/* Copyright 2012-2019 David Robillard Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /** @file pugl.h Public C API. */ #ifndef PUGL_PUGL_H #define PUGL_PUGL_H #include #include #include #ifdef PUGL_SHARED # ifdef _WIN32 # define PUGL_LIB_IMPORT __declspec(dllimport) # define PUGL_LIB_EXPORT __declspec(dllexport) # else # define PUGL_LIB_IMPORT __attribute__((visibility("default"))) # define PUGL_LIB_EXPORT __attribute__((visibility("default"))) # endif # ifdef PUGL_INTERNAL # define PUGL_API PUGL_LIB_EXPORT # else # define PUGL_API PUGL_LIB_IMPORT # endif #else # define PUGL_API #endif #ifdef __cplusplus # define PUGL_BEGIN_DECLS extern "C" { # define PUGL_END_DECLS } #else # define PUGL_BEGIN_DECLS # define PUGL_END_DECLS #endif PUGL_BEGIN_DECLS /** @defgroup pugl Pugl Pugl C API. @{ */ /** Handle for opaque user data. */ typedef void* PuglHandle; /** Return status code. */ typedef enum { PUGL_SUCCESS, ///< Success PUGL_FAILURE, ///< Non-fatal failure PUGL_UNKNOWN_ERROR, ///< Unknown system error PUGL_BAD_BACKEND, ///< Invalid or missing backend PUGL_BACKEND_FAILED, ///< Backend initialisation failed PUGL_REGISTRATION_FAILED, ///< Window class registration failed PUGL_CREATE_WINDOW_FAILED, ///< Window creation failed PUGL_SET_FORMAT_FAILED, ///< Failed to set pixel format PUGL_CREATE_CONTEXT_FAILED, ///< Failed to create drawing context PUGL_UNSUPPORTED_TYPE, ///< Unsupported data type } PuglStatus; /** Window hint. */ typedef enum { PUGL_USE_COMPAT_PROFILE, ///< Use compatible (not core) OpenGL profile PUGL_USE_DEBUG_CONTEXT, ///< True to use a debug OpenGL context PUGL_CONTEXT_VERSION_MAJOR, ///< OpenGL context major version PUGL_CONTEXT_VERSION_MINOR, ///< OpenGL context minor version PUGL_RED_BITS, ///< Number of bits for red channel PUGL_GREEN_BITS, ///< Number of bits for green channel PUGL_BLUE_BITS, ///< Number of bits for blue channel PUGL_ALPHA_BITS, ///< Number of bits for alpha channel PUGL_DEPTH_BITS, ///< Number of bits for depth buffer PUGL_STENCIL_BITS, ///< Number of bits for stencil buffer PUGL_SAMPLES, ///< Number of samples per pixel (AA) PUGL_DOUBLE_BUFFER, ///< True if double buffering should be used PUGL_SWAP_INTERVAL, ///< Number of frames between buffer swaps PUGL_RESIZABLE, ///< True if window should be resizable PUGL_IGNORE_KEY_REPEAT, ///< True if key repeat events are ignored PUGL_NUM_WINDOW_HINTS } PuglViewHint; /** Special window hint value. */ typedef enum { PUGL_DONT_CARE = -1, ///< Use best available value PUGL_FALSE = 0, ///< Explicitly false PUGL_TRUE = 1 ///< Explicitly true } PuglViewHintValue; /** A rectangle. This is used to describe things like view position and size. Pugl generally uses coordinates where the top left corner is 0,0. */ typedef struct { double x; double y; double width; double height; } PuglRect; /** Keyboard modifier flags. */ typedef enum { PUGL_MOD_SHIFT = 1, ///< Shift key PUGL_MOD_CTRL = 1 << 1, ///< Control key PUGL_MOD_ALT = 1 << 2, ///< Alt/Option key PUGL_MOD_SUPER = 1 << 3 ///< Mod4/Command/Windows key } PuglMod; /** Bitwise OR of #PuglMod values. */ typedef uint32_t PuglMods; /** Special keyboard keys. All keys, special or not, are expressed as a Unicode code point. This enumeration defines constants for special keys that do not have a standard code point, and some convenience constants for control characters. Keys that do not have a standard code point use values in the Private Use Area in the Basic Multilingual Plane (U+E000 to U+F8FF). Applications must take care to not interpret these values beyond key detection, the mapping used here is arbitrary and specific to Pugl. */ typedef enum { // ASCII control codes PUGL_KEY_BACKSPACE = 0x08, PUGL_KEY_ESCAPE = 0x1B, PUGL_KEY_DELETE = 0x7F, // Unicode Private Use Area PUGL_KEY_F1 = 