/* Copyright 2019-2020 David Robillard Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /** @file pugl_vulkan_cxx_demo.cpp @brief An example of drawing with Vulkan. This is an example of using Vulkan for pixel-perfect 2D drawing. It uses the same data and shaders as pugl_shader_demo.c and attempts to draw the same thing, except using Vulkan. Since Vulkan is a complicated and very verbose API, this example is unfortunately much larger than the others. You should not use this as a resource to learn Vulkan, but it provides a decent demo of using Vulkan with Pugl that works nicely on all supported platforms. */ #include "demo_utils.h" #include "rects.h" #include "test/test_utils.h" #include "sybok.hpp" #include "pugl/pugl.h" #include "pugl/pugl.hpp" #include "pugl/pugl.ipp" // IWYU pragma: keep #include "pugl/pugl_vulkan.hpp" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace { constexpr uintptr_t resizeTimerId = 1u; struct PhysicalDeviceSelection { sk::PhysicalDevice physicalDevice; uint32_t graphicsFamilyIndex; }; /// Basic Vulkan context associated with the window struct VulkanContext { VkResult init(pugl::VulkanLoader& loader, const PuglTestOptions& opts); sk::VulkanApi vk; sk::Instance instance; sk::DebugReportCallbackEXT debugCallback; }; /// Basic setup of graphics device struct GraphicsDevice { VkResult init(const pugl::VulkanLoader& loader, const VulkanContext& context, pugl::View& view, const PuglTestOptions& opts); sk::SurfaceKHR surface; sk::PhysicalDevice physicalDevice{}; uint32_t graphicsIndex{}; VkSurfaceFormatKHR surfaceFormat{}; VkPresentModeKHR presentMode{}; VkPresentModeKHR resizePresentMode{}; sk::Device device{}; sk::Queue graphicsQueue{}; sk::CommandPool commandPool{}; }; /// Buffer allocated on the GPU struct Buffer { VkResult init(const sk::VulkanApi& vk, const GraphicsDevice& gpu, VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties); sk::Buffer buffer; sk::DeviceMemory deviceMemory; }; /// A set of frames that can be rendered concurrently struct Swapchain { VkResult init(const sk::VulkanApi& vk, const GraphicsDevice& gpu, VkSurfaceCapabilitiesKHR capabilities, VkExtent2D extent, VkSwapchainKHR oldSwapchain, bool resizing); VkSurfaceCapabilitiesKHR capabilities{}; VkExtent2D extent{}; sk::SwapchainKHR swapchain{}; std::vector imageViews{}; }; /// A pass that renders to a target struct RenderPass { VkResult init(const sk::VulkanApi& vk, const GraphicsDevice& gpu, const Swapchain& swapchain); sk::RenderPass renderPass; std::vector framebuffers; sk::CommandBuffers> commandBuffers; }; /// Uniform buffer for constant data used in shaders struct UniformBufferObject { mat4 projection; }; /// Rectangle data that does not depend on renderer configuration struct RectData { VkResult init(const sk::VulkanApi& vk, const GraphicsDevice& gpu, size_t nRects); sk::DescriptorSetLayout descriptorSetLayout{}; Buffer uniformBuffer{}; sk::MappedMemory uniformData{}; Buffer modelBuffer{}; Buffer instanceBuffer{}; sk::MappedMemory vertexData{}; size_t numRects{}; }; /// Shader modules for drawing rectangles struct RectShaders { VkResult init(const sk::VulkanApi& vk, const GraphicsDevice& gpu); sk::ShaderModule vert{}; sk::ShaderModule frag{}; }; /// A pipeline to render rectangles with our shaders struct RectPipeline { VkResult init(const sk::VulkanApi& vk, const GraphicsDevice& gpu, const RectData& rectData, const RectShaders& shaders, const Swapchain& swapchain, const RenderPass& renderPass); sk::DescriptorPool descriptorPool{}; sk::DescriptorSets> descriptorSets{}; sk::PipelineLayout pipelineLayout{}; std::array pipelines{}; uint32_t numImages{}; }; /// Synchronization primites used to coordinate drawing frames struct RenderSync { VkResult init(const sk::VulkanApi& vk, const sk::Device& device, uint32_t numImages); std::vector imageAvailable{}; std::vector renderFinished{}; std::vector inFlight{}; size_t currentFrame{}; }; /// Renderer that owns the above and everything required to draw struct Renderer { VkResult init(const sk::VulkanApi& vk, const GraphicsDevice& gpu, const RectData& rectData, const RectShaders& rectShaders, VkExtent2D extent, bool resizing); VkResult recreate(const sk::VulkanApi& vk, const sk::SurfaceKHR& surface, const GraphicsDevice& gpu, const RectData& rectData, const RectShaders& rectShaders, VkExtent2D extent, bool resizing); Swapchain swapchain; RenderPass renderPass; RectPipeline rectPipeline; RenderSync sync; }; VkResult selectSurfaceFormat(const sk::VulkanApi& vk, const sk::PhysicalDevice& physicalDevice, const sk::SurfaceKHR& surface, VkSurfaceFormatKHR& surfaceFormat) { std::vector formats; if (VkResult r = vk.getPhysicalDeviceSurfaceFormatsKHR(physicalDevice, surface, formats)) { return r; } for (const auto& format : formats) { if (format.format == VK_FORMAT_B8G8R8A8_UNORM && format.