struct RectData { VkResult init(const sk::VulkanApi& vk, const GraphicsDevice& gpu, size_t nRects); sk::DescriptorSetLayout descriptorSetLayout{}; Buffer uniformBuffer{}; sk::MappedMemory uniformData{}; Buffer modelBuffer{}; Buffer instanceBuffer{}; sk::MappedMemory vertexData{}; size_t numRects{}; }; /// Shader modules for drawing rectangles struct RectShaders { VkResult init(const sk::VulkanApi& vk, const GraphicsDevice& gpu, const std::string& programPath); sk::ShaderModule vert{}; sk::ShaderModule frag{}; }; /// A pipeline to render rectangles with our shaders struct RectPipeline { VkResult init(const sk::VulkanApi& vk, const GraphicsDevice& gpu, const RectData& rectData, const RectShaders& shaders, const Swapchain& swapchain, const RenderPass& renderPass); sk::DescriptorPool descriptorPool{}; sk::DescriptorSets> descriptorSets{}; sk::PipelineLayout pipelineLayout{}; std::array pipelines{}; uint32_t numImages{}; }; /// Synchronization primitives used to coordinate drawing frames struct RenderSync { VkResult init(const sk::VulkanApi& vk, const sk::Device& device, uint32_t numImages); std::vector imageAvailable{}; std::vector renderFinished{}; std::vector inFlight{}; size_t currentFrame{}; }; /// Renderer that owns the above and everything required to draw struct Renderer { VkResult init(const sk::VulkanApi& vk, const GraphicsDevice& gpu, const RectData& rectData, const RectShaders& rectShaders, VkExtent2D extent, bool resizing); VkResult recreate(const sk::VulkanApi& vk, const sk::SurfaceKHR& surface, const GraphicsDevice& gpu, const RectData& rectData, const RectShaders& rectShaders, VkExtent2D extent, bool resizing); Swapchain swapchain; RenderPass renderPass; RectPipeline rectPipeline; RenderSync sync; }; VkResult selectSurfaceFormat(const sk::VulkanApi& vk, const sk::PhysicalDevice& physicalDevice, const sk::SurfaceKHR& surface, VkSurfaceFormatKHR& surfaceFormat) { std::vector formats; if (VkResult r = vk.getPhysicalDeviceSurfaceFormatsKHR( physicalDevice, surface, formats)) { return r; } for (const auto& format : formats) { if (format.format == VK_FORMAT_B8G8R8A8_UNORM && format.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) { surfaceFormat = format; return VK_SUCCESS; } } return VK_ERROR_FORMAT_NOT_SUPPORTED; } VkResult selectPresentMode(const sk::VulkanApi& vk, const sk::PhysicalDevice& physicalDevice, const sk::SurfaceKHR& surface, const bool multiBuffer, const bool sync, VkPresentModeKHR& presentMode) { // Map command line options to mode priorities static constexpr VkPresentModeKHR priorities[][2][4] = { { // No double buffer, no sync {VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_FIFO_RELAXED_KHR, VK_PRESENT_MODE_FIFO_KHR}, // No double buffer, sync (nonsense, map to FIFO relaxed) {VK_PRESENT_MODE_FIFO_RELAXED_KHR, VK_PRESENT_MODE_FIFO_KHR, VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR}, }, { // Double buffer, no sync { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_RELAXED_KHR, VK_PRESENT_MODE_FIFO_KHR, }, // Double buffer, sync {VK_PRESENT_MODE_FIFO_KHR, VK_PRESENT_MODE_FIFO_RELAXED_KHR, VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR}, }, }; std::vector modes; if (VkResult r = vk.getPhysicalDeviceSurfacePresentModesKHR( physicalDevice, surface, modes)) { return r; } const auto& tryModes = priorities[bool(multiBuffer)][bool(sync)]; for (const auto m : tryModes) { if (std::find(modes.begin(), modes.end(), m) != modes.end()) { presentMode = m; return VK_SUCCESS; } } return VK_ERROR_INCOMPATIBLE_DRIVER; } VkResult openDevice(const sk::VulkanApi& vk, const sk::PhysicalDevice& physicalDevice, const uint32_t graphicsFamilyIndex, sk::Device& device) { const float graphicsQueuePriority = 1.0f; const char* const swapchainName = "VK_KHR_swapchain"; const VkDeviceQueueCreateInfo queueCreateInfo{ VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO, nullptr, 0u, graphicsFamilyIndex, SK_COUNTED(1u, &graphicsQueuePriority), }; const VkDeviceCreateInfo createInfo{VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO, nullptr, 0u, SK_COUNTED(1u, &queueCreateInfo), SK_COUNTED(0u, nullptr), // Deprecated SK_COUNTED(1u, &swapchainName), nullptr}; return vk.createDevice(physicalDevice, createInfo, device); } /// Return whether the physical device supports the extensions we require VkResult deviceSupportsRequiredExtensions(const sk::VulkanApi& vk, const sk::PhysicalDevice& device, bool& supported) { VkResult r = VK_SUCCESS; std::vector props; if ((r = vk.enumerateDeviceExtensionProperties(device, props))) { return r; } supported = std::any_of( props.begin(), props.end(), [&](const VkExtensionProperties& e) { return !strcmp(e.extensionName, "VK_KHR_swapchain"); }); return VK_SUCCESS; } /// Return the index of the graphics queue, if there is one VkResult findGraphicsQueue(const sk::VulkanApi& vk, const sk::SurfaceKHR& surface, const sk::PhysicalDevice& device, uint32_t& queueIndex) { VkResult r = VK_SUCCESS; std::vector queueProps; if ((r = vk.getPhysicalDeviceQueueFamilyProperties(device, queueProps))) { return r; } for (uint32_t q = 0u; q < queueProps.size(); ++q) { if (queueProps[q].queueFlags & VK_QUEUE_GRAPHICS_BIT) { bool supported = false; if ((r = vk.getPhysicalDeviceSurfaceSupportKHR( device, q, surface, supported))) { return r; } if (supported) { queueIndex = q; return VK_SUCCESS; } } } return VK_ERROR_FEATURE_NOT_PRESENT; } /// Select a physical graphics device to use (simply the first found) VkResult selectPhysicalDevice(const sk::VulkanApi& vk, const sk::Instance& instance, const sk::SurfaceKHR& surface, PhysicalDeviceSelection& selection) { VkResult r = VK_SUCCESS; std::vector devices; if ((r = vk.enumeratePhysicalDevices(instance, devices))) { return r; } for (const auto& device : devices) { auto supported = false; if ((r = deviceSupportsRequiredExtensions(vk, device, supported))) { return r; } if (supported) { auto queueIndex = 0u; if ((r = findGraphicsQueue(vk, surface, device, queueIndex))) { return r; } selection = PhysicalDeviceSelection{device, queueIndex}; return VK_SUCCESS; } } return VK_ERROR_INCOMPATIBLE_DISPLAY_KHR; } VkResult GraphicsDevice::init(const pugl::VulkanLoader& loader, const VulkanContext& context, pugl::View& view, const PuglTestOptions& opts) { const auto& vk = context.vk; VkResult r = VK_SUCCESS; // Create a Vulkan surface for the window using the Pugl API VkSurfaceKHR surfaceHandle = {}; if ((r = pugl::createSurface(loader.getInstanceProcAddrFunc(), view, context.instance, nullptr, &surfaceHandle))) { return r; } // Wrap surface in a safe RAII handle surface = sk::SurfaceKHR{surfaceHandle, {context.instance, vk.vkDestroySurfaceKHR}}; PhysicalDeviceSelection physicalDeviceSelection = {}; // Select a physical device to use if ((r = selectPhysicalDevice( vk, context.instance, surface, physicalDeviceSelection))) { return r; } physicalDevice = physicalDeviceSelection.physicalDevice; graphicsIndex = physicalDeviceSelection.graphicsFamilyIndex; if ((r = selectSurfaceFormat(vk, physicalDevice, surface, surfaceFormat)) || (r = selectPresentMode(vk, physicalDevice, surface, opts.doubleBuffer, opts.sync, presentMode)) || (r = selectPresentMode( vk, physicalDevice, surface, true, false, resizePresentMode)) || (r = openDevice(vk, physicalDevice, graphicsIndex, device))) { return r; } const VkCommandPoolCreateInfo commandPoolInfo{ VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, nullptr, {}, graphicsIndex}; if ((r = vk.createCommandPool(device, commandPoolInfo, commandPool))) { return r; } graphicsQueue = vk.getDeviceQueue(device, graphicsIndex, 0); return VK_SUCCESS; } uint32_t findMemoryType(const sk::VulkanApi& vk, const sk::PhysicalDevice& physicalDevice, const uint32_t typeFilter, const VkMemoryPropertyFlags& properties) { VkPhysicalDeviceMemoryProperties memProperties = vk.getPhysicalDeviceMemoryProperties(physicalDevice); for (uint32_t i = 0; i < memProperties.memoryTypeCount; ++i) { if ((typeFilter & (1 << i)) && (memProperties.memoryTypes[i].propertyFlags & properties) == properties) { return i; } } return UINT32_MAX; } VkResult Buffer::init(const sk::VulkanApi& vk, const GraphicsDevice& gpu, const VkDeviceSize size, const VkBufferUsageFlags usage, const VkMemoryPropertyFlags properties) { const VkBufferCreateInfo bufferInfo{VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, nullptr, {}, size, usage, VK_SHARING_MODE_EXCLUSIVE, SK_COUNTED(0, nullptr)}; const auto& device = gpu.device; VkResult r = VK_SUCCESS; if ((r = vk.createBuffer(device, bufferInfo, buffer))) { return r; } const auto requirements = vk.getBufferMemoryRequirements(device, buffer); const auto memoryTypeIndex = findMemoryType( vk, gpu.physicalDevice, requirements.memoryTypeBits, properties); if (memoryTypeIndex == UINT32_MAX) { return VK_ERROR_FEATURE_NOT_PRESENT; } const VkMemoryAllocateInfo allocInfo{VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, nullptr, requirements.size, memoryTypeIndex}; if ((r = vk.allocateMemory(device, allocInfo, deviceMemory)) || (r = vk.bindBufferMemory(device, buffer, deviceMemory, 0))) { return r; } return VK_SUCCESS; } VkResult Swapchain::init(const sk::VulkanApi& vk, const GraphicsDevice& gpu, const VkSurfaceCapabilitiesKHR surfaceCapabilities, const VkExtent2D surfaceExtent, VkSwapchainKHR oldSwapchain, bool resizing) { capabilities = surfaceCapabilities; extent = surfaceExtent; const auto minNumImages = (!capabilities.maxImageCount || capabilities.maxImageCount >= 3u) ? 