// Copyright 2012-2020 David Robillard // SPDX-License-Identifier: ISC /* A demonstration of using multiple top-level windows. */ #include "cube_view.h" #include "demo_utils.h" #include "test/test_utils.h" #include "pugl/gl.h" #include "pugl/pugl.h" #include #include #include #include typedef struct { PuglView* view; double xAngle; double yAngle; double lastMouseX; double lastMouseY; double lastDrawTime; float dist; bool entered; } CubeView; typedef struct { PuglWorld* world; CubeView cubes[2]; int quit; bool continuous; bool verbose; } PuglTestApp; static const uint8_t pad = 64u; static void onDisplay(PuglView* view) { PuglWorld* world = puglGetWorld(view); PuglTestApp* app = (PuglTestApp*)puglGetWorldHandle(world); CubeView* cube = (CubeView*)puglGetHandle(view); const double thisTime = puglGetTime(app->world); if (app->continuous) { const double dTime = thisTime - cube->lastDrawTime; cube->xAngle = fmod(cube->xAngle + dTime * 100.0, 360.0); cube->yAngle = fmod(cube->yAngle + dTime * 100.0, 360.0); } displayCube( view, cube->dist, (float)cube->xAngle, (float)cube->yAngle, cube->entered); cube->lastDrawTime = thisTime; } static void onKeyPress(PuglView* view, const PuglKeyEvent* event) { PuglWorld* world = puglGetWorld(view); PuglTestApp* app = (PuglTestApp*)puglGetWorldHandle(world); PuglRect frame = puglGetFrame(view); if (event->key == 'q' || event->key == PUGL_KEY_ESCAPE) { app->quit = 1; } else if (event->state & PUGL_MOD_SHIFT) { if (event->key == PUGL_KEY_UP) { frame.height = (PuglSpan)(frame.height + 10u); } else if (event->key == PUGL_KEY_DOWN) { frame.height = (PuglSpan)(frame.height - 10u); } else if (event->key == PUGL_KEY_LEFT) { frame.width = (PuglSpan)(frame.width - 10u); } else if (event->key == PUGL_KEY_RIGHT) { frame.width = (PuglSpan)(frame.width + 10u); } else { return; } puglSetFrame(view, frame); } else { if (event->key == PUGL_KEY_UP) { frame.y = (PuglCoord)(frame.y - 10); } else if (event->key == PUGL_KEY_DOWN) { frame.y = (PuglCoord)(frame.y + 10); } else if (event->key == PUGL_KEY_LEFT) { frame.x = (PuglCoord)(frame.x - 10); } else if (event->key == PUGL_KEY_RIGHT) { frame.x = (PuglCoord)(frame.x + 10); } else { return; } puglSetFrame(view, frame); } } static void redisplayView(PuglTestApp* app, PuglView* view) { if (!app->continuous) { puglPostRedisplay(view); } } static PuglStatus onEvent(PuglView* view, const PuglEvent* event) { PuglWorld* world = puglGetWorld(view); PuglTestApp* app = (PuglTestApp*)puglGetWorldHandle(world); CubeView* cube = (CubeView*)puglGetHandle(view); const char* const prefix = cube == &app->cubes[0] ? "View 1: " : "View 2: "; printEvent(event, prefix, app->verbose); switch (event->type) { case PUGL_CONFIGURE: reshapeCube((float)event->configure.width, (float)event->configure.height); break; case PUGL_UPDATE: if (app->continuous) { puglPostRedisplay(view); } break; case PUGL_EXPOSE: onDisplay(view); break; case PUGL_CLOSE: app->quit = 1; break; case PUGL_KEY_PRESS: onKeyPress(view, &event->key); break; case PUGL_MOTION: cube->xAngle -= event->motion.x - cube->lastMouseX; cube->yAngle += event->motion.y - cube->lastMouseY; cube->lastMouseX = event->motion.x; cube->lastMouseY = event->motion.y; redisplayView(app, view); break; case PUGL_SCROLL: cube->dist = fmaxf(10.0f, cube->dist + (float)event->scroll.dy); redisplayView(app, view); break; case PUGL_POINTER_IN: cube->entered = true; redisplayView(app, view); break; case PUGL_POINTER_OUT: cube->entered = false; redisplayView(app, view); break; case PUGL_FOCUS_IN: case PUGL_FOCUS_OUT: redisplayView(app, view); break; default: break; } return PUGL_SUCCESS; } int main(int argc, char** argv) { PuglTestApp app = {0}; const PuglTestOptions opts = puglParseTestOptions(&argc, &argv); if (opts.help) { puglPrintTestUsage(argv[0], ""); return 1; } app.continuous = opts.continuous; app.verbose = opts.verbose; app.world = puglNewWorld(PUGL_PROGRAM, 0); app.cubes[0].view = puglNewView(app.world); app.cubes[1].view = puglNewView(app.world); puglSetWorldHandle(app.world, &app); puglSetClassName(app.world, "PuglWindowDemo"); PuglStatus st = PUGL_SUCCESS; for (unsigned i = 0; i < 2; ++i) { CubeView* cube = &app.cubes[i]; PuglView* view = cube->view; const PuglRect frame = {(PuglCoord)(pad + (128.0 + pad) * i), (PuglCoord)(pad + (128.0 + pad) * i), 512u, 512u}; cube->dist = 10; puglSetWindowTitle(view, "Pugl Window Demo"); puglSetFrame(view, frame); puglSetSizeHint(view, PUGL_DEFAULT_SIZE, 512, 512); puglSetSizeHint(view, PUGL_MIN_SIZE, 128, 128); puglSetSizeHint(view, PUGL_MAX_SIZE, 2048, 2048); puglSetBackend(view, puglGlBackend()); puglSetViewHint(view, PUGL_USE_DEBUG_CONTEXT, opts.errorChecking); puglSetViewHint(view, PUGL_RESIZABLE, opts.resizable); puglSetViewHint(view, PUGL_SAMPLES, opts.samples); puglSetViewHint(view, PUGL_DOUBLE_BUFFER, opts.doubleBuffer); puglSetViewHint(view, PUGL_SWAP_INTERVAL, opts.sync); puglSetViewHint(view, PUGL_IGNORE_KEY_REPEAT, opts.ignoreKeyRepeat); puglSetHandle(view, cube); puglSetEventFunc(view, onEvent); if (i == 1) { puglSetTransientParent(app.cubes[1].view, puglGetNativeWindow(app.cubes[0].view)); } if ((st = puglRealize(view))) { return logError("Failed to create window (%s)\n", puglStrerror(st)); } puglShow(view); } PuglFpsPrinter fpsPrinter = {puglGetTime(app.world)}; unsigned framesDrawn = 0; while (!app.quit) { puglUpdate(app.world, app.continuous ? 0.0 : -1.0); ++framesDrawn; if (app.continuous) { puglPrintFps(app.world, &fpsPrinter, &framesDrawn); } } for (size_t i = 0; i < 2; ++i) { puglFreeView(app.cubes[i].view); } puglFreeWorld(app.world); return 0; }