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) { surfaceFormat = format; return VK_SUCCESS; } } return VK_ERROR_FORMAT_NOT_SUPPORTED; } VkResult selectPresentMode(const sk::VulkanApi& vk, const sk::PhysicalDevice& physicalDevice, const sk::SurfaceKHR& surface, const bool multiBuffer, const bool sync, VkPresentModeKHR& presentMode) { // Map command line options to mode priorities static constexpr VkPresentModeKHR priorities[][2][4] = { { // No double buffer, no sync {VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_FIFO_RELAXED_KHR, VK_PRESENT_MODE_FIFO_KHR}, // No double buffer, sync (nonsense, map to FIFO relaxed) {VK_PRESENT_MODE_FIFO_RELAXED_KHR, VK_PRESENT_MODE_FIFO_KHR, VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR}, }, { // Double buffer, no sync { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_RELAXED_KHR, VK_PRESENT_MODE_FIFO_KHR, }, // Double buffer, sync {VK_PRESENT_MODE_FIFO_KHR, VK_PRESENT_MODE_FIFO_RELAXED_KHR, VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR}, }, }; std::vector modes; if (VkResult r = vk.getPhysicalDeviceSurfacePresentModesKHR(physicalDevice, surface, modes)) { return r; } const auto& tryModes = priorities[bool(multiBuffer)][bool(sync)]; for (const auto m : tryModes) { if (std::find(modes.begin(), modes.end(), m) != modes.end()) { presentMode = m; return VK_SUCCESS; } } return VK_ERROR_INCOMPATIBLE_DRIVER; } VkResult openDevice(const sk::VulkanApi& vk, const sk::PhysicalDevice& physicalDevice, const uint32_t graphicsFamilyIndex, sk::Device& device) { const float graphicsQueuePriority = 1.0f; const char* const swapchainName = "VK_KHR_swapchain"; const VkDeviceQueueCreateInfo queueCreateInfo{ VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO, nullptr, 0u, graphicsFamilyIndex, SK_COUNTED(1u, &graphicsQueuePriority), }; const VkDeviceCreateInfo createInfo{VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO, nullptr, 0u, SK_COUNTED(1u, &queueCreateInfo), SK_COUNTED(0u, nullptr), // Deprecated SK_COUNTED(1u, &swapchainName), nullptr}; return vk.createDevice(physicalDevice, createInfo, device); } /// Return whether the physical device supports the extensions we require VkResult deviceSupportsRequiredExtensions(const sk::VulkanApi& vk, const sk::PhysicalDevice& device, bool& supported) { VkResult r = VK_SUCCESS; std::vector props; if ((r = vk.enumerateDeviceExtensionProperties(device, props))) { return r; } supported = std::any_of(props.begin(), props.end(), [&](const VkExtensionProperties& e) { return !strcmp(e.extensionName, "VK_KHR_swapchain"); }); return VK_SUCCESS; } /// Return the index of the graphics queue, if there is one VkResult findGraphicsQueue(const sk::VulkanApi& vk, const sk::SurfaceKHR& surface, const sk::PhysicalDevice& device, uint32_t& queueIndex) { VkResult r = VK_SUCCESS; std::vector queueProps; if ((r = vk.getPhysicalDeviceQueueFamilyProperties(device, queueProps))) { return r; } for (uint32_t q = 0u; q < queueProps.size(); ++q) { if (queueProps[q].queueFlags & VK_QUEUE_GRAPHICS_BIT) { bool supported = false; if ((r = vk.getPhysicalDeviceSurfaceSupportKHR( device, q, surface, supported))) { return r; } if (supported) { queueIndex = q; return VK_SUCCESS; } } } return VK_ERROR_FEATURE_NOT_PRESENT; } /// Select a physical graphics device to use (simply the first found) VkResult selectPhysicalDevice(const sk::VulkanApi& vk, const sk::Instance& instance, const sk::SurfaceKHR& surface, PhysicalDeviceSelection& selection) { VkResult r = VK_SUCCESS; std::vector devices; if ((r = vk.enumeratePhysicalDevices(instance, devices))) { return r; } for (const auto& device : devices) { auto supported = false; if ((r = deviceSupportsRequiredExtensions(vk, device, supported))) { return r; } if (supported) { auto queueIndex = 0u; if ((r = findGraphicsQueue(vk, surface, device, queueIndex))) { return r; } selection = PhysicalDeviceSelection{device, queueIndex}; return VK_SUCCESS; } } return VK_ERROR_INCOMPATIBLE_DISPLAY_KHR; } VkResult GraphicsDevice::init(const pugl::VulkanLoader& loader, const VulkanContext& context, pugl::View& view, const PuglTestOptions& opts) { const auto& vk = context.vk; VkResult r = VK_SUCCESS; // Create a Vulkan surface for the window using the Pugl API VkSurfaceKHR surfaceHandle = {}; if ((r = pugl::createSurface( loader, view, context.instance, nullptr, &surfaceHandle))) { return r; } // Wrap surface in a safe RAII handle surface = sk::SurfaceKHR{surfaceHandle, {context.instance, vk.vkDestroySurfaceKHR}}; PhysicalDeviceSelection physicalDeviceSelection = {}; // Select a physical device to use if ((r = selectPhysicalDevice( vk, context.instance, surface, physicalDeviceSelection))) { return r; } physicalDevice = physicalDeviceSelection.physicalDevice; graphicsIndex = physicalDeviceSelection.graphicsFamilyIndex; if ((r = selectSurfaceFormat(vk, physicalDevice, surface, surfaceFormat)) || (r = selectPresentMode(vk, physicalDevice, surface, opts.doubleBuffer, opts.sync, presentMode)) || (r = selectPresentMode( vk, physicalDevice, surface, true, false, resizePresentMode)) || (r = openDevice(vk, physicalDevice, graphicsIndex, device))) { return r; } const VkCommandPoolCreateInfo commandPoolInfo{ VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, nullptr, {}, graphicsIndex}; if ((r = vk.createCommandPool(device, commandPoolInfo, commandPool))) { return r; } graphicsQueue = vk.getDeviceQueue(device, graphicsIndex, 0); return VK_SUCCESS; } uint32_t findMemoryType(const sk::VulkanApi& vk, const sk::PhysicalDevice& physicalDevice, const uint32_t typeFilter, const