0xE000, PUGL_KEY_F2, PUGL_KEY_F3, PUGL_KEY_F4, PUGL_KEY_F5, PUGL_KEY_F6, PUGL_KEY_F7, PUGL_KEY_F8, PUGL_KEY_F9, PUGL_KEY_F10, PUGL_KEY_F11, PUGL_KEY_F12, PUGL_KEY_LEFT, PUGL_KEY_UP, PUGL_KEY_RIGHT, PUGL_KEY_DOWN, PUGL_KEY_PAGE_UP, PUGL_KEY_PAGE_DOWN, PUGL_KEY_HOME, PUGL_KEY_END, PUGL_KEY_INSERT, PUGL_KEY_SHIFT, PUGL_KEY_SHIFT_L = PUGL_KEY_SHIFT, PUGL_KEY_SHIFT_R, PUGL_KEY_CTRL, PUGL_KEY_CTRL_L = PUGL_KEY_CTRL, PUGL_KEY_CTRL_R, PUGL_KEY_ALT, PUGL_KEY_ALT_L = PUGL_KEY_ALT, PUGL_KEY_ALT_R, PUGL_KEY_SUPER, PUGL_KEY_SUPER_L = PUGL_KEY_SUPER, PUGL_KEY_SUPER_R, PUGL_KEY_MENU, PUGL_KEY_CAPS_LOCK, PUGL_KEY_SCROLL_LOCK, PUGL_KEY_NUM_LOCK, PUGL_KEY_PRINT_SCREEN, PUGL_KEY_PAUSE } PuglKey; /** The type of a PuglEvent. */ typedef enum { PUGL_NOTHING, ///< No event PUGL_BUTTON_PRESS, ///< Mouse button pressed PUGL_BUTTON_RELEASE, ///< Mouse button released PUGL_CONFIGURE, ///< View moved and/or resized PUGL_EXPOSE, ///< View exposed and must be redrawn PUGL_CLOSE, ///< View will be closed PUGL_KEY_PRESS, ///< Key pressed PUGL_KEY_RELEASE, ///< Key released PUGL_TEXT, ///< Character entered PUGL_ENTER_NOTIFY, ///< Pointer entered view PUGL_LEAVE_NOTIFY, ///< Pointer left view PUGL_MOTION_NOTIFY, ///< Pointer moved PUGL_SCROLL, ///< Scrolled PUGL_FOCUS_IN, ///< Keyboard focus entered view PUGL_FOCUS_OUT ///< Keyboard focus left view } PuglEventType; /** Common flags for all event types. */ typedef enum { PUGL_IS_SEND_EVENT = 1 ///< Event is synthetic } PuglEventFlag; /** Bitwise OR of #PuglEventFlag values. */ typedef uint32_t PuglEventFlags; /** Reason for a PuglEventCrossing. */ typedef enum { PUGL_CROSSING_NORMAL, ///< Crossing due to pointer motion PUGL_CROSSING_GRAB, ///< Crossing due to a grab PUGL_CROSSING_UNGRAB ///< Crossing due to a grab release } PuglCrossingMode; /** Common header for all event structs. */ typedef struct { PuglEventType type; ///< Event type PuglEventFlags flags; ///< Bitwise OR of #PuglEventFlag values } PuglEventAny; /** Button press or release event. */ typedef struct { PuglEventType type; ///< #PUGL_BUTTON_PRESS or #PUGL_BUTTON_RELEASE PuglEventFlags flags; ///< Bitwise OR of #PuglEventFlag values double time; ///< Time in seconds double x; ///< View-relative X coordinate double y; ///< View-relative Y coordinate double xRoot; ///< Root-relative X coordinate double yRoot; ///< Root-relative Y coordinate PuglMods state; ///< Bitwise OR of #PuglMod flags uint32_t button; ///< Button number starting from 1 } PuglEventButton; /** Configure event for when window size or position has changed. */ typedef struct { PuglEventType type; ///< #PUGL_CONFIGURE PuglEventFlags flags; ///< Bitwise OR of #PuglEventFlag values double x; ///< New parent-relative X coordinate double y; ///< New parent-relative Y coordinate double width; ///< New width double height; ///< New height } PuglEventConfigure; /** Expose event for when a region must be redrawn. */ typedef struct { PuglEventType type; ///< #PUGL_EXPOSE PuglEventFlags flags; ///< Bitwise OR of #PuglEventFlag values double x; ///< View-relative X coordinate double y; ///< View-relative Y coordinate double width; ///< Width of exposed region double height; ///< Height of exposed region int count; ///< Number of expose events to follow } PuglEventExpose; /** Window close event. */ typedef struct { PuglEventType type; ///< #PUGL_CLOSE PuglEventFlags flags; ///< Bitwise OR of #PuglEventFlag values } PuglEventClose; /** Key press/release event. This represents low-level key press and release events. This event type should be used for "raw" keyboard handing (key bindings, for example), but must not be interpreted as text input. Keys are represented as Unicode code points, using the "natural" code point for the key wherever possible (see @ref PuglKey for details). The `key` field will be set to the