3u : capabilities.maxImageCount; const VkSwapchainCreateInfoKHR swapchainCreateInfo{ VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR, nullptr, {}, gpu.surface, minNumImages, gpu.surfaceFormat.format, gpu.surfaceFormat.colorSpace, surfaceExtent, 1, (VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT), VK_SHARING_MODE_EXCLUSIVE, SK_COUNTED(0, nullptr), capabilities.currentTransform, VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR, resizing ? gpu.resizePresentMode : gpu.presentMode, VK_TRUE, oldSwapchain}; VkResult r = VK_SUCCESS; std::vector images; if ((r = vk.createSwapchainKHR(gpu.device, swapchainCreateInfo, swapchain)) || (r = vk.getSwapchainImagesKHR(gpu.device, swapchain, images))) { return r; } imageViews = std::vector(images.size()); for (size_t i = 0; i < images.size(); ++i) { const VkImageViewCreateInfo imageViewCreateInfo{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, nullptr, {}, images[i], VK_IMAGE_VIEW_TYPE_2D, gpu.surfaceFormat.format, {}, {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}}; if ((r = vk.createImageView( gpu.device, imageViewCreateInfo, imageViews[i]))) { return r; } } return VK_SUCCESS; } VkResult RenderPass::init(const sk::VulkanApi& vk, const GraphicsDevice& gpu, const Swapchain& swapchain) { const auto numImages = static_cast(swapchain.imageViews.size()); assert(numImages > 0); // Create command buffers const VkCommandBufferAllocateInfo commandBufferAllocateInfo{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, nullptr, gpu.commandPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY, numImages}; VkResult r = VK_SUCCESS; if ((r = vk.allocateCommandBuffers( gpu.device, commandBufferAllocateInfo, commandBuffers))) { return r; } static constexpr VkAttachmentReference colorAttachmentRef{ 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL}; static constexpr VkSubpassDescription subpass{ {}, VK_PIPELINE_BIND_POINT_GRAPHICS, SK_COUNTED(0, nullptr), SK_COUNTED(1, &colorAttachmentRef, nullptr, nullptr), SK_COUNTED(0u, nullptr)}; static constexpr VkSubpassDependency dependency{ VK_SUBPASS_EXTERNAL, 0, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, (VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT), {}, {}}; const VkAttachmentDescription colorAttachment{ {}, gpu.surfaceFormat.format, VK_SAMPLE_COUNT_1_BIT, VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_STORE, VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, }; const VkRenderPassCreateInfo renderPassCreateInfo{ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, nullptr, {}, SK_COUNTED(1, &colorAttachment), SK_COUNTED(1, &subpass), SK_COUNTED(1, &dependency)}; if ((r = vk.createRenderPass(gpu.device, renderPassCreateInfo, renderPass))) { return r; } // Create framebuffers framebuffers = std::vector(numImages); for (uint32_t i = 0; i < numImages; ++i) { const VkFramebufferCreateInfo framebufferCreateInfo{ VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, nullptr, {}, renderPass, SK_COUNTED(1, &swapchain.imageViews[i].get()), swapchain.extent.width, swapchain.extent.height, 1}; if ((r = vk.createFramebuffer( gpu.device, framebufferCreateInfo, framebuffers[i]))) { return r; } } return VK_SUCCESS; } std::vector readFile(const char* const programPath, const std::string& filename) { std::unique_ptr path{ resourcePath(programPath, filename.c_str()), &free}; std::cerr << "Loading shader: " << path.get() << std::endl; std::unique_ptr file{fopen(path.get(), "rb"), &fclose}; if (!file) { std::cerr << "Failed to open file '" << filename << "'\n"; return {}; } fseek(file.get(), 0, SEEK_END); const auto fileSize = static_cast(ftell(file.get())); fseek(file.get(), 0, SEEK_SET); const auto numWords = fileSize / sizeof(uint32_t); std::vector buffer(numWords); fread(buffer.data(), sizeof(uint32_t), numWords, file.get()); return buffer; } VkResult createShaderModule(const sk::VulkanApi& vk, const GraphicsDevice& gpu, const std::vector& code, sk::ShaderModule& shaderModule) { const VkShaderModuleCreateInfo createInfo{ VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, nullptr, {}, code.size() * sizeof(uint32_t), code.data()}; return vk.createShaderModule(gpu.device, createInfo, shaderModule); } VkResult RectShaders::init(const sk::VulkanApi& vk, const GraphicsDevice& gpu, const std::string& programPath) { auto vertShaderCode = readFile(programPath.c_str(), SHADER_DIR "rect.vert.spv"); auto fragShaderCode = readFile(programPath.c_str(), SHADER_DIR "rect.frag.spv"); if (vertShaderCode.empty() || fragShaderCode.empty()) { return VK_ERROR_INITIALIZATION_FAILED; } VkResult r = VK_SUCCESS; if ((r = createShaderModule(vk, gpu, vertShaderCode, vert)) || (r = createShaderModule(vk, gpu, fragShaderCode, frag))) { return r; } return VK_SUCCESS; } VkResult RectPipeline::init(const sk::VulkanApi& vk, const GraphicsDevice& gpu, const RectData& rectData, const RectShaders& shaders, const Swapchain& swapchain, const RenderPass& renderPass) { const auto oldNumImages = numImages; VkResult r = VK_SUCCESS; numImages = static_cast(swapchain.imageViews.size()); pipelines = {}; pipelineLayout = {}; descriptorSets = {}; if (numImages != oldNumImages) { // Create layout descriptor pool const VkDescriptorPoolSize poolSize{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, numImages}; const VkDescriptorPoolCreateInfo