VkMemoryPropertyFlags& properties) { VkPhysicalDeviceMemoryProperties memProperties = vk.getPhysicalDeviceMemoryProperties(physicalDevice); for (uint32_t i = 0; i < memProperties.memoryTypeCount; ++i) { if ((typeFilter & (1 << i)) && (memProperties.memoryTypes[i].propertyFlags & properties) == properties) { return i; } } return UINT32_MAX; } VkResult Buffer::init(const sk::VulkanApi& vk, const GraphicsDevice& gpu, const VkDeviceSize size, const VkBufferUsageFlags usage, const VkMemoryPropertyFlags properties) { const VkBufferCreateInfo bufferInfo{VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, nullptr, {}, size, usage, VK_SHARING_MODE_EXCLUSIVE, SK_COUNTED(0, nullptr)}; const auto& device = gpu.device; VkResult r = VK_SUCCESS; if ((r = vk.createBuffer(device, bufferInfo, buffer))) { return r; } const auto requirements = vk.getBufferMemoryRequirements(device, buffer); const auto memoryTypeIndex = findMemoryType(vk, gpu.physicalDevice, requirements.memoryTypeBits, properties); if (memoryTypeIndex == UINT32_MAX) { return VK_ERROR_FEATURE_NOT_PRESENT; } const VkMemoryAllocateInfo allocInfo{VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, nullptr, requirements.size, memoryTypeIndex}; if ((r = vk.allocateMemory(device, allocInfo, deviceMemory)) || (r = vk.bindBufferMemory(device, buffer, deviceMemory, 0))) { return r; } return VK_SUCCESS; } VkResult Swapchain::init(const sk::VulkanApi& vk, const GraphicsDevice& gpu, const VkSurfaceCapabilitiesKHR surfaceCapabilities, const VkExtent2D surfaceExtent, VkSwapchainKHR oldSwapchain, bool resizing) { capabilities = surfaceCapabilities; extent = surfaceExtent; const auto minNumImages = (!capabilities.maxImageCount || capabilities.maxImageCount >= 3u) ? 3u : capabilities.maxImageCount; const VkSwapchainCreateInfoKHR swapchainCreateInfo{ VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR, nullptr, {}, gpu.surface, minNumImages, gpu.surfaceFormat.format, gpu.surfaceFormat.colorSpace, surfaceExtent, 1, (VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT), VK_SHARING_MODE_EXCLUSIVE, SK_COUNTED(0, nullptr), capabilities.currentTransform, VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR, resizing ? gpu.resizePresentMode : gpu.presentMode, VK_TRUE, oldSwapchain}; VkResult r = VK_SUCCESS; std::vector images; if ((r = vk.createSwapchainKHR(gpu.device, swapchainCreateInfo, swapchain)) || (r = vk.getSwapchainImagesKHR(gpu.device, swapchain, images))) { return r; } imageViews = std::vector(images.size()); for (size_t i = 0; i < images.size(); ++i) { const VkImageViewCreateInfo imageViewCreateInfo{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, nullptr, {}, images[i], VK_IMAGE_VIEW_TYPE_2D, gpu.surfaceFormat.format, {}, {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}}; if ((r = vk.createImageView(gpu.device, imageViewCreateInfo, imageViews[i]))) { return r; } } return VK_SUCCESS; } VkResult RenderPass::init(const sk::VulkanApi& vk, const GraphicsDevice& gpu, const Swapchain& swapchain) { const auto numImages = static_cast(swapchain.imageViews.size()); assert(numImages > 0); // Create command buffers const VkCommandBufferAllocateInfo commandBufferAllocateInfo{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, nullptr, gpu.commandPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY, numImages}; VkResult r = VK_SUCCESS; if ((r = vk.allocateCommandBuffers(gpu.device, commandBufferAllocateInfo, commandBuffers))) { return r; } static constexpr VkAttachmentReference colorAttachmentRef{ 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL}; static constexpr VkSubpassDescription subpass{ {}, VK_PIPELINE_BIND_POINT_GRAPHICS, SK_COUNTED(0, nullptr), SK_COUNTED(1, &colorAttachmentRef, nullptr, nullptr), SK_COUNTED(0u, nullptr)}; static constexpr VkSubpassDependency dependency{ VK_SUBPASS_EXTERNAL, 0, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, (VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT), {}, {}}; const VkAttachmentDescription colorAttachment{ {}, gpu.surfaceFormat.format, VK_SAMPLE_COUNT_1_BIT, VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_STORE, VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, }; const VkRenderPassCreateInfo renderPassCreateInfo{ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, nullptr, {}, SK_COUNTED(1, &colorAttachment), SK_COUNTED(1, &subpass), SK_COUNTED(1, &dependency)}; if ((r = vk.createRenderPass(gpu.device, renderPassCreateInfo, renderPass))) { return r; } // Create framebuffers framebuffers = std::vector(numImages); for (uint32_t i = 0; i < numImages; ++i) { const VkFramebufferCreateInfo framebufferCreateInfo{ VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, nullptr, {}, renderPass, SK_COUNTED(1, &swapchain.imageViews[i].get()), swapchain.extent.width, swapchain.extent.height, 1}; if ((r = vk.createFramebuffer(gpu.device, framebufferCreateInfo, framebuffers[i]))) { return r; } } return VK_SUCCESS; } std::vector readFile(const std::string& filename) { std::unique_ptr file{fopen(filename.c_str(), "rb"), &fclose}; if (!file) { return {}; } fseek(file.get(), 0, SEEK_END); const auto fileSize = static_cast(ftell(file.get())); fseek(file.get(), 