code for the pressed key, without any modifiers applied (by the shift or control keys). */ typedef struct { PuglEventType type; ///< #PUGL_KEY_PRESS or #PUGL_KEY_RELEASE PuglEventFlags flags; ///< Bitwise OR of #PuglEventFlag values double time; ///< Time in seconds double x; ///< View-relative X coordinate double y; ///< View-relative Y coordinate double xRoot; ///< Root-relative X coordinate double yRoot; ///< Root-relative Y coordinate PuglMods state; ///< Bitwise OR of #PuglMod flags uint32_t keycode; ///< Raw key code uint32_t key; ///< Unshifted Unicode character code, or 0 } PuglEventKey; /** Character input event. This represents text input, usually as the result of a key press. The text is given both as a Unicode character code and a UTF-8 string. */ typedef struct { PuglEventType type; ///< #PUGL_TEXT PuglEventFlags flags; ///< Bitwise OR of #PuglEventFlag values double time; ///< Time in seconds double x; ///< View-relative X coordinate double y; ///< View-relative Y coordinate double xRoot; ///< Root-relative X coordinate double yRoot; ///< Root-relative Y coordinate PuglMods state; ///< Bitwise OR of #PuglMod flags uint32_t keycode; ///< Raw key code uint32_t character; ///< Unicode character code char string[8]; ///< UTF-8 string } PuglEventText; /** Pointer crossing event (enter and leave). */ typedef struct { PuglEventType type; ///< #PUGL_ENTER_NOTIFY or #PUGL_LEAVE_NOTIFY PuglEventFlags flags; ///< Bitwise OR of #PuglEventFlag values double time; ///< Time in seconds double x; ///< View-relative X coordinate double y; ///< View-relative Y coordinate double xRoot; ///< Root-relative X coordinate double yRoot; ///< Root-relative Y coordinate PuglMods state; ///< Bitwise OR of #PuglMod flags PuglCrossingMode mode; ///< Reason for crossing } PuglEventCrossing; /** Pointer motion event. */ typedef struct { PuglEventType type; ///< #PUGL_MOTION_NOTIFY PuglEventFlags flags; ///< Bitwise OR of #PuglEventFlag values double time; ///< Time in seconds double x; ///< View-relative X coordinate double y; ///< View-relative Y coordinate double xRoot; ///< Root-relative X coordinate double yRoot; ///< Root-relative Y coordinate PuglMods state; ///< Bitwise OR of #PuglMod flags bool isHint; ///< True iff this event is a motion hint bool focus; ///< True iff this is the focused window } PuglEventMotion; /** Scroll event. The scroll distance is expressed in "lines", an arbitrary unit that corresponds to a single tick of a detented mouse wheel. For example, `dy` = 1.0 scrolls 1 line up. Some systems and devices support finer resolution and/or higher values for fast scrolls, so programs should handle any value gracefully. */ typedef struct { PuglEventType type; ///< #PUGL_SCROLL PuglEventFlags flags; ///< Bitwise OR of #PuglEventFlag values double time; ///< Time in seconds double x; ///< View-relative X coordinate double y; ///< View-relative Y coordinate double xRoot; ///< Root-relative X coordinate double yRoot; ///< Root-relative Y coordinate PuglMods state; ///< Bitwise OR of #PuglMod flags double dx; ///< Scroll X distance in lines double dy; ///< Scroll Y distance in lines } PuglEventScroll; /** Keyboard focus event. */ typedef struct { PuglEventType type; ///< #PUGL_FOCUS_IN or #PUGL_FOCUS_OUT PuglEventFlags flags; ///< Bitwise OR of #PuglEventFlag values bool grab; ///< True iff this is a grab/ungrab event } PuglEventFocus; /** Interface event. This is a union of all event structs. The `type` must be checked to determine which fields are safe to access. A pointer to PuglEvent can either be cast to the appropriate type, or the union members used. */ typedef union { PuglEventAny any; ///< Valid for all event types PuglEventType type; ///< Event type PuglEventButton button; ///< #PUGL_BUTTON_PRESS, #PUGL_BUTTON_RELEASE