descriptorPoolCreateInfo{ VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, nullptr, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, numImages, 1u, &poolSize}; if ((r = vk.createDescriptorPool( gpu.device, descriptorPoolCreateInfo, descriptorPool))) { return r; } } const std::vector layouts( numImages, rectData.descriptorSetLayout.get()); const VkDescriptorSetAllocateInfo descriptorSetAllocateInfo{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, nullptr, descriptorPool, numImages, layouts.data()}; if ((r = vk.allocateDescriptorSets( gpu.device, descriptorSetAllocateInfo, descriptorSets))) { return r; } const VkDescriptorBufferInfo bufferInfo{ rectData.uniformBuffer.buffer, 0, sizeof(UniformBufferObject)}; const std::array descriptorWrites{ {{VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, nullptr, descriptorSets[0], 0, 0, 1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, nullptr, &bufferInfo, nullptr}}}; const std::array descriptorCopies{}; vk.updateDescriptorSets(gpu.device, descriptorWrites, descriptorCopies); static constexpr std::array vertexAttributeDescriptions{ {// Model {0u, 0u, VK_FORMAT_R32G32_SFLOAT, 0}, // Rect instance attributes {1u, 1u, VK_FORMAT_R32G32_SFLOAT, offsetof(Rect, pos)}, {2u, 1u, VK_FORMAT_R32G32_SFLOAT, offsetof(Rect, size)}, {3u, 1u, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(Rect, fillColor)}}}; static constexpr std::array vertexBindingDescriptions{ VkVertexInputBindingDescription{ 0, sizeof(vec2), VK_VERTEX_INPUT_RATE_VERTEX}, VkVertexInputBindingDescription{ 1u, sizeof(Rect), VK_VERTEX_INPUT_RATE_INSTANCE}}; static constexpr VkPipelineInputAssemblyStateCreateInfo inputAssembly{ VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, nullptr, {}, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, false}; static constexpr VkPipelineRasterizationStateCreateInfo rasterizer{ VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, nullptr, {}, 0, 0, VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_CLOCKWISE, 0, 0, 0, 0, 1.0f}; static constexpr VkPipelineMultisampleStateCreateInfo multisampling{ VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, nullptr, {}, VK_SAMPLE_COUNT_1_BIT, false, 0.0f, nullptr, false, false}; static constexpr VkPipelineColorBlendAttachmentState colorBlendAttachment{ true, VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_OP_ADD, VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ZERO, VK_BLEND_OP_ADD, (VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT)}; const VkPipelineShaderStageCreateInfo shaderStages[] = { {VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, nullptr, {}, VK_SHADER_STAGE_VERTEX_BIT, shaders.vert.get(), "main", nullptr}, {VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, nullptr, {}, VK_SHADER_STAGE_FRAGMENT_BIT, shaders.frag.get(), "main", nullptr}}; const VkPipelineVertexInputStateCreateInfo vertexInputInfo{ VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, nullptr, {}, SK_COUNTED(static_cast(vertexBindingDescriptions.size()), vertexBindingDescriptions.data()), SK_COUNTED(static_cast(vertexAttributeDescriptions.size()), vertexAttributeDescriptions.data())}; const VkViewport viewport{0.0f, 0.0f, float(swapchain.extent.width), float(swapchain.extent.height), 0.0f, 1.0f}; const VkRect2D scissor{{0, 0}, swapchain.extent}; const VkPipelineViewportStateCreateInfo viewportState{ VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, nullptr, {}, SK_COUNTED(1, &viewport), SK_COUNTED(1, &scissor)}; const VkPipelineColorBlendStateCreateInfo colorBlending{ VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, nullptr, {}, false, VK_LOGIC_OP_COPY, SK_COUNTED(1, &colorBlendAttachment), {1.0f, 0.0f, 0.0f, 0.0f}}; const VkPipelineLayoutCreateInfo layoutInfo{ VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, {}, SK_COUNTED(1, &rectData.descriptorSetLayout.get()), SK_COUNTED(0, nullptr)}; if ((r = vk.createPipelineLayout(gpu.device, layoutInfo, pipelineLayout))) { return r; } const std::array pipelineInfos{ {{VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, nullptr, {}, SK_COUNTED(2, shaderStages), &vertexInputInfo, &inputAssembly, nullptr, &viewportState, &rasterizer, &multisampling, nullptr, &colorBlending, nullptr, pipelineLayout, renderPass.renderPass, 0u, {}, 0}}}; if ((r = vk.createGraphicsPipelines( gpu.device, {}, pipelineInfos, pipelines))) { return r; } return VK_SUCCESS; } VkResult RectData::init(const sk::VulkanApi& vk, const GraphicsDevice& gpu, const size_t nRects) { numRects = nRects; static constexpr VkDescriptorSetLayoutBinding uboLayoutBinding{ 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT, nullptr}; const VkDescriptorSetLayoutCreateInfo descriptorSetLayoutInfo{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, {}, 1, &uboLayoutBinding}; VkResult r = VK_SUCCESS; if ((r = vk.createDescriptorSetLayout( gpu.device, descriptorSetLayoutInfo, descriptorSetLayout)) || (r = uniformBuffer.init(vk, gpu, sizeof(UniformBufferObject), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)) || (r = vk.mapMemory(gpu.device, uniformBuffer.deviceMemory, 0, sizeof(UniformBufferObject), {}, uniformData))) { return r; } const VkBufferUsageFlags usageFlags = (VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT); const VkMemoryPropertyFlags propertyFlags = (VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT); if ((r = modelBuffer.init( vk, gpu, sizeof(rectVertices), usageFlags, propertyFlags))) { return r; } { // Copy model vertices (directly, we do this only once) sk::MappedMemory modelData; if ((r = vk.mapMemory(gpu.device, modelBuffer.deviceMemory, 0, static_cast(sizeof(rectVertices)), {}, modelData))) { return r; } memcpy(modelData.get(), rectVertices, sizeof(rectVertices)); } if ((r = instanceBuffer.init( vk, gpu, sizeof(Rect) * numRects, usageFlags, propertyFlags))) { return r; } // Map attribute vertices (we will update them every frame) const auto rectsSize = static_cast(sizeof(Rect) * numRects); if ((r = vk.mapMemory(gpu.device, instanceBuffer.deviceMemory, 0, rectsSize, {}, vertexData))) { return r; } return VK_SUCCESS; } VkResult RenderSync::init(const sk::VulkanApi& vk, const sk::Device& device, const uint32_t numImages) { const auto maxInFlight = std::max(1u, numImages - 1u); VkResult r = VK_SUCCESS; imageAvailable = std::vector(numImages); renderFinished = std::vector(numImages); for (uint32_t i = 0; i < numImages; ++i) { static constexpr VkSemaphoreCreateInfo semaphoreInfo{ VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO, nullptr, {}}; if ((r = vk.createSemaphore(device, semaphoreInfo, imageAvailable[i])) || (r = vk.createSemaphore(device, semaphoreInfo, renderFinished[i]))) { return r; } } inFlight = std::vector(maxInFlight); for (uint32_t i = 0; i < maxInFlight; ++i) { static constexpr VkFenceCreateInfo fenceInfo{ VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, nullptr, VK_FENCE_CREATE_SIGNALED_BIT}; if ((r = vk.createFence(device, fenceInfo, inFlight[i]))) { return r; } } return VK_SUCCESS; } VkResult Renderer::init(const sk::VulkanApi& vk, const GraphicsDevice& gpu, const RectData& rectData, const RectShaders& rectShaders, const VkExtent2D extent, bool resizing) { VkResult r = VK_SUCCESS; VkSurfaceCapabilitiesKHR capabilities = {}; if ((r = vk.getPhysicalDeviceSurfaceCapabilitiesKHR( gpu.physicalDevice, gpu.surface, capabilities)) || (r = swapchain.init(vk, gpu, capabilities, extent, {}, resizing)) || (r = renderPass.init(vk, gpu, swapchain)) || (r = rectPipeline.init( vk, gpu, rectData, rectShaders, swapchain, renderPass))) { return r; } const auto numFrames = static_cast(swapchain.imageViews.size()); return sync.init(vk, gpu.device, numFrames); } VkResult Renderer::recreate(const sk::VulkanApi& vk, const sk::SurfaceKHR& surface, const GraphicsDevice& gpu, const RectData& rectData, const RectShaders& rectShaders, const VkExtent2D extent, bool resizing) { VkResult r = VK_SUCCESS; const auto oldNumImages = swapchain.imageViews.size(); VkSurfaceCapabilitiesKHR capabilities = {}; if ((r = vk.getPhysicalDeviceSurfaceCapabilitiesKHR( gpu.physicalDevice, surface, capabilities)) || (r = swapchain.init( vk, gpu, capabilities, extent, swapchain.swapchain, resizing)) || (r = renderPass.init(vk, gpu, swapchain)) || (r = rectPipeline.init( vk, gpu, rectData, rectShaders, swapchain, renderPass))) { return r; } const auto numFrames = static_cast(swapchain.imageViews.size()); if (swapchain.imageViews.size() != oldNumImages) { return sync.init(vk, gpu.device, numFrames); } return VK_SUCCESS; } VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT, uint64_t, size_t, int32_t, const char* layerPrefix, const char* msg, void*) { std::cerr << sk::string(static_cast(flags)) << ": " << layerPrefix << ": " << msg << std::endl; return VK_FALSE; } bool hasExtension(const char* name, const std::vector& properties) { for (const auto& p : properties) { if (!strcmp(p.extensionName, name)) { return true; } } return false; } bool hasLayer(const char* name, const std::vector& properties) { for (const auto& p : properties) { if (!strcmp(p.layerName, name)) { return true; } } return false; } template void logInfo(const char* heading, const Value& value) { std::cout << std::setw(26) << std::left << (std::string(heading) + ":") << value << std::endl; } VkResult createInstance(sk::VulkanInitApi& initApi, const PuglTestOptions& opts, sk::Instance& instance) { VkResult r = VK_SUCCESS; std::vector layerProps; std::vector extProps; if ((r = initApi.enumerateInstanceLayerProperties(layerProps)) || (r = initApi.enumerateInstanceExtensionProperties(extProps))) { return r; } const auto puglExtensions = pugl::getInstanceExtensions(); auto extensions = std::vector(puglExtensions.begin(), puglExtensions.end()); // Add extra extensions we want to use if they are supported if (hasExtension("VK_EXT_debug_report", extProps)) { extensions.push_back("VK_EXT_debug_report"); } // Add validation layers if error checking is enabled std::vector layers; if (opts.errorChecking) { for (const char* l : {"VK_LAYER_KHRONOS_validation", "VK_LAYER_LUNARG_standard_validation"}) { if (hasLayer(l, layerProps)) { layers.push_back(l); } } } for (const auto& e : extensions) { logInfo("Using instance extension", e); } for (const auto& l : layers) { logInfo("Using instance layer", l); } static constexpr VkApplicationInfo appInfo{ VK_STRUCTURE_TYPE_APPLICATION_INFO, nullptr, "Pugl Vulkan Demo", 0, nullptr, 0, VK_MAKE_VERSION(1, 0, 0), }; const VkInstanceCreateInfo createInfo{ VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO, nullptr, VkInstanceCreateFlags{}, &appInfo, SK_COUNTED(uint32_t(layers.size()), layers.data()), SK_COUNTED(uint32_t(extensions.size()), extensions.data())}; return initApi.createInstance(createInfo, instance); } VkResult getDebugReportCallback(const sk::VulkanApi& api, const sk::Instance& instance, const bool verbose, sk::DebugReportCallbackEXT& callback) { if (api.vkCreateDebugReportCallbackEXT) { VkDebugReportFlagsEXT flags = (VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT | VK_DEBUG_REPORT_ERROR_BIT_EXT); if (verbose) { flags |= VK_DEBUG_REPORT_INFORMATION_BIT_EXT; flags |= VK_DEBUG_REPORT_DEBUG_BIT_EXT; } const VkDebugReportCallbackCreateInfoEXT createInfo{ VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT, nullptr, flags, debugCallback, nullptr}; return api.createDebugReportCallbackEXT(instance, createInfo, callback); } return VK_ERROR_FEATURE_NOT_PRESENT; } void recordCommandBuffer(sk::CommandScope& cmd, const Swapchain& swapchain, const RenderPass& renderPass, const RectPipeline& rectPipeline, const RectData& rectData, const size_t imageIndex) { const VkClearColorValue clearColorValue{{0.0f, 0.0f, 0.0f, 1.0f}}; const VkClearValue clearValue{clearColorValue}; const VkRenderPassBeginInfo renderPassBegin{ VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, nullptr, renderPass.renderPass, renderPass.framebuffers[imageIndex], VkRect2D{{0, 0}, swapchain.extent}, SK_COUNTED(1, &clearValue)}; auto pass = cmd.beginRenderPass(renderPassBegin, VK_SUBPASS_CONTENTS_INLINE); pass.bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, rectPipeline.pipelines[0]); const std::array offsets{0}; pass.bindVertexBuffers( 0u, SK_COUNTED(1u, &rectData.modelBuffer.buffer.get(), offsets.data())); pass.bindVertexBuffers( 1u, SK_COUNTED(1u, &rectData.instanceBuffer.buffer.get(), offsets.data())); pass.bindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, rectPipeline.pipelineLayout, 0u, SK_COUNTED(1u, rectPipeline.descriptorSets.get()), 0u, nullptr); pass.draw(4u, static_cast(rectData.numRects), 0u, 0u); } VkResult recordCommandBuffers(const sk::VulkanApi& vk, const Swapchain& swapchain, const RenderPass& renderPass, const RectPipeline& rectPipeline, const RectData& rectData) { VkResult r = VK_SUCCESS; for (size_t i = 0; i < swapchain.imageViews.size(); ++i) { const VkCommandBufferBeginInfo beginInfo{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, nullptr, VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT, nullptr}; auto* const commandBuffer = renderPass.commandBuffers[i]; auto cmd = vk.beginCommandBuffer(commandBuffer, beginInfo); if (!cmd) { return cmd.error(); } recordCommandBuffer(cmd, swapchain, renderPass, rectPipeline, rectData, i); if ((r = cmd.end())) { return r; } } return VK_SUCCESS; } class PuglVulkanDemo; class View : public pugl::View { public: View(pugl::World& world, PuglVulkanDemo& app) : pugl::View{world} , _app{app} { setEventHandler(*this); } template pugl::Status onEvent(const pugl::Event&) noexcept { return pugl::Status::success; } pugl::Status onEvent(const pugl::ConfigureEvent& event); pugl::Status onEvent(const pugl::UpdateEvent& event); pugl::Status onEvent(const pugl::ExposeEvent& event); pugl::Status onEvent(const pugl::LoopEnterEvent& event); pugl::Status onEvent(const pugl::TimerEvent& event); pugl::Status onEvent(const pugl::LoopLeaveEvent& event); pugl::Status onEvent(const pugl::KeyPressEvent& event); pugl::Status onEvent(const pugl::CloseEvent& event); private: PuglVulkanDemo& _app; }; class PuglVulkanDemo { public: PuglVulkanDemo(const char* executablePath, const PuglTestOptions& o, size_t numRects); const char* programPath; PuglTestOptions opts; pugl::World world; pugl::VulkanLoader loader; View view; VulkanContext vulkan; GraphicsDevice gpu; Renderer renderer; RectData rectData; RectShaders rectShaders; uint32_t framesDrawn{0}; VkExtent2D extent{512u, 512u}; std::vector rects; bool resizing{false}; bool quit{false}; }; std::vector makeRects(const size_t numRects, const uint32_t windowWidth) { std::vector rects(numRects); for (size_t i = 0; i < numRects; ++i) { rects[i] = makeRect(i, static_cast(windowWidth)); } return rects; } PuglVulkanDemo::PuglVulkanDemo(const char* const executablePath, const