0, SEEK_SET); const auto numWords = fileSize / sizeof(uint32_t); std::vector buffer(numWords); fread(buffer.data(), sizeof(uint32_t), numWords, file.get()); return buffer; } VkResult createShaderModule(const sk::VulkanApi& vk, const GraphicsDevice& gpu, const std::vector& code, sk::ShaderModule& shaderModule) { const VkShaderModuleCreateInfo createInfo{ VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, nullptr, {}, code.size() * sizeof(uint32_t), code.data()}; return vk.createShaderModule(gpu.device, createInfo, shaderModule); } VkResult RectShaders::init(const sk::VulkanApi& vk, const GraphicsDevice& gpu) { auto vertShaderCode = readFile("build/shaders/rect.vert.spv"); auto fragShaderCode = readFile("build/shaders/rect.frag.spv"); if (vertShaderCode.empty() || fragShaderCode.empty()) { return VK_ERROR_INITIALIZATION_FAILED; } VkResult r = VK_SUCCESS; if ((r = createShaderModule(vk, gpu, vertShaderCode, vert)) || (r = createShaderModule(vk, gpu, fragShaderCode, frag))) { return r; } return VK_SUCCESS; } VkResult RectPipeline::init(const sk::VulkanApi& vk, const GraphicsDevice& gpu, const RectData& rectData, const RectShaders& shaders, const Swapchain& swapchain, const RenderPass& renderPass) { const auto oldNumImages = numImages; VkResult r = VK_SUCCESS; numImages = static_cast(swapchain.imageViews.size()); pipelines = {}; pipelineLayout = {}; descriptorSets = {}; if (numImages != oldNumImages) { // Create layout descriptor pool const VkDescriptorPoolSize poolSize{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, numImages}; const VkDescriptorPoolCreateInfo descriptorPoolCreateInfo{ VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, nullptr, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, numImages, 1u, &poolSize}; if ((r = vk.createDescriptorPool(gpu.device, descriptorPoolCreateInfo, descriptorPool))) { return r; } } const std::vector layouts( numImages, rectData.descriptorSetLayout.get()); const VkDescriptorSetAllocateInfo descriptorSetAllocateInfo{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, nullptr, descriptorPool, numImages, layouts.data()}; if ((r = vk.allocateDescriptorSets(gpu.device, descriptorSetAllocateInfo, descriptorSets))) { return r; } const VkDescriptorBufferInfo bufferInfo{rectData.uniformBuffer.buffer, 0, sizeof(UniformBufferObject)}; const std::array descriptorWrites{ {{VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, nullptr, descriptorSets[0], 0, 0, 1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, nullptr, &bufferInfo, nullptr}}}; const std::array descriptorCopies{}; vk.updateDescriptorSets(gpu.device, descriptorWrites, descriptorCopies); static constexpr std::array vertexAttributeDescriptions{ {// Model {0u, 0u, VK_FORMAT_R32G32_SFLOAT, 0}, // Rect instance attributes {1u, 1u, VK_FORMAT_R32G32_SFLOAT, offsetof(Rect, pos)}, {2u, 1u, VK_FORMAT_R32G32_SFLOAT, offsetof(Rect, size)}, {3u, 1u, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(Rect, fillColor)}}}; static constexpr std::array vertexBindingDescriptions{ VkVertexInputBindingDescription{0, sizeof(vec2), VK_VERTEX_INPUT_RATE_VERTEX}, VkVertexInputBindingDescription{1u, sizeof(Rect), VK_VERTEX_INPUT_RATE_INSTANCE}}; static constexpr VkPipelineInputAssemblyStateCreateInfo inputAssembly{ VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, nullptr, {}, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, false}; static constexpr VkPipelineRasterizationStateCreateInfo rasterizer{ VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, nullptr, {}, 0, 0, VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_CLOCKWISE, 0, 0, 0, 0, 1.0f}; static constexpr VkPipelineMultisampleStateCreateInfo multisampling{ VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, nullptr, {}, VK_SAMPLE_COUNT_1_BIT, false, 0.0f, nullptr, false, false}; static constexpr VkPipelineColorBlendAttachmentState colorBlendAttachment{ true, VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_OP_ADD, VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ZERO, VK_BLEND_OP_ADD, (VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT)}; const VkPipelineShaderStageCreateInfo shaderStages[] = { {VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, nullptr, {}, VK_SHADER_STAGE_VERTEX_BIT, shaders.vert.get(), "main", nullptr}, {VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, nullptr, {}, VK_SHADER_STAGE_FRAGMENT_BIT, shaders.frag.get(), "main", nullptr}}; const VkPipelineVertexInputStateCreateInfo vertexInputInfo{ VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, nullptr, {}, SK_COUNTED(static_cast(vertexBindingDescriptions.size()), vertexBindingDescriptions.data()), SK_COUNTED(static_cast(vertexAttributeDescriptions.size()), vertexAttributeDescriptions.data())}; const VkViewport viewport{0.0f, 0.0f, float(swapchain.extent.width), float(swapchain.extent.height), 0.0f, 1.0f}; const VkRect2D scissor{{0, 0}, swapchain.extent}; const VkPipelineViewportStateCreateInfo viewportState{ VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, nullptr, {}, SK_COUNTED(1, &viewport), SK_COUNTED(1, &scissor)}; const VkPipelineColorBlendStateCreateInfo colorBlending{ VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, nullptr, {}, false, VK_LOGIC_OP_COPY, SK_COUNTED(1, &colorBlendAttachment), {1.0f, 0.0f, 0.0f, 0.0f}}; const VkPipelineLayoutCreateInfo layoutInfo{ VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, {}, SK_COUNTED(1, &rectData.descriptorSetLayout.get()), SK_COUNTED(0, nullptr)}; if ((r = vk.createPipelineLayout(gpu.device, layoutInfo, pipelineLayout))) { return r; } const std::array pipelineInfos{ {{VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, nullptr, {}, SK_COUNTED(2, shaderStages), &vertexInputInfo, &inputAssembly, nullptr, &viewportState, &rasterizer, &multisampling, nullptr, &colorBlending, nullptr, pipelineLayout, renderPass.renderPass, 0u, {}, 0}}}; if ((r = vk.createGraphicsPipelines( gpu.device, {}, pipelineInfos, pipelines))) { return r; } return VK_SUCCESS; } VkResult RectData::init(const sk::VulkanApi& vk, const GraphicsDevice& gpu, const size_t nRects) { numRects = nRects; static constexpr VkDescriptorSetLayoutBinding uboLayoutBinding{ 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT, nullptr}; const VkDescriptorSetLayoutCreateInfo descriptorSetLayoutInfo{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, {}, 1, &uboLayoutBinding}; VkResult r = VK_SUCCESS; if ((r = vk.createDescriptorSetLayout(gpu.device, descriptorSetLayoutInfo, descriptorSetLayout)) || (r = uniformBuffer.init(vk, gpu, sizeof(UniformBufferObject), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)) || (r = vk.mapMemory(gpu.device, uniformBuffer.deviceMemory, 0, sizeof(UniformBufferObject), {}, uniformData))) { return r; } const VkBufferUsageFlags usageFlags = (VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT); const VkMemoryPropertyFlags propertyFlags = (VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT); if ((r = modelBuffer.init( vk, gpu, sizeof(rectVertices), usageFlags, propertyFlags))) { return r; } { // Copy model vertices (directly, we do this only once) sk::MappedMemory modelData; if ((r = vk.mapMemory(gpu.device, modelBuffer.deviceMemory, 0, static_cast(sizeof(rectVertices)), {}, modelData))) { return r; } memcpy(modelData.get(), rectVertices, sizeof(rectVertices)); } if ((r = instanceBuffer.init( vk, gpu, sizeof(Rect) * numRects, usageFlags, propertyFlags))) { return r; } // Map attribute vertices (we will update them every frame) const auto rectsSize = static_cast(sizeof(Rect) * numRects); if ((r = vk.mapMemory(gpu.device, instanceBuffer.deviceMemory, 0, rectsSize, {}, vertexData))) { return r; } return VK_SUCCESS; } VkResult RenderSync::init(const sk::VulkanApi& vk, const sk::Device& device, const uint32_t numImages) { const auto maxInFlight = std::max(1u, numImages - 1u); VkResult r = VK_SUCCESS; imageAvailable = std::vector(numImages); renderFinished = std::vector(numImages); for (uint32_t i = 0; i < numImages; ++i) { static constexpr VkSemaphoreCreateInfo semaphoreInfo{ VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO, nullptr, {}}; if ((r = vk.createSemaphore(device, semaphoreInfo, imageAvailable[i])) || (r = vk.createSemaphore(device, semaphoreInfo, renderFinished[i]))) { return r; } } inFlight = std::vector(maxInFlight); for (uint32_t i = 0; i < maxInFlight; ++i) { static constexpr VkFenceCreateInfo fenceInfo{ VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, nullptr, VK_FENCE_CREATE_SIGNALED_BIT}; if ((r = vk.createFence(device, fenceInfo, inFlight[i]))) { return r; } } return VK_SUCCESS; } VkResult Renderer::init(const sk::VulkanApi& vk, const GraphicsDevice& gpu, const RectData& rectData, const RectShaders& rectShaders, const VkExtent2D extent, bool resizing) { VkResult r = VK_SUCCESS; VkSurfaceCapabilitiesKHR capabilities = {}; if ((r = vk.getPhysicalDeviceSurfaceCapabilitiesKHR(gpu.physicalDevice, gpu.surface, capabilities)) || (r = swapchain.init(vk, gpu, capabilities, extent, {}, resizing)) || (r = renderPass.init(vk, gpu, swapchain)) || (r = rectPipeline.init( vk, gpu, rectData, rectShaders, swapchain, renderPass))) { return r; } const auto numFrames = static_cast(swapchain.imageViews.size()); return sync.init(vk, gpu.device, numFrames); } VkResult Renderer::recreate(const sk::VulkanApi& vk, const sk::SurfaceKHR& surface, const GraphicsDevice& gpu, const RectData& rectData, const RectShaders& rectShaders, const VkExtent2D extent, bool resizing) { VkResult r = VK_SUCCESS; const auto oldNumImages = swapchain.imageViews.size(); VkSurfaceCapabilitiesKHR capabilities = {}; if ((r = vk.getPhysicalDeviceSurfaceCapabilitiesKHR(gpu.physicalDevice, surface, capabilities)) || (r = swapchain.init( vk, gpu, capabilities, extent, swapchain.swapchain, resizing)) || (r = renderPass.init(vk, gpu, swapchain)) || (r = rectPipeline.init( vk, gpu, rectData, rectShaders, swapchain, renderPass))) { return r; } const auto numFrames = static_cast(swapchain.imageViews.size()); if (swapchain.imageViews.size() != oldNumImages) { return sync.init(vk, gpu.device, numFrames); } return VK_SUCCESS; } VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT, uint64_t, size_t, int32_t, const char* layerPrefix, const char* msg, void*) { std::cerr << sk::string(static_cast(flags)) << ": " << layerPrefix << ": " << msg << std::endl; return