PuglEventConfigure configure; ///< #PUGL_CONFIGURE PuglEventExpose expose; ///< #PUGL_EXPOSE PuglEventClose close; ///< #PUGL_CLOSE PuglEventKey key; ///< #PUGL_KEY_PRESS, #PUGL_KEY_RELEASE PuglEventText text; ///< #PUGL_TEXT PuglEventCrossing crossing; ///< #PUGL_ENTER_NOTIFY, #PUGL_LEAVE_NOTIFY PuglEventMotion motion; ///< #PUGL_MOTION_NOTIFY PuglEventScroll scroll; ///< #PUGL_SCROLL PuglEventFocus focus; ///< #PUGL_FOCUS_IN, #PUGL_FOCUS_OUT } PuglEvent; /** Return a string describing a status code. */ PUGL_API const char* puglStrerror(PuglStatus status); /** @anchor world @name World The top level context of a Pugl application. @{ */ /** The "world" of application state. The world represents things that are not associated with a particular view. Several worlds can be created in a process (which is the case when many plugins use Pugl, for example), but code using different worlds must be isolated so they are never mixed. Views are strongly associated with the world they were created for. */ typedef struct PuglWorldImpl PuglWorld; /** Create a new world. @return A newly created world. */ PUGL_API PuglWorld* puglNewWorld(void); /** Free a world allocated with puglNewWorld(). */ PUGL_API void puglFreeWorld(PuglWorld* world); /** Return a pointer to the native handle of the world. On X11, this returns a pointer to the Display. On OSX, this returns NULL. On Windows, this returns a handle to the calling process module. */ PUGL_API void* puglGetNativeWorld(PuglWorld* world); /** Set the class name of the application. This is a stable identifier for the application, used as the window class/instance name on X11 and Windows. It is not displayed to the user, but can be used in scripts and by window managers, so it should be the same for every instance of the application, but different from other applications. */ PUGL_API PuglStatus puglSetClassName(PuglWorld* world, const char* name); /** Return the time in seconds. This is a monotonically increasing clock with high resolution. The returned time is only useful to compare against other times returned by this function, its absolute value has no meaning. */ PUGL_API double puglGetTime(const PuglWorld* world); /** Poll for events that are ready to be processed. This polls for events that are ready for any view in the application, potentially blocking depending on `timeout`. @param world The world for all the views to poll. @param timeout Maximum time to wait, in seconds. If zero, the call returns immediately, if negative, the call blocks indefinitely. @return PUGL_SUCCESS if events are read, PUGL_FAILURE if not, or an error. */ PUGL_API PuglStatus puglPollEvents(PuglWorld* world, double timeout); /** Dispatch any pending events to views. This processes all pending events, dispatching them to the appropriate views. View event handlers will be called in the scope of this call. This function does not block, if no events are pending it will return immediately. */ PUGL_API PuglStatus puglDispatchEvents(PuglWorld* world); /** @} @anchor view @name View A view is a drawing region that receives events, which may correspond to a top-level window or be embedded in some other window. @{ */ /** A Pugl view. */ typedef struct PuglViewImpl PuglView; /** Create a new view. A view represents a window, but a window will not be shown until configured with the various puglInit functions and shown with puglShowWindow(). */ PUGL_API PuglView* puglNewView(PuglWorld* world); /** Free a view created with puglNewView(). */ PUGL_API void puglFreeView(PuglView* view); /** Return the world that `view` is a part of. */ PUGL_API PuglWorld* puglGetWorld(PuglView* view); /** Set the handle to be passed to all callbacks. This is generally a pointer to a struct which contains all necessary state. Everything needed in