PuglTestOptions& o, const size_t numRects) : programPath{executablePath} , opts{o} , world{pugl::WorldType::program, pugl::WorldFlag::threads} , loader{world} , view{world, *this} , rects{makeRects(numRects, extent.width)} {} VkResult recreateRenderer(PuglVulkanDemo& app, const sk::VulkanApi& vk, const GraphicsDevice& gpu, const VkExtent2D extent, const RectData& rectData, const RectShaders& rectShaders) { VkResult r = VK_SUCCESS; VkSurfaceCapabilitiesKHR capabilities = {}; if ((r = vk.getPhysicalDeviceSurfaceCapabilitiesKHR( gpu.physicalDevice, gpu.surface, capabilities))) { return r; } // There is a known race issue here, so we clamp and hope for the best const VkExtent2D clampedExtent{ std::min(capabilities.maxImageExtent.width, std::max(capabilities.minImageExtent.width, extent.width)), std::min(capabilities.maxImageExtent.height, std::max(capabilities.minImageExtent.height, extent.height))}; if ((r = vk.deviceWaitIdle(gpu.device)) || (r = app.renderer.recreate(vk, gpu.surface, gpu, rectData, rectShaders, clampedExtent, app.resizing))) { return r; } // Reset current (initially signaled) fence because we already waited vk.resetFence(gpu.device, app.renderer.sync.inFlight[app.renderer.sync.currentFrame]); // Record new command buffers return recordCommandBuffers(vk, app.renderer.swapchain, app.renderer.renderPass, app.renderer.rectPipeline, rectData); } pugl::Status View::onEvent(const pugl::ConfigureEvent& event) { // We just record the size here and lazily resize the surface when exposed _app.extent = {static_cast(event.width), static_cast(event.height)}; return pugl::Status::success; } pugl::Status View::onEvent(const pugl::UpdateEvent&) { return postRedisplay(); } VkResult beginFrame(PuglVulkanDemo& app, const sk::Device& device, uint32_t& imageIndex) { const auto& vk = app.vulkan.vk; VkResult r = VK_SUCCESS; // Wait until we can start rendering the next frame if ((r = vk.waitForFence( device, app.renderer.sync.inFlight[app.renderer.sync.currentFrame])) || (r = vk.resetFence( device, app.renderer.sync.inFlight[app.renderer.sync.currentFrame]))) { return r; } // Rebuild the renderer first if the window size has changed if (app.extent.width != app.renderer.swapchain.extent.width || app.extent.height != app.renderer.swapchain.extent.height) { if ((r = recreateRenderer( app, vk, app.gpu, app.extent, app.rectData, app.rectShaders))) { return r; } } // Acquire the next image to render, rebuilding if necessary while ((r = vk.acquireNextImageKHR( device, app.renderer.swapchain.swapchain, UINT64_MAX, app.renderer.sync.imageAvailable[app.renderer.sync.currentFrame], {}, &imageIndex))) { switch (r) { case VK_SUBOPTIMAL_KHR: case VK_ERROR_OUT_OF_DATE_KHR: if ((r = recreateRenderer(app, vk, app.gpu, app.renderer.swapchain.extent, app.rectData, app.rectShaders))) { return r; } continue; default: return r; } } return VK_SUCCESS; } void update(PuglVulkanDemo& app, const double time) { // Animate rectangles for (size_t i = 0; i < app.rects.size(); ++i) { moveRect(&app.rects[i], i, app.rects.size(), static_cast(app.extent.width), static_cast(app.extent.height), time); } // Update vertex buffer memcpy(app.rectData.vertexData.get(), app.rects.data(), sizeof(Rect) * app.rects.size()); // Update uniform buffer UniformBufferObject ubo = {{}}; mat4Ortho(ubo.projection, 0.0f, float(app.renderer.swapchain.extent.width), 0.0f, float(app.renderer.swapchain.extent.height), -1.0f, 1.0f); memcpy(app.rectData.uniformData.get(), &ubo, sizeof(ubo)); } VkResult endFrame(const sk::VulkanApi& vk, const GraphicsDevice& gpu, const Renderer& renderer, const uint32_t imageIndex) { const auto currentFrame = renderer.sync.currentFrame; VkResult r = VK_SUCCESS; static constexpr VkPipelineStageFlags waitStage = VK_PIPELINE_STAGE_TRANSFER_BIT; const VkSubmitInfo submitInfo{ VK_STRUCTURE_TYPE_SUBMIT_INFO, nullptr, SK_COUNTED(1, &renderer.sync.imageAvailable[currentFrame].get()), &waitStage, SK_COUNTED(1, &renderer.renderPass.commandBuffers[imageIndex]), SK_COUNTED(1, &renderer.sync.renderFinished[imageIndex].get())}; if ((r = vk.queueSubmit(gpu.graphicsQueue, submitInfo, renderer.sync.inFlight[currentFrame]))) { return r; } const VkPresentInfoKHR presentInfo{ VK_STRUCTURE_TYPE_PRESENT_INFO_KHR, nullptr, SK_COUNTED(1, &renderer.sync.renderFinished[imageIndex].get()), SK_COUNTED(1, &renderer.swapchain.swapchain.get(), &imageIndex), nullptr}; switch ((r = vk.queuePresentKHR(gpu.graphicsQueue, presentInfo))) { case VK_SUCCESS: // Successfully presented case VK_SUBOPTIMAL_KHR: // Probably a resize race, ignore case VK_ERROR_OUT_OF_DATE_KHR: // Probably a resize race, ignore break; default: return r; } return VK_SUCCESS; } pugl::Status View::onEvent(const pugl::ExposeEvent&) { const auto& vk = _app.vulkan.vk; const auto& gpu = _app.gpu; // Acquire the next image, waiting and/or rebuilding if necessary auto nextImageIndex = 0u; if (beginFrame(_app, gpu.device, nextImageIndex)) { return pugl::Status::unknownError; } // Ready to go, update the data to the current time update(_app, world().time()); // Submit the frame to the queue and present it endFrame(vk, gpu, _app.renderer, nextImageIndex); ++_app.framesDrawn; ++_app.renderer.sync.currentFrame; _app.renderer.sync.currentFrame %= _app.renderer.sync.inFlight.size(); return pugl::Status::success; } pugl::Status View::onEvent(const pugl::LoopEnterEvent&) { _app.resizing = true; startTimer(resizeTimerId, 1.0 / static_cast(getHint(pugl::ViewHint::refreshRate))); return pugl::Status::success; } pugl::Status View::onEvent(const pugl::TimerEvent&) { return postRedisplay(); } pugl::Status View::onEvent(const pugl::LoopLeaveEvent&) { stopTimer(resizeTimerId); // Trigger a swapchain recreation with the normal present mode _app.renderer.swapchain.extent = {}; _app.resizing = false; return pugl::Status::success; } pugl::Status View::onEvent(const pugl::KeyPressEvent& event) { if (event.key == PUGL_KEY_ESCAPE || event.key == 'q') { _app.quit = true; } return pugl::Status::success; } pugl::Status View::onEvent(const pugl::CloseEvent&) { _app.quit = true; return pugl::Status::success; } VkResult VulkanContext::init(const pugl::VulkanLoader& loader, const PuglTestOptions& opts) { VkResult r = VK_SUCCESS; sk::VulkanInitApi initApi{}; // Load Vulkan API and set up the fundamentals if ((r = initApi.init(loader.getInstanceProcAddrFunc())) || (r = createInstance(initApi, opts, instance)) || (r = vk.init(initApi, instance)) || (r = getDebugReportCallback(vk, instance, opts.verbose, debugCallback))) { return r; } return VK_SUCCESS; } int run(const char* const programPath, const PuglTestOptions& opts, const size_t numRects) { PuglVulkanDemo app{programPath, opts, numRects}; VkResult r = VK_SUCCESS; const auto width = static_cast(app.extent.width); const auto height = static_cast(app.extent.height); // Realize window so we can set up Vulkan app.world.setClassName("PuglVulkanCppDemo"); app.view.setWindowTitle("Pugl Vulkan C++ Demo"); app.view.setAspectRatio(1, 1, 16, 9); app.view.setDefaultSize(width, height); app.view.setMinSize(width / 4, height / 4); app.view.setMaxSize(width * 4, height * 4); app.view.setBackend(pugl::vulkanBackend()); app.view.setHint(pugl::ViewHint::resizable, opts.resizable); const pugl::Status st = app.view.realize(); if (st != pugl::Status::success) { return logError("Failed to create window (%s)\n", pugl::strerror(st)); } if (!app.loader) { return logError("Failed to load Vulkan library\n"); } // Load Vulkan for the view if ((r = app.vulkan.init(app.loader, opts))) { return logError("Failed to set up Vulkan API (%s)\n", sk::string(r)); } const auto& vk = app.vulkan.vk; // Set up the graphics device if ((r = app.gpu.init(app.loader, app.vulkan, app.view, opts))) { return logError("Failed to set up device (%s)\n", sk::string(r)); } logInfo("Present mode", sk::string(app.gpu.presentMode)); logInfo("Resize present mode", sk::string(app.gpu.resizePresentMode)); // Set up the rectangle data we will render every frame if ((r = app.rectData.init(vk, app.gpu, app.rects.size()))) { return logError("Failed to allocate render data (%s)\n", sk::string(r)); } // Load shader modules if ((r = app.rectShaders.init(vk, app.gpu, app.programPath))) { return logError("Failed to load shaders (%s)\n", sk::string(r)); } if ((r = app.renderer.init(app.vulkan.vk, app.gpu, app.rectData, app.rectShaders, app.extent, false))) { return logError("Failed to create renderer (%s)\n", sk::string(r)); } logInfo("Swapchain frames", std::to_string(app.renderer.swapchain.imageViews.size())); logInfo("Frames in flight", std::to_string(app.renderer.sync.inFlight.size())); recordCommandBuffers(app.vulkan.vk, app.renderer.swapchain, app.renderer.renderPass, app.renderer.rectPipeline, app.rectData); const int refreshRate = app.view.getHint(pugl::ViewHint::refreshRate); const double frameDuration = 1.0 / static_cast(refreshRate); const double timeout = app.opts.sync ? frameDuration : 0.0; PuglFpsPrinter fpsPrinter = {app.world.time()}; app.view.show(); while (!app.quit) { app.world.update(timeout); puglPrintFps(app.world.cobj(), &fpsPrinter, &app.framesDrawn); } if ((r = app.vulkan.vk.deviceWaitIdle(app.gpu.device))) { return logError("Failed to wait for device idle (%s)\n", sk::string(r)); } return 0; } } // namespace int main(int argc, char** argv) { // Parse command line options const char* const programPath = argv[0]; const PuglTestOptions opts = puglParseTestOptions(&argc, &argv); if (opts.help) { puglPrintTestUsage(programPath, ""); return 0; } // Parse number of rectangles argument, if given int64_t numRects = 1000; if (argc >= 1) { char* endptr = nullptr; numRects = strtol(argv[0], &endptr, 10); if (endptr != argv[0] + strlen(argv[0]) || numRects < 1) { logError("Invalid number of rectangles: %s\n", argv[0]); return 1; } } // Run application return run(programPath, opts, static_cast(numRects)); }