VK_FALSE; } bool hasExtension(const char* name, const std::vector& properties) { for (const auto& p : properties) { if (!strcmp(p.extensionName, name)) { return true; } } return false; } bool hasLayer(const char* name, const std::vector& properties) { for (const auto& p : properties) { if (!strcmp(p.layerName, name)) { return true; } } return false; } template void logInfo(const char* heading, const Value& value) { std::cout << std::setw(26) << std::left << (std::string(heading) + ":") << value << std::endl; } VkResult createInstance(sk::VulkanInitApi& initApi, const PuglTestOptions& opts, sk::Instance& instance) { VkResult r = VK_SUCCESS; std::vector layerProps; std::vector extProps; if ((r = initApi.enumerateInstanceLayerProperties(layerProps)) || (r = initApi.enumerateInstanceExtensionProperties(extProps))) { return r; } const auto puglExtensions = pugl::getInstanceExtensions(); auto extensions = std::vector(puglExtensions.begin(), puglExtensions.end()); // Add extra extensions we want to use if they are supported if (hasExtension("VK_EXT_debug_report", extProps)) { extensions.push_back("VK_EXT_debug_report"); } // Add validation layers if error checking is enabled std::vector layers; if (opts.errorChecking) { for (const char* l : {"VK_LAYER_KHRONOS_validation", "VK_LAYER_LUNARG_standard_validation"}) { if (hasLayer(l, layerProps)) { layers.push_back(l); } } } for (const auto& e : extensions) { logInfo("Using instance extension", e); } for (const auto& l : layers) { logInfo("Using instance layer", l); } static constexpr VkApplicationInfo appInfo{ VK_STRUCTURE_TYPE_APPLICATION_INFO, nullptr, "Pugl Vulkan Demo", 0, nullptr, 0, VK_MAKE_VERSION(1, 0, 0), }; const VkInstanceCreateInfo createInfo{ VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO, nullptr, VkInstanceCreateFlags{}, &appInfo, SK_COUNTED(uint32_t(layers.size()), layers.data()), SK_COUNTED(uint32_t(extensions.size()), extensions.data())}; return initApi.createInstance(createInfo, instance); } VkResult getDebugReportCallback(sk::VulkanApi& api, sk::Instance& instance, const bool verbose, sk::DebugReportCallbackEXT& callback) { if (api.vkCreateDebugReportCallbackEXT) { VkDebugReportFlagsEXT flags = (VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT | VK_DEBUG_REPORT_ERROR_BIT_EXT); if (verbose) { flags |= VK_DEBUG_REPORT_INFORMATION_BIT_EXT; flags |= VK_DEBUG_REPORT_DEBUG_BIT_EXT; } const VkDebugReportCallbackCreateInfoEXT createInfo{ VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT, nullptr, flags, debugCallback, nullptr}; return api.createDebugReportCallbackEXT(instance, createInfo, callback); } return VK_ERROR_FEATURE_NOT_PRESENT; } void recordCommandBuffer(sk::CommandScope& cmd, const Swapchain& swapchain, const RenderPass& renderPass, const RectPipeline& rectPipeline, const RectData& rectData, const size_t imageIndex) { const VkClearColorValue clearColorValue{{0.0f, 0.0f, 0.0f, 1.0f}}; const VkClearValue clearValue{clearColorValue}; const VkRenderPassBeginInfo renderPassBegin{ VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, nullptr, renderPass.renderPass, renderPass.framebuffers[imageIndex], VkRect2D{{0, 0}, swapchain.extent}, SK_COUNTED(1, &clearValue)}; auto pass = cmd.beginRenderPass(renderPassBegin, VK_SUBPASS_CONTENTS_INLINE); pass.bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, rectPipeline.pipelines[0]); const std::array offsets{0}; pass.bindVertexBuffers( 0u, SK_COUNTED(1u, &rectData.modelBuffer.buffer.get(), offsets.data())); pass.bindVertexBuffers(1u, SK_COUNTED(1u, &rectData.instanceBuffer.buffer.get(), offsets.data())); pass.bindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, rectPipeline.pipelineLayout, 0u, SK_COUNTED(1u, rectPipeline.descriptorSets.get()), 0u, nullptr); pass.draw(4u, static_cast(rectData.numRects), 0u, 0u); } VkResult recordCommandBuffers(const sk::VulkanApi& vk, const Swapchain& swapchain, const RenderPass& renderPass, const RectPipeline& rectPipeline, const RectData& rectData) { VkResult r = VK_SUCCESS; for (size_t i = 0; i < swapchain.imageViews.size(); ++i) { const VkCommandBufferBeginInfo beginInfo{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, nullptr, VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT, nullptr}; auto* const commandBuffer = renderPass.commandBuffers[i]; auto cmd = vk.beginCommandBuffer(commandBuffer, beginInfo); if (!cmd) { return cmd.error(); } recordCommandBuffer( cmd, swapchain, renderPass, rectPipeline, rectData, i); if ((r = cmd.end())) { return r; } } return VK_SUCCESS; } class PuglVulkanDemo; class View : public pugl::View { public: View(pugl::World& world, PuglVulkanDemo& app) : pugl::View{world} , _app{app} {} pugl::Status onConfigure(const pugl::ConfigureEvent& event) override; pugl::Status onUpdate(const pugl::UpdateEvent& event) override; pugl::Status onExpose(const pugl::ExposeEvent& event) override; pugl::Status onLoopEnter(const pugl::LoopEnterEvent& event) override; pugl::Status onTimer(const pugl::TimerEvent& event) override; pugl::Status onLoopLeave(const pugl::LoopLeaveEvent& event) override; pugl::Status onKeyPress(const pugl::KeyPressEvent& event) override; pugl::Status onClose(const pugl::CloseEvent& event) override; private: PuglVulkanDemo& _app; }; class PuglVulkanDemo { public: PuglVulkanDemo(const PuglTestOptions& o, size_t numRects); PuglTestOptions opts; pugl::World world; pugl::VulkanLoader loader; View view; VulkanContext vulkan; GraphicsDevice gpu; Renderer renderer; RectData rectData; RectShaders rectShaders; uint32_t framesDrawn{0}; VkExtent2D extent{512u, 512u}; std::vector rects; bool resizing{false}; bool quit{false}; }; std::vector makeRects(const size_t numRects, const uint32_t windowWidth) { std::vector rects(numRects); for (size_t i = 0; i < numRects; ++i) { rects[i] = makeRect(i, static_cast(windowWidth)); } return rects; } PuglVulkanDemo::PuglVulkanDemo(const PuglTestOptions& o, const size_t numRects) : opts{o} , world{pugl::WorldType::program, static_cast(pugl::WorldFlag::threads)} // FIXME? , loader{world} , view{world, *this} , rects{makeRects(numRects, extent.width)} {} VkResult recreateRenderer(PuglVulkanDemo& app, const sk::VulkanApi& vk, const GraphicsDevice& gpu, const VkExtent2D extent, const RectData& rectData, const RectShaders& rectShaders) { VkResult r = VK_SUCCESS; VkSurfaceCapabilitiesKHR capabilities = {}; if ((r = vk.getPhysicalDeviceSurfaceCapabilitiesKHR(gpu.physicalDevice, gpu.surface, capabilities))) { return r; } // There is a known race issue here, so we clamp and hope for the best const VkExtent2D clampedExtent{ std::min(capabilities.maxImageExtent.width, std::max(capabilities.minImageExtent.width, extent.width)), std::min(capabilities.maxImageExtent.height, std::max(capabilities.minImageExtent.height, extent.height))}; if ((r = vk.deviceWaitIdle(gpu.device)) || (r = app.renderer.recreate(vk, gpu.surface, gpu, rectData, rectShaders, clampedExtent, app.resizing))) { return r; } // Reset current (initially signaled) fence because we already waited vk.resetFence(gpu.device, app.renderer.sync.inFlight[app.renderer.sync.currentFrame]); // Record new command buffers return recordCommandBuffers(vk, app.renderer.swapchain, app.renderer.renderPass, app.renderer.rectPipeline, rectData); } pugl::Status View::onConfigure(const pugl::ConfigureEvent& event) { // We just record the size here and lazily resize the surface when exposed _app.extent = {static_cast(event.width), static_cast(event.height)}; return pugl::Status::success; } pugl::Status View::onUpdate(const pugl::UpdateEvent&) { return postRedisplay(); } VkResult beginFrame(PuglVulkanDemo& app, const sk::Device& device, uint32_t& imageIndex) { const auto& vk = app.vulkan.vk; VkResult r = VK_SUCCESS; // Wait until we can start rendering the next frame if ((r = vk.waitForFence( device, app.renderer.sync.inFlight[app.renderer.sync.currentFrame])) || (r = vk.resetFence( device, app.renderer.sync.inFlight[app.renderer.sync.currentFrame]))) { return r; } // Rebuild the renderer first if the window size has changed if (app.extent.width != app.renderer.swapchain.extent.width || app.extent.height != app.renderer.swapchain.extent.height) { if ((r = recreateRenderer(app, vk, app.gpu, app.extent, app.rectData, app.rectShaders))) { return r; } } // Acquire the next image to render, rebuilding if necessary while ( (r = vk.acquireNextImageKHR( device, app.renderer.swapchain.swapchain, UINT64_MAX, app.renderer.sync.imageAvailable[app.renderer.sync.currentFrame], {}, &imageIndex))) { switch (r) { case VK_SUBOPTIMAL_KHR: case VK_ERROR_OUT_OF_DATE_KHR: if ((r = recreateRenderer(app, vk, app.gpu, app.renderer.swapchain.extent, app.rectData, app.rectShaders))) { return r; } continue; default: return r; } } return VK_SUCCESS; } void update(PuglVulkanDemo& app, const double time) { // Animate rectangles for (size_t i = 0; i < app.rects.size(); ++i) { moveRect(&app.rects[i], i, app.rects.size(), static_cast(app.extent.width), static_cast(app.extent.height), time); } // Update vertex buffer memcpy(app.rectData.vertexData.get(), app.rects.data(), sizeof(Rect) * app.rects.size()); // Update uniform buffer UniformBufferObject ubo = {{}}; mat4Ortho(ubo.projection, 0.0f, float(app.renderer.swapchain.extent.width), 0.0f, float(app.renderer.swapchain.extent.height), -1.0f, 1.0f); memcpy(app.rectData.uniformData.get(), &ubo, sizeof(ubo)); } VkResult endFrame(const sk::VulkanApi& vk, const GraphicsDevice& gpu, const Renderer& renderer, const uint32_t imageIndex) { const auto currentFrame = renderer.sync.currentFrame; VkResult r = VK_SUCCESS; static constexpr VkPipelineStageFlags waitStage = VK_PIPELINE_STAGE_TRANSFER_BIT; const VkSubmitInfo submitInfo{ VK_STRUCTURE_TYPE_SUBMIT_INFO, nullptr, SK_COUNTED(1, &renderer.sync.imageAvailable[currentFrame].get()), &waitStage, SK_COUNTED(1, &renderer.renderPass.commandBuffers[imageIndex]), SK_COUNTED(1, &renderer.sync.renderFinished[imageIndex].get())}; if ((r = vk.queueSubmit(gpu.graphicsQueue, submitInfo, renderer.sync.inFlight[currentFrame]))) { return r; } const VkPresentInfoKHR presentInfo{ VK_STRUCTURE_TYPE_PRESENT_INFO_KHR, nullptr, SK_COUNTED(1, &renderer.sync.renderFinished[imageIndex].get()), SK_COUNTED(1, &renderer.swapchain.swapchain.get(), &imageIndex), nullptr}; switch ((r = vk.queuePresentKHR(gpu.graphicsQueue, presentInfo))) { case VK_SUCCESS: // Sucessfully presented case