callbacks should be here, not in static variables. */ PUGL_API void puglSetHandle(PuglView* view, PuglHandle handle); /** Get the handle to be passed to all callbacks. */ PUGL_API PuglHandle puglGetHandle(PuglView* view); /** Set a hint to configure window properties. This only has an effect when called before puglCreateWindow(). */ PUGL_API PuglStatus puglSetViewHint(PuglView* view, PuglViewHint hint, int value); /** Return true iff the view is currently visible. */ PUGL_API bool puglGetVisible(PuglView* view); /** Request a redisplay for the entire view. */ PUGL_API PuglStatus puglPostRedisplay(PuglView* view); /** Request a redisplay of the given rectangle within the view. */ PUGL_API PuglStatus puglPostRedisplayRect(PuglView* view, PuglRect rect); /** @} @anchor frame @name Frame Functions for working with the position and size of a view. @{ */ /** Get the current position and size of the view. */ PUGL_API PuglRect puglGetFrame(const PuglView* view); /** Set the current position and size of the view. */ PUGL_API PuglStatus puglSetFrame(PuglView* view, PuglRect frame); /** Set the minimum size of the view. To avoid stutter, this should be called before creating the window. */ PUGL_API PuglStatus puglSetMinSize(PuglView* view, int width, int height); /** Set the window aspect ratio range. The x and y values here represent a ratio of width to height. To set a fixed aspect ratio, set the minimum and maximum values to the same ratio. Note that setting different minimum and maximum constraints does not currenty work on MacOS (the minimum is used), so only setting a fixed aspect ratio works properly across all platforms. */ PUGL_API PuglStatus puglSetAspectRatio(PuglView* view, int minX, int minY, int maxX, int maxY); /** @} @name Windows Functions for working with top-level windows. @{ */ /** A native window handle. On X11, this is a Window. On OSX, this is an NSView*. On Windows, this is a HWND. */ typedef uintptr_t PuglNativeWindow; /** Set the title of the window. This only makes sense for non-embedded views that will have a corresponding top-level window, and sets the title, typically displayed in the title bar or in window switchers. */ PUGL_API PuglStatus puglSetWindowTitle(PuglView* view, const char* title); /** Set the parent window before creating a window (for embedding). This only works when called before creating the window with puglCreateWindow(), reparenting is not supported. */ PUGL_API PuglStatus puglSetParentWindow(PuglView* view, PuglNativeWindow parent); /** Set the transient parent of the window. This is used for things like dialogs, to have them associated with the window they are a transient child of properly. */ PUGL_API PuglStatus puglSetTransientFor(PuglView* view, PuglNativeWindow parent); /** Create a window with the settings given by the various puglInit functions. @return 1 (pugl does not currently support multiple windows). */ PUGL_API PuglStatus puglCreateWindow(PuglView* view, const char* title); /** Show the current window. */ PUGL_API PuglStatus puglShowWindow(PuglView* view); /** Hide the current window. */ PUGL_API PuglStatus puglHideWindow(PuglView* view); /** Return the native window handle. */ PUGL_API PuglNativeWindow puglGetNativeWindow(PuglView* view); /** @} @name Graphics Context Functions for working with the drawing context. @{ */ /** Graphics backend interface. */ typedef struct PuglBackendImpl PuglBackend; /** Set the graphics backend to use. This needs to be called once before creating the window to set the graphics backend. There are two backend accessors included with pugl: puglGlBackend() and puglCairoBackend(), declared in pugl_gl.h and pugl_cairo.h, respectively. */ PUGL_API PuglStatus puglSetBackend(PuglView* view, const PuglBackend* backend); /** Get the drawing context. The context is only guaranteed to be available during an expose. For OpenGL backends, this is unused and returns NULL. For Cairo backends, this returns a pointer to a `cairo_t`. */ PUGL_API void* puglGetContext(PuglView* view); /** Enter the drawing context. Note that pugl automatically enters and leaves the drawing context during configure and expose events, so it is not normally necessary to call this. However, it can be used to enter the drawing context elsewhere, for example to call any GL functions during setup. @param view The view being entered. @param drawing If true, prepare for drawing. */ PUGL_API PuglStatus puglEnterContext(PuglView* view, bool drawing); /** Leave the drawing context. This must be called after puglEnterContext() with a matching `drawing` parameter. @param view The view being left. @param drawing If true, finish drawing, for example by swapping buffers. */ PUGL_API PuglStatus puglLeaveContext(PuglView* view, bool drawing); /** @} @anchor interaction @name Interaction Interacting with the system and user with events. @{ */ /** A function called when an event occurs. */ typedef PuglStatus (*PuglEventFunc)(PuglView* view, const PuglEvent* event); /** Set the function to call when an event occurs. */ PUGL_API PuglStatus puglSetEventFunc(PuglView* view, PuglEventFunc eventFunc); /** Return true iff `view` has the input focus. */ PUGL_API bool puglHasFocus(const PuglView* view); /** Grab the input focus. */ PUGL_API PuglStatus puglGrabFocus(PuglView* view); /** Get clipboard contents. @param view The view. @param[out] type Set to the MIME type of the data. @param[out] len Set to the length of the data in bytes. @return The clipboard contents. */ PUGL_API const void* puglGetClipboard(PuglView* view, const char** type, size_t* len); /** Set clipboard contents. @param view The view. @param type The MIME type of the data, "text/plain" is assumed if NULL. @param data The data to copy to the clipboard. @param len The length of data in bytes (including terminator if necessary). */ PUGL_API PuglStatus puglSetClipboard(PuglView* view, const char* type, const void* data, size_t len); /** Request user attention. This hints to the system that the window or application requires attention from the user. The exact effect depends on the platform, but is usually something like flashing a task bar entry. */ PUGL_API PuglStatus puglRequestAttention(PuglView* view); #ifndef PUGL_DISABLE_DEPRECATED /** @} @name Deprecated API @{ */ #if defined(__clang__) # define PUGL_DEPRECATED_BY(name) __attribute__((deprecated("", name))) #elif defined(__GNUC__) # define PUGL_DEPRECATED_BY(name) __attribute__((deprecated("Use " name))) #else # define PUGL_DEPRECATED_BY(name) #endif /** Create a Pugl application and view. To create a window, call the various puglInit* functions as necessary, then call puglCreateWindow(). @deprecated Use puglNewApp() and puglNewView(). @param pargc Pointer to argument count (currently unused). @param argv Arguments (currently unused). @return A newly created view. */ static inline PUGL_DEPRECATED_BY("puglNewView") PuglView* puglInit(const int* pargc, char** argv) { (void)pargc; (void)argv; return puglNewView(puglNewWorld()); } /** Destroy an app and view created with `puglInit()`. @deprecated Use puglFreeApp() and puglFreeView(). */ static inline PUGL_DEPRECATED_BY("puglFreeView") void puglDestroy(PuglView* view) { PuglWorld* const world = puglGetWorld(view); puglFreeView(view); puglFreeWorld(world); } /** Set the window class name before creating a window. */ static inline PUGL_DEPRECATED_BY("puglSetClassName") void puglInitWindowClass(PuglView* view, const char* name) { puglSetClassName(puglGetWorld(view), name); } /** Set the window size before creating a window. @deprecated Use puglSetFrame(). */ static inline PUGL_DEPRECATED_BY("puglSetFrame") void puglInitWindowSize(PuglView* view, int width, int height) { PuglRect frame = puglGetFrame(view); frame.width = width; frame.height = height; puglSetFrame(view, frame); } /** Set the minimum window size before creating a window. */ static inline PUGL_DEPRECATED_BY("puglSetMinSize") void puglInitWindowMinSize(PuglView* view, int width, int height) { puglSetMinSize(view, width, height); } /** Set the window aspect ratio range before creating a window. The x and y values here represent a ratio of width to height. To set a fixed aspect ratio, set the minimum and maximum values to the same ratio. Note that setting different minimum and maximum constraints does not currenty work on MacOS (the minimum is used), so only setting a fixed aspect ratio works properly across all platforms. */ static inline PUGL_DEPRECATED_BY("puglSetAspectRatio") void puglInitWindowAspectRatio(PuglView* view, int minX, int minY, int maxX, int maxY) { puglSetAspectRatio(view, minX, minY, maxX, maxY); } /** Set transient parent before creating a window. On X11, parent must be a Window. On OSX, parent must be an NSView*. */ static inline PUGL_DEPRECATED_BY("puglSetTransientFor") void puglInitTransientFor(PuglView* view, uintptr_t parent) { puglSetTransientFor(view, (PuglNativeWindow)parent); } /** Enable or disable resizing before creating a window. @deprecated Use puglSetViewHint() with @ref PUGL_RESIZABLE. */ static inline PUGL_DEPRECATED_BY("puglSetViewHint") void puglInitResizable(PuglView* view, bool resizable) { puglSetViewHint(view, PUGL_RESIZABLE, resizable); } /** Get the current size of the view. @deprecated Use puglGetFrame(). */ static inline PUGL_DEPRECATED_BY("puglGetFrame") void puglGetSize(PuglView* view, int* width, int* height) { const PuglRect frame = puglGetFrame(view); *width = (int)frame.width; *height = (int)frame.height; } /** Ignore synthetic repeated key events. @deprecated Use puglSetViewHint() with @ref PUGL_IGNORE_KEY_REPEAT. */ static inline PUGL_DEPRECATED_BY("puglSetViewHint") void puglIgnoreKeyRepeat(PuglView* view, bool ignore) { puglSetViewHint(view, PUGL_IGNORE_KEY_REPEAT, ignore); } /** Set a hint before creating a window. @deprecated Use puglSetWindowHint(). */ static inline PUGL_DEPRECATED_BY("puglSetViewHint") void puglInitWindowHint(PuglView* view, PuglViewHint hint, int value) { puglSetViewHint(view, hint, value); } /** Set the parent window before creating a window (for embedding). @deprecated Use puglSetWindowParent(). */ static inline PUGL_DEPRECATED_BY("puglSetParentWindow") void puglInitWindowParent(PuglView* view, PuglNativeWindow parent) { puglSetParentWindow(view, parent); } /** Set the graphics backend to use. @deprecated Use puglSetBackend(). */ static inline PUGL_DEPRECATED_BY("puglSetBackend") int puglInitBackend(PuglView* view, const PuglBackend* backend) { return (int)puglSetBackend(view, backend); } /** Block and wait for an event to be ready. This can be used in a loop to only process events via puglProcessEvents when necessary. This function will block indefinitely if no events are available, so is not appropriate for use in programs that need to perform regular updates (e.g. animation). @deprecated Use puglPollEvents(). */ PUGL_API PUGL_DEPRECATED_BY("puglPollEvents") PuglStatus puglWaitForEvent(PuglView* view); /** Process all pending window events. This handles input events as well as rendering, so it should be called regularly and rapidly enough to keep the UI responsive. This function does not block if no events are pending. @deprecated Use puglDispatchEvents(). */ PUGL_API PUGL_DEPRECATED_BY("puglDispatchEvents") PuglStatus puglProcessEvents(PuglView* view); #endif /* PUGL_DISABLE_DEPRECATED */ /** @} @} */ PUGL_END_DECLS #endif /* PUGL_PUGL_H */