VK_SUBOPTIMAL_KHR: // Probably a resize race, ignore case VK_ERROR_OUT_OF_DATE_KHR: // Probably a resize race, ignore break; default: return r; } return VK_SUCCESS; } pugl::Status View::onExpose(const pugl::ExposeEvent&) { const auto& vk = _app.vulkan.vk; const auto& gpu = _app.gpu; // Acquire the next image, waiting and/or rebuilding if necessary auto nextImageIndex = 0u; if (beginFrame(_app, gpu.device, nextImageIndex)) { return pugl::Status::unknownError; } // Ready to go, update the data to the current time update(_app, world().time()); // Submit the frame to the queue and present it endFrame(vk, gpu, _app.renderer, nextImageIndex); ++_app.framesDrawn; ++_app.renderer.sync.currentFrame; _app.renderer.sync.currentFrame %= _app.renderer.sync.inFlight.size(); return pugl::Status::success; } pugl::Status View::onLoopEnter(const pugl::LoopEnterEvent&) { _app.resizing = true; startTimer(resizeTimerId, 1.0 / static_cast(getHint(pugl::ViewHint::refreshRate))); return pugl::Status::success; } pugl::Status View::onTimer(const pugl::TimerEvent&) { return postRedisplay(); } pugl::Status View::onLoopLeave(const pugl::LoopLeaveEvent&) { stopTimer(resizeTimerId); // Trigger a swapchain recreation with the normal present mode _app.renderer.swapchain.extent = {}; _app.resizing = false; return pugl::Status::success; } pugl::Status View::onKeyPress(const pugl::KeyPressEvent& event) { if (event.key == PUGL_KEY_ESCAPE || event.key == 'q') { _app.quit = true; } return pugl::Status::success; } pugl::Status View::onClose(const pugl::CloseEvent&) { _app.quit = true; return pugl::Status::success; } VkResult VulkanContext::init(pugl::VulkanLoader& loader, const PuglTestOptions& opts) { VkResult r = VK_SUCCESS; sk::VulkanInitApi initApi{}; // Load Vulkan API and set up the fundamentals if ((r = initApi.init(loader.getInstanceProcAddrFunc())) || (r = createInstance(initApi, opts, instance)) || (r = vk.init(initApi, instance)) || (r = getDebugReportCallback( vk, instance, opts.verbose, debugCallback))) { return r; } return VK_SUCCESS; } int run(const PuglTestOptions opts, const size_t numRects) { PuglVulkanDemo app{opts, numRects}; VkResult r = VK_SUCCESS; const auto width = static_cast(app.extent.width); const auto height = static_cast(app.extent.height); // Realize window so we can set up Vulkan app.world.setClassName("PuglVulkanDemo"); app.view.setWindowTitle("Pugl Vulkan Demo"); app.view.setAspectRatio(1, 1, 16, 9); app.view.setDefaultSize(width, height); app.view.setMinSize(width / 4, height / 4); app.view.setBackend(pugl::vulkanBackend()); app.view.setHint(pugl::ViewHint::resizable, opts.resizable); const pugl::Status st = app.view.realize(); if (st != pugl::Status::success) { return logError("Failed to create window (%s)\n", pugl::strerror(st)); } if (!app.loader) { return logError("Failed to load Vulkan library\n"); } // Load Vulkan for the view if ((r = app.vulkan.init(app.loader, opts))) { return logError("Failed to set up Vulkan API (%s)\n", sk::string(r)); } const auto& vk = app.vulkan.vk; // Set up the graphics device if ((r = app.gpu.init(app.loader, app.vulkan, app.view, opts))) { return logError("Failed to set up device (%s)\n", sk::string(r)); } logInfo("Present mode", sk::string(app.gpu.presentMode)); logInfo("Resize present mode", sk::string(app.gpu.resizePresentMode)); // Set up the rectangle data we will render every frame if ((r = app.rectData.init(vk, app.gpu, app.rects.size()))) { return logError("Failed to allocate render data (%s)\n", sk::string(r)); } // Load shader modules if ((r = app.rectShaders.init(vk, app.gpu))) { return logError("Failed to load shaders (%s)\n", sk::string(r)); } if ((r = app.renderer.init(app.vulkan.vk, app.gpu, app.rectData, app.rectShaders, app.extent, false))) { return logError("Failed to create renderer (%s)\n", sk::string(r)); } logInfo("Swapchain frames", std::to_string(app.renderer.swapchain.imageViews.size())); logInfo("Frames in flight", std::to_string(app.renderer.sync.inFlight.size())); recordCommandBuffers(app.vulkan.vk, app.renderer.swapchain, app.renderer.renderPass, app.renderer.rectPipeline, app.rectData); const int refreshRate = app.view.getHint(pugl::ViewHint::refreshRate); const double frameDuration = 1.0 / static_cast(refreshRate); const double timeout = app.opts.sync ? frameDuration : 0.0; PuglFpsPrinter fpsPrinter = {app.world.time()}; app.view.showWindow(); while (!app.quit) { app.world.update(timeout); puglPrintFps(app.world.cobj(), &fpsPrinter, &app.framesDrawn); } if ((r = app.vulkan.vk.deviceWaitIdle(app.gpu.device))) { return logError("Failed to wait for device idle (%s)\n", sk::string(r)); } return 0; } } // namespace int main(int argc, char** argv) { // Parse command line options const PuglTestOptions opts = puglParseTestOptions(&argc, &argv); if (opts.help) { puglPrintTestUsage(argv[0], ""); return 0; } // Parse number of rectangles argument, if given int64_t numRects = 1000; if (argc >= 1) { char* endptr = nullptr; numRects = strtol(argv[0], &endptr, 10); if (endptr != argv[0] + strlen(argv[0]) || numRects < 1) { logError("Invalid number of rectangles: %s\n", argv[0]); return 1; } } // Run application return run(opts